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 CAD / *34980 (-20)
  Re: ANIMATED SPLINE
 
Here is a section of code: #declare HOSEANIMATE_dot_ldr = union { // Untitled // Name: HOSEANIMATE.ldr // Author: MLCad // Unofficial Model // ROTATION CENTER 0 0 0 1 "Custom" // ROTATION CONFIG 0 0 object { _4274_dot_dat matrix (...) (20 years ago, 28-May-04, to lugnet.cad)
 
  ANIMATED SPLINE
 
Here is a test animation of a flex hose. Used a spline for the path of the hose. (URL) I am really starting to like splines. Enjoy Steve (20 years ago, 28-May-04, to lugnet.cad, FTX)
 
  Re: Povray boatwake
 
(...) Fantastic. Could be my monitor, but I get the feeling of the water is just about to freeze. It looks a little like this state just between liquid and solid. /Tore (20 years ago, 28-May-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: License Intent
 
(...) The license draft included in my post was merely done to demonstrate that the language needed to license the people described is possible. I've condensed most of my points, and some new ones, into a new post that I've posted in reply to the (...) (20 years ago, 28-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: License Intent
 
This is post to sum up my ideas before I pop off on holiday for a few days. 1) Consider making the license apply to more than just parts or the parts library. This would allow things like documentation or software to be distributed too. 2) I would (...) (20 years ago, 28-May-04, to lugnet.cad.dev.org.ldraw)
 
  high res bushlocks?
 
I think that the bushlock primitves should be updated to align with the 48 segment primitves. What do others think? (20 years ago, 28-May-04, to lugnet.cad.dat.parts.primitives)
 
  Povray boatwake
 
i created this image (URL) povray and a waves techneque then appying a wake look in photoshop. hows it look? (20 years ago, 28-May-04, to lugnet.cad)  
 
  Re: Part name recognition in MLCad?
 
(...) Thanks for the suggestion--I'll try it out tonight and report back tomorrow. Dave! (20 years ago, 27-May-04, to lugnet.cad.mlcad)
 
  Re: Part name recognition in MLCad?
 
Hi Dave, I think you have the Stud-Mode option set to Coarse in MLCad. Change this to Normal and you will see the correct studs. This option set to Coarse will replace all stud*.dat primitives with stu2*.dat wich are low-res and thus rendered (...) (20 years ago, 27-May-04, to lugnet.cad.mlcad)
 
  Part name recognition in MLCad?
 
While viewing my inventory of some, let us say, "custom" parts, I noticed that certain primitives are not completely recognized in MLCad's display window. Specifically, I've made a primitive called "stud2cl.dat" that MLCad omits from the displayed (...) (20 years ago, 27-May-04, to lugnet.cad.mlcad)
 
  Re: Ideas for next MOTM contest
 
(...) The tiling shouldn't effect the stud logos. I'm not sure why I had them turned off; probably doing some performance measurements between current LDView and "next-gen LDView". I'll have to wait until I get home to verify for sure that they (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  3D Web viewer. New version 2.040524
 
New version of 3D Web viewer for Ldraw models: (URL) Selective Frustum demo - Show loaded percentage - Reduced the memory required for progressive loading models - Improvements in application size and speed - Support for multiple mesh materials - (...) (20 years ago, 27-May-04, to lugnet.cad)
 
  Re: WARNING: Re: Ideas for next MOTM contest
 
(...) Super! But, what happened to the stud logos? The tiling doesn't mess them up somehow, does it? That would look sooo good with bump mapped stud logos. ;^) Don (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Whoops! Didn't mean the warning part in the previous subject
 
(...) Thanks for the warning, Travis, I'll be cautious of your future ideas ;-) -Tim (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Baseplate generator program
 
(...) I think that it's a good idea. There is a built-in part genereator in SimLego too, but the parts it generates are far from today's LCad standards, and the SimLego source code is forever lost. A third way to go would be to write an LDraw Script (...) (20 years ago, 27-May-04, to lugnet.cad.dev)
 
  Whoops! Didn't mean the warning part in the previous subject
 
I was going to post the image directly in the message, and was going to put "WARNING: large inline image" in the subject. However, I changed my mind and put a thumbnail in instead. Sorry about any confusion over the WARNING part. --Travis (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  WARNING: Re: Ideas for next MOTM contest
 
(...) OK, I updated LDView (haven't released the update yet) to support images up to 4096x4096 via tiling, whether or not your video card can go that high. I have a sample generated at 2400x1800--and then resized to 800x600--that can be seen by (...) (20 years ago, 27-May-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Baseplate generator program
 
(...) Wow, I can't speak for everyone, but I'd love to get my hands on that. Could be a real good program, simple way to generate the kind of baseplates you need. You never know, you could turn that little program into a real nice little parts (...) (20 years ago, 27-May-04, to lugnet.cad.dev)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) I think this is what Don is refering to. Using Don's ldgliteargs to 800x537 on my aging 8 MB VRAM machine so ldglite would launch using the ATi renderer. GL_VENDOR ='ATI Technologies Inc.' GL_RENDERER ='ATi Rage 128 Pro OpenGL Engine' (...) (20 years ago, 25-May-04, to lugnet.cad.dev.mac)
 
  Re: License Intent
 
(...) Thanks Tim. The minimal requirements you speak of are incorporated in the Bylaws (in the goals of the organization section) already. Bylaws can be changed but I think anyone proposing such a change would be shouted down and rightly so. Because (...) (20 years ago, 26-May-04, to lugnet.cad.dev.org.ldraw, FTX)


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