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 CAD / *42120 (-20)
  Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
 
(...) Travis, I have *had to add* support for blanks in LPub, because so many kids expect to be able to use them. Unfortunatly, kids won't read the spec, they will just do what comes naturally. I'm an old goat, so I'm personally not a fan of blanks (...) (17 years ago, 28-Aug-07, to lugnet.cad, FTX)
 
  Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
 
(...) I agree, and believe that both my proposed "sample matrices" as well as Tim's "transformation equation" will go into the final spec. --Travis (17 years ago, 28-Aug-07, to lugnet.cad)
 
  Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
 
(...) Actually, SGI released OpenGL in 1992, and (according to ldraw.org) James released LDraw in 1995. So OpenGL predates LDraw by 3 years. (...) Good point. You are correct that -y is "up". I don't see that anywhere in the spec, and it's quite (...) (17 years ago, 28-Aug-07, to lugnet.cad)
 
  Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
 
(...) Let me restate the above.....because I think I'm wrong about the timeline. LDraw is a stand alone specification, so what OpenGL expects is not relevent. The LDraw specification must specify what its coordinate and matricies formats mean, (...) (17 years ago, 28-Aug-07, to lugnet.cad)
 
  Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
 
(...) Hi Rob, Not to be indelicate, but LDraw was around *before* OpenGL. That said, I think the document *must* explicitly show something like this: a b c d e f g h i Furthermore I think the document must explain x, y and z. If I remember correctly (...) (17 years ago, 28-Aug-07, to lugnet.cad)
 
  Re: L(EGO)Draw parts
 
(...) Oh, yeah, forgot about that. I think that was even brought up the last time I was involved in such a discussion. --Travis (17 years ago, 27-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  Re: L(EGO)Draw parts
 
(...) But you should still see them on transparent parts, right? Don (17 years ago, 27-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  Re: L(EGO)Draw parts
 
(...) I see in the stl2dat release notes for version 1.12 an options -o5 (which isn't in the documented options list above) that makes it generate convex optional edges (I think it means concave). That's probably why the inner part isn't smooth in (...) (17 years ago, 27-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  Re: L(EGO)Draw parts
 
(...) The current public version (1.12) of stl2dat set the face color to green or blue when the face contains degenerated triangles (with 2 or 3 coincident points) in the original stl file. This information can be used to clean the result file. I (...) (17 years ago, 27-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  Re: L(EGO)Draw parts
 
(...) It looks like the program used to convert these was not perfect. I’m bet we just need to add the correct edge-color and main-color to the areas that are green and blue. Gallagher (17 years ago, 27-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  Re: L(EGO)Draw parts
 
(...) Digital Designer and the LDraw System Of Tools. This relationship has led (...) This is great news indeed. I am happy to see this collaboration between LDraw and LEGO (especially since I see (URL) parts> I have been (URL) looking for> in this (...) (17 years ago, 27-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  Re: L(EGO)Draw parts
 
That's great news. Just out of curiosity, do the green and blue bits have any significance, or are they just random? Since LDView was used for the part images, and there are plenty of smooth curves, it appears that stl2dat did a reasonably good job (...) (17 years ago, 27-Aug-07, to lugnet.cad.dat.parts, FTX)
 
  L(EGO)Draw parts
 
Hi folks, as announced in this thread: (URL) members of the Steering Committee (SteerCo) have been in contact with LEGO to look at ways of working together to ease the conversion between the LEGO Digital Designer and the LDraw System Of Tools. This (...) (17 years ago, 27-Aug-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts, lugnet.announce, FTX) !! 
 
  Re: Bug in current version of LDList
 
(...) That fixed both problems. --Travis (17 years ago, 27-Aug-07, to lugnet.cad.dev)
 
  Re: Last minute LDraw.org contest reminder
 
(...) I'm still going through Tim Courtney's (et al) "Virtual Lego" book, so it will be a little while before I know enough to make something worth contributing. But I will eventually :) Rob (17 years ago, 27-Aug-07, to lugnet.cad)
 
  Last minute LDraw.org contest reminder
 
Since LDraw.org now requires at least five entries to proceed with each Model and Scene of the Month contest ((URL) I just want to encourage everyone with any interesting LDraw models to send them in so the show can go on. Rules and submission (...) (17 years ago, 27-Aug-07, to lugnet.cad)  
 
  Re: Bug in current version of LDList
 
(...) Certainly not intentional. I haven't the faintest idea why that happens. (...) For me both mouse wheel scroll and scrollbar scroll worked as expected during testing the other day, but today when I change my computer to the Toy Story Look (...) (17 years ago, 26-Aug-07, to lugnet.cad.dev)
 
  Re: Bug in current version of LDList
 
(...) That seems to have partially solved the problem, but it introduced a change (maybe intentional). LDList now shows up with Win2K style title bar in XP even when themes are enabled. (Your screenshot from the old version shows it working with (...) (17 years ago, 25-Aug-07, to lugnet.cad.dev)
 
  Re: Bug in current version of LDList
 
(...) Thanks to Travis Cobbs I've managed to reproduce, and hopefully fix, this problem. The download is updated, but not the web pages - (URL) updated version is 4.11, please download it again and retry on your system and let me know if the fix (...) (17 years ago, 25-Aug-07, to lugnet.cad.dev)
 
  Re: Bug in current version of LDList
 
(...) jrsoftware forums helped me get rid of it! The download is updated, but not the web pages - (URL) updated version is 4.11 (17 years ago, 25-Aug-07, to lugnet.cad.dev)


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