| | Re: Can anyone get these parts to intersect at right angles in LDD?
|
|
(...) That'd be me :-) Using the "unzip the .lxf" technique explained here... (URL) I managed to rotate and offset the bricks at will, so it's possible to position them just right. It seems that offsetting the gears by 7.5mm and 1.1mm, they seem to (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
|
|
| | Re: Can anyone get these parts to intersect at right angles in LDD?
|
|
"Philippe Hurbain" <philohome@free.fr> wrote in message news:KLDtB0.Bv7@lugnet.com... (...) From what I and a lurker here figured out in a few emails to each other, it would appear that the problem is that LDD's collision engine is a bit (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
|
|
| | Re: Can anyone get these parts to intersect at right angles in LDD?
|
|
(...) Same thing here. I was able to mesh Z36 with Z12 and "almost" z36 with z20. All other combinations that obviously works fine in real world failed. Philo (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
|
|
| | Can anyone get these parts to intersect at right angles in LDD?
|
|
To TLG: I have found that there is a problem with the two gears, which LDD refers to as "double conical wheel", included in LEGO Factory. These are described in the LDD Factory palette as "double conical wheel Z12 1M" and "double conical wheel Z20 (...) (15 years ago, 17-Jun-09, to lugnet.cad.ldd)
|
|
| | Re: LSynth 3.0 setup tutorial updated
|
|
(...) Eric, This is awesome! It is exactly why I moved the definition of what can be synthesized out of the code and into lsynth.mpd! I really appreciate people sharing their additions, and especially Willy being the owner of lsynth.mpd. (...) (15 years ago, 16-Jun-09, to lugnet.cad.mlcad, FTX)
|
|
| | Re: LSynth 3.0 setup tutorial updated
|
|
(...) Great news. Thanks! Jetro (15 years ago, 16-Jun-09, to lugnet.cad.mlcad)
|
|
| | Re: LSynth 3.0 setup tutorial updated
|
|
(...) By the way Willy, you might be interested to know that I have added a part to the lsynth.mpd file to allow me to synthesize a flexible chain of round plates which I used to make this exhaust manifold for a (URL) V-8 engine>. (URL) It worked (...) (15 years ago, 16-Jun-09, to lugnet.cad.mlcad, FTX)
|
|
| | Re: Mesh Enhancer
|
|
(...) I could never get mesh enhancer to work right, but the Anton Raves library does have the part you mention. In that library it is referred to as stwa_r2d2_head. I created the following ar_0553.inc file to use this with LGEO: #ifdef(ar0553) (...) (15 years ago, 16-Jun-09, to lugnet.cad, FTX)
|
|
| | Mesh Enhancer
|
|
Hello all. I was wondering if anyone could point me towards a copy of Mesh Enhancer. All links on LDraw are obsolete and broken. I have a 2x2 dome dat in serious need of smoothing, and a rendering looking worse for wear. Any help appreciated. Cheers (...) (15 years ago, 16-Jun-09, to lugnet.cad)
|
|
| | Re: Assembled parts, ~ and categories
|
|
(...) Hi folks, since there is no opposition to this request I'm gonna unhide the 208 currently at the PT: (URL) since we are here would you confirm that the lenght of the chain has changed over the years form 17.25 Studs to currently 16 Studs and (...) (15 years ago, 16-Jun-09, to lugnet.cad)
|
|
| | Re: LSynth 3.0 setup tutorial updated
|
|
(...) Hi Jetro, it'll be a pleasure including them. According to peeron: (URL) name is going to change to "FIBER_OPTIC_CABLE_WIDE" though (not the most meaning full to underline the difference with x401 but it'll do the job). w. (15 years ago, 16-Jun-09, to lugnet.cad.mlcad)
|
|
| | Re: LDDP Coplaner Checks
|
|
(...) Heartfully agree! Philo (15 years ago, 16-Jun-09, to lugnet.cad)
|
|
| | Re: LDDP Coplaner Checks
|
|
(...) Hi Orion, short answer: No, move them out. Don't create confusion with different tests and stick to the specs. w. (15 years ago, 16-Jun-09, to lugnet.cad)
|
|
| | Re: LDraw LEGO Ambassadors: Call for nominations
|
|
(...) Hi Tim, looks like the job is yours. w. (15 years ago, 16-Jun-09, to lugnet.cad.dev.org.ldraw)
|
|
| | Re: LDraw LEGO Ambassadors: Call for nominations
|
|
(...) Hi Tim, thx for the nomination but regretfully I'm going to decline. I do not believe that one person should occupy too many chairs within the community: "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost (...) (15 years ago, 16-Jun-09, to lugnet.cad.dev.org.ldraw)
|
|
| | LDDP Coplaner Checks
|
|
Now that the coplaner quad is defined in the LDraw spec by planer normals, the dist and det checks used by LDDP (and L3P) are now outdated. I think these checks should be removed, are there any users out there that would like to see them stay? (...) (15 years ago, 16-Jun-09, to lugnet.cad)
|
|
| | Re: Mirror matrix question
|
|
(...) --snip-- (...) You are right here. In 3D it gets a bit more complicated and, as far as I know, a mirror and rotation corresponds to a mirroring on a plane and a rotation within that plane. I'm sure there is a way to unravel it all but it's (...) (15 years ago, 16-Jun-09, to lugnet.cad)
|
|
| | LD4DStudio 1.1 Beta 1 Available
|
|
I finally completed LD4DStudio 1.1 Beta 1, You will find it on (URL) version introduces a whole boatload of changes and additions, see the release notes section for a complete overview. (URL) also updated the manual and added some technical (...) (15 years ago, 15-Jun-09, to lugnet.cad)
|
|
| | Re: Mirror matrix question
|
|
Hi Kevin, Here's the problem. A mirror plus a rotation can look just like a mirror across another axis. Ugly 2D ASCII art example: .|b --- .|. Mirror the b to the left. d|. --- .|. Rotate 180 degrees. .|. --- .|p That looks just like you mirrored (...) (15 years ago, 15-Jun-09, to lugnet.cad)
|
|
| | Re: Mirror matrix question
|
|
(...) Hi Tim, Thanks. Math is not my specialty, so all help is appreciated. If the user has rotated the mirrored submodel, doesn't the vector normal then also get rotated? The hope was there was a way to separate the mirrored aspect of the rotation (...) (15 years ago, 15-Jun-09, to lugnet.cad)
|