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 CAD / *34390 (-20)
  Re: Using LDGLite inside LDDP
 
(...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) I think I understand... So, the earlier version of LDDP (which utilized the bendible objects creator plug-in) generated a preview because the plug-in polled LDGLite (or vice versa), correct? That would be a handy feature in a future version of (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) You're right it is incorporated. I just wanted to make sure you were using the most current version instead of v1.4 with the plugin that's installed from the "Virtual Lego" book CD. LDGLite (or any other renderer for that matter) doesn't work (...) (21 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  LDraw.org Steering Committee Candidates - A summary
 
Hi all.. The flow of nominations, seconds and acceptances (that is, posts in (URL) this> thread) has slowed down considerably, and the election is coming up sooner than you might think. So I thought it might be a good idea for the LDraw.org site to (...) (21 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw, FTX) !! 
 
  Re: Using LDGLite inside LDDP
 
(...) Orion, Running LDDP 1.54. Using the bendable objects generator under the "process" menu. I believe it's incorporated, not a separate plug-in. Steve (21 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) Steve, Thanks for using LDDP. My question is: are you using the bendible objects generator plugin? If not which version of LDDP are you running? -Orion (21 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Using LDGLite inside LDDP
 
Need some help with this... I've managed to get LDGLite to work standalone (i.e. viewing parts within LDRAW\Parts directory). I seem to be encountering some difficulty using it inside LDDP. (I'm trying to get a preview within the bendable objects (...) (21 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: 6-stud road baseplates with dark grey road pattern parts
 
(...) Its specific to these road plates really. I started with the curved one. The outer dashed line has 20 dashes which gives rise to 41 segments. The central white line only has 21 segments as does the inner dashed line. With 7 quarter rings to (...) (21 years ago, 7-Apr-04, to lugnet.cad.dat.parts)
 
  Re: 6-stud road baseplates with dark grey road pattern parts
 
(...) Is this generally applicable to doing other printed baseplates? Can you share that spread publicly, perhaps on a website somewhere? It seems a nifty thing. Thanks for your efforts! (21 years ago, 7-Apr-04, to lugnet.cad.dat.parts)
 
  Re: POV settings
 
(...) That's a great idea! I've never played around to much with the color definitions, and I imagine that they'd go a long way toward improving image quality. I never would have thought of the camera-location light_source. That might be just the (...) (21 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: POV settings
 
Another thing may be that your models are mainly black. Black is much more difficult than lighter colors, especially if it's shiny black. Your transparent parts look awfully good, for example (although a bit too clear to be real - I now remember (...) (21 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: POV settings
 
(...) True. I think much of the difference is that mine is a 'world', and on another scale. Doing just one of the houses doesn't give the same depth experience at all. One thing that I have been using for a while now is a dim light at the *same* (...) (21 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: POV settings
 
(...) At a glance, I'd have to say that this looks rather similar to the settings I'm using (which I stole/adapted from information discussed in this thread: (URL) If your eyes can stand to see clone MOCs, here are a few samplings: (URL) Of course, (...) (21 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Snatch it?
 
(...) Very cool! :) Steve (21 years ago, 7-Apr-04, to lugnet.cad.dat.parts)
 
  POV settings
 
(...) NOTE: POVRay 3.5 assumed in the following! It's the standard colors generated by L3P, and the original radiosity ideas, but I fiddled a bit with the radiosity and other settings in the .pov-file: #declare AMB = 0; #declare DIF = 0.8; (...) (21 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Snatch it?
 
(...) I have a friend that lives in Japan and speaks Japanese. I'll email him for help. -Orion (21 years ago, 7-Apr-04, to lugnet.cad.dat.parts)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) does it have to do with POV-Ray? 8^) May I ask what color palette you used, and how long it took to render? It's clear that I'll have to start working with perspective settings. Now that I've seen successful results, I won't be happy until (...) (21 years ago, 7-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Accuracy of curved surfaces
 
(...) I forgot to mention the radii, these are between 50 and 65 LDU. I first tried 11.25 degrees, this didn´t look round enough. Later I changed this to 3.75 degrees. Now I changed this back to 7.5 degrees, which looks good enough in L3Lab and (...) (21 years ago, 7-Apr-04, to lugnet.cad)
 
  Re: Snatch it?
 
(...) I strongly agree with this and feel we really need to adhere to it. This case seems to be shading toward "they approved in advance" but still, it's a good policy to adhere to. I had thought that every avenue had been exhausted, and was willing (...) (21 years ago, 7-Apr-04, to lugnet.cad.dat.parts)
 
  Re: Ran out of partnumbers again, new parts finished.
 
I am totaly amazed by your work and all the time and energy you must've put into it. Hope these get official soon! Thanks Niels! (21 years ago, 7-Apr-04, to lugnet.cad, FTX)


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