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 CAD / *45751 (-10)
  Re: Instead of ~Moved to
 
In lugnet.cad, Allen Smith wrote: <SNIP> (...) Depending on their viewpoint and experience with LDraw, different users might argue that either inclusion OR exlclusion can be confusing. By including both in the library and providing a way to identify (...) (15 years ago, 25-Jan-10, to lugnet.cad, FTX)
 
  Re: Problem when rendering custom colors
 
(...) I tried to add my custom colors to the lg_color.inc file. It works now This is how my lg_color.inc looks: ___...___ // 0 #declare lg_black = texture { pigment { rgb <33/255, 33/255, 33/255> } finish { lg_solid_finish } } // 1 #declare lg_blue (...) (15 years ago, 23-Jan-10, to lugnet.cad)
 
  Re: Problem when rendering custom colors
 
(...) It looks to me like a texture issue rather than the color itself. I would recommend adding your color directly to the lg_color.inc file. Copy the definition for the existing blue and change nothing but the RGB color values for the pigment. (...) (15 years ago, 22-Jan-10, to lugnet.cad, FTX)
 
  Re: Problem when rendering custom colors
 
(...) SNIP (...) I am not very familar with POV-Ray. But could it be that the color 162 is not completely described or that is uses the slope surface here? The problem occur only at that place at the object where the light direct reflect. So I (...) (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Re: Problem when rendering custom colors  [DAT]
 
(...) Hello Eric, to further explain my problem Ive rendered a scene. (URL) left part of the fig uses the normal blue (color 1). Teh right part uses my personal color 162 (a darker blue) As you can see, the color 2 part of the torso front looks (...) (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Re: Problem when rendering custom colors
 
(...) It's pretty hard to say what is happening without seeing your files. I need to see the portions of the POV-Ray file which define colors, or the include files which show colors. You could also post an example *.ldr file. Eric Albrecht (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Problem when rendering custom colors
 
Hello, Im new to LUGNET. Although I use LDRAW yet for some years, I recently got interested ib creating and using custom parts (especially minifig torsos). I've created some easy to use template so I can create custom minifig torsos via bmp2ldraw32. (...) (15 years ago, 22-Jan-10, to lugnet.cad)
 
  Re: Instead of ~Moved to
 
In lugnet.cad, Chris Dee wrote: snip (...) The zip archive's chief virtue is not its familiarity, but its cross-platform portability. It's very important to maintain that. (...) I fixed that Bricksmith bug about a year and a half ago, so you don't (...) (15 years ago, 22-Jan-10, to lugnet.cad, FTX)
 
  Re: LDraw Names for Monorail Parts
 
(...) It makes more sense for "Monorail" to be a valid CATEGORY than some of the existing ones, so I added it a while ago. The definitive list is at (URL) Chris (15 years ago, 21-Jan-10, to lugnet.cad.dev, lugnet.trains)
 
  Re: Instead of ~Moved to
 
(...) I think there is some part of your equation that we don't realize/understand? I can view all my LDRAW models without any updating, thanks to the "moved to" concept. The models doesn't become obsolete even though the part numbers are updated. (...) (15 years ago, 20-Jan-10, to lugnet.cad)


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