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 CAD / *44036 (-20)
  Multiple instances of CAMERA.DAT and LOOK_AT.DAT
 
L3PAO currently supports CAMERA.DAT and LOOK_AT.DAT for determining camera information. I'd like to see more programs support them. However, I'm wondering how best to handle cases where multiple sets of the files are defined? There's no way I know (...) (16 years ago, 5-Dec-08, to lugnet.cad)
 
  Re: Tool to reconstruct models from POV files
 
(...) Please, no guilt trips. Thanks. The program has had, what, one update in seven years? I'm supposed to refrain from developing my own software based on that? -Mike (16 years ago, 5-Dec-08, to lugnet.cad)
 
  Re: LDraw.org's November 2008 Part of the Month Winner
 
(...) Thanks to everybody who voted for this part! I'm afraid that the part author range be a bit narrow again next month ;o) Philo (16 years ago, 5-Dec-08, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: MOC Updates
 
(...) I noticed that a lot of the MPD files were out of date or incomplete. I've updated them all to the latest and most complete versions. You can also now download them all in a single archive. Sorry about that. -Mike (16 years ago, 5-Dec-08, to lugnet.cad.dat.models)
 
  Re: Render Effects, (Was: Re: L3P Question)
 
(...) I am interested in doing this, too. I used the lookslike statement, but as you said the bulbs themselves don't light up. Adding a glow won't help in my case since the bulbs are transparent. It appears I will have to model the actual filaments (...) (16 years ago, 4-Dec-08, to lugnet.cad, FTX)
 
  LDraw.org's November 2008 Part of the Month Winner
 
Congratulations to the winner of the November 2008 Part Of The Month (POTM) contest: (URL) POTM - Best Part, Wheel 62.4 x 20 by Philippe Hurbain (Philo)> (URL) POTM - Most Desired Part, Wheel 62.4 x 20 by Philippe Hurbain (Philo)> The voting for the (...) (16 years ago, 4-Dec-08, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX)
 
  Re: Tool to reconstruct models from POV files
 
All right, I'm finished. You can download it from my LDraw tools page: (URL) works with version 1.3 and 1.4 beta of L3P. You need to have the Windows Scripting Host installed in order to run it, which should already be the case with nearly everyone. (...) (16 years ago, 4-Dec-08, to lugnet.cad)
 
  Re: Tool to reconstruct models from POV files
 
(...) Hehe. I'm almost done already. :) Only a few more hours to go. Luckily, the relevant syntax hasn't changed between L3P 1.3 and 1.4 and the process overall is surprisingly simple. -Mike (16 years ago, 3-Dec-08, to lugnet.cad)
 
  Re: Tool to reconstruct models from POV files
 
(...) Such a tool already exists (with limitations), although it is probably a bit old by now. Take a look at the bottom of this page: (URL) written in Delphi (Pascal), and you're welcome to have the source if it can help you in any way. (16 years ago, 3-Dec-08, to lugnet.cad)
 
  Re: Render Effects, (Was: Re: L3P Question)
 
(...) This sounds quite a lot like my Christmas tree lights, a render from 1999, (URL) go down the page a bit. This render is only illuminated by the lights in the Christmas tree, no external light sources. Please note that I have not tried this (...) (16 years ago, 3-Dec-08, to lugnet.cad)
 
  Render Effects, (Was: Re: L3P Question)
 
(...) Got it. So although there is a "-ar" flag, it is not fully capable yet. I assume therefore that any of Anton's parts I wanted to use I would have to extract from his library and insert into my POV file, along with any required rotations or (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
 
  Re: MLCad being used by Lego Universe dev team?
 
(...) So do I. I definitely think it's very cool to have a shot from my program show up in an official page at lego.com. Of course, as far as I can tell, LEGO Universe is being developed by a 3rd party (NetDevil Studios), so the shot presumably (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
 
  Re: Tool to reconstruct models from POV files
 
(...) I don't think it's safe to assume that L3P won't change its POV output, and I don't think it's fair for the existence of a tool that depends on that output to discourage Lars from changing it. (I know you weren't implying that it would, but (...) (16 years ago, 3-Dec-08, to lugnet.cad)
 
  Re: MLCad being used by Lego Universe dev team?
 
(...) I think that's pretty darned cool. Jim (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
 
  Tool to reconstruct models from POV files
 
I'm thinking of creating a tool to reconstruct LDR models from L3P-generated POV files. I'm wondering before I start what particular potential problems I should look out for. POV SDL is quirky to say the least, but at first glance L3P's output (...) (16 years ago, 3-Dec-08, to lugnet.cad)
 
  Re: MLCad being used by Lego Universe dev team?
 
The LDraw suite of tools might be the easier method to create simple models from scratch than the heavyweight parts-authoring tools they probably use in-house. In fact, I still find the original ledit.exe by James Jessiman to be in many ways more (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
 
  Re: "LGEO" and "L3P v1.4 BETA 20080930"
 
One additional suggestion I'd like to make is to, instead of writing the same data repeatedly over and over for each part, store the part data (matrix transformations and materials) in arrays and then traverse at the end of a file using loops. (...) (16 years ago, 3-Dec-08, to lugnet.cad)
 
  Re: MLCad being used by Lego Universe dev team?
 
(...) Here's a snapshot from LDView with settings and light angle tweaked to reproduce the image as closely as possible: (URL) I don't know about you, but I know what I think ;-). --Travis (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
 
  Re: MLCad being used by Lego Universe dev team?
 
(...) The shading looks too smooth to be MLCAD. Also, the studs in the image have the logo on top, which MLCAD doesn't do. -Mike (16 years ago, 3-Dec-08, to lugnet.cad)
 
  MLCad being used by Lego Universe dev team?
 
Hey guys, Got the latest Lego Universe newsletter, and found this interesting. (URL) screenshot of the CAD bricks seems to be from MLCad, with the edge lines and stud resolution. I would think they'd be using Lego's internal Maya library. -Stefan- (16 years ago, 3-Dec-08, to lugnet.cad)


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