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 CAD / *44571 (-20)
  Re: Purpose of physical colour parts
 
(...) I couldn't find anything revelant by searching LUGNET, but I do see sense in this... though if enough numbers were found, parts/ directory one day would contain more of PC parts rather than real parts. Wouldn't it make more sense to at least (...) (16 years ago, 12-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) Michael Heidemann's Inliner should do the job fine! (URL) Philo (16 years ago, 12-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) That's what I suspected. Do you know how to meake all the parts/primitives inline? -Mike (16 years ago, 12-Apr-09, to lugnet.cad.dev)
 
  Re: Purpose of physical colour parts
 
(...) We had discussion about this several times (Please search Lugnet). Because TLG uses these days the colored numbers in the instructions, we try to bring also this number to the user. The AIOI lets you choose to install these parts or not. I (...) (16 years ago, 11-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) Sorry about that, the program may only work with the geometry so all the parts/primitves would probably need to be inlined. It also may need to have a DAT extention rather than MPD. (16 years ago, 11-Apr-09, to lugnet.cad.dev)
 
  Purpose of physical colour parts
 
What are the physical colour parts such as (URL) this one> for? Wouldn't it be more disk-space saving to rather have a list of coloured part numbers? I have my hands on quite a lot of them through building instructions, and I think that if one made (...) (16 years ago, 11-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) there are no error messages. here's the command line I'm using: 3dto3d minifig.mpd /if9 /of19 /dminifig.obj /ov /ip"J:\ProgsWin\LDraw\parts" /ip"J:\ProgsWin\LDraw\p" I'm assuming it has something to do with it not finding the parts/primitives. (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) Textures are more widely supported in programs where users actually interact/play with 3D models, though. So you are limited basically to rendering still images or animations. Stefan Garcia wrote: (...) animations, however. This is what I want (...) (16 years ago, 11-Apr-09, to lugnet.cad.dev)
 
  Re: Orion or Carsten: please contact me regarding LDDP
 
(...) Thanks Willy. That explains a lot. I knew he was in the navy, but thought I'd seen more posts from him relatively recently. (...) That's OK. My suggestion requires coding, so my contacting Carsten won't be too useful if he's no longer coding (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
The materials are imported properly into Blender, but whether they would be exported as .obj is a guess on my part. Materials are better in this case, not textures. As for Blender being a "pig" program, it's a 9MB download that is completely free, (...) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Orion or Carsten: please contact me regarding LDDP
 
(...) Orion is on duty. (...) No he doesn't - Orion is the only coder right now. I was able to contact Carsten to sign the Third Party Agreement for the AIOI though - let me know if you want his new address anyway. w. (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Part title suggestions
 
(...) 48989 vs 55615 - I agree that the names should be more similar 30244 vs. 2412b and 54200 vs. 50746 - This is contrary to what has been agreed before. Where this exists in the existing official library (e.g. 2456 vs. 44237, 3960 vs. 30065) we (...) (16 years ago, 10-Apr-09, to lugnet.cad, FTX)
 
  Re: Convert to Wavefront object?
 
(...) I was hoping not to have to install another pig application package just to do a conversion. Also, are the materials imported properly? Ideally they would be converted to textures since they are more common. -Mike (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
(...) 3Dto3D bt Thomas Baier works pretty well as it has support for converting between LDraw DAT files to Wavefront OBJ as well as several other formats. You can get it at: h(URL) (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Re: Convert to Wavefront object?
 
You could import the files into Blender3D and export them to .obj format. It probably won't look very pretty though. -Stefan- (16 years ago, 10-Apr-09, to lugnet.cad.dev)
 
  Convert to Wavefront object?
 
Is there a free means of converting LDraw models to Wavefront object (*.obj) files? Thanks! -Mike (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Orion or Carsten: please contact me regarding LDDP
 
(...) I haven't gotten anything from Orion. Carsten, do you still work on LDDP? I seem to remember you don't, but if you do, send me an email, and I'll let you know what my suggestion is. --Travis (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) I forgot the beginning of this thread, and misunderstood your "15% faster" comment. I see now that you're referring to the flattened mesh2 data for the part. I was mis-reading it to be that mesh2 is 15% faster than mesh (which I know you never (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) Thanks for the info. I have implemented mesh2 support in LDView's export as part of my new curve smoothing support for POV exports, but haven't completely removed the mesh support (although it is currently hard-coded to use mesh2 whether or (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)
 
  Re: POV-Ray help needed
 
(...) Hi Travis, I've finally picked up the povray export project again, You were right I needed to calculate the horizontal fov from the vertical one used in OpenGL. Also you may be interested in knowing that I now also have a basic "hierarchical (...) (16 years ago, 9-Apr-09, to lugnet.cad.dev)


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