To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 11276
11275  |  11277
Subject: 
Re: Accuracy of curved surfaces
Newsgroups: 
lugnet.cad
Date: 
Wed, 7 Apr 2004 13:08:59 GMT
Viewed: 
3387 times
  
In lugnet.cad, Steve Bliss wrote:
> In lugnet.cad, Niels Karsdorp wrote:
> 
> > I am working on 'Electric Train 12V Brick 2 x 4 with Power Pickup'
> > (Step 8 in: http://library.brickshelf.com/scans/0000/0727/0727-03.html)
> > This part contains some curved surfaces that cannot be done with primitives
> > (very odd angles, like 41.112 degrees, 36.082 degrees and 21.786 degrees, so I
> > have to create these using triangles, quads and conditional lines.
> > My question now is: how accurate do I have to create these surfaces, ie. how
> > many angles?
> 
> Generally, I create curved surfaces by using the appropriate primitives.  Once I've
> got the primitive sized to create the surface, I inline it and clip out anything that
> falls outside of the desired surface.  So I'd use the primitive to determine the
> number of angles.
> 
> However, the number of segments to use probably depends more upon the radius of
> curvature, rather than angles in degrees.  Up to about radius 30LDU, I'd definitely
> stick with the regular primitives, which have 16 segments per circle, or 1 segment =
> 22.5 degrees.  Above radius 60LDU, I'd definitely use the 48-segment primitives (1
> segment = 7.5 degrees).  Between 30LDU and 60LDU radius, it's a judgement call. IMO.

I forgot to mention the radii, these are between 50 and 65 LDU.
I first tried 11.25 degrees, this didn´t look round enough. Later I changed this
to 3.75 degrees. Now I changed this back to 7.5 degrees, which looks good enough
in L3Lab and MLCad.
Improvement for PovRay can be achieved with a L3PParts library, like discussed
here: http://news.lugnet.com/cad/dev/?n=9469

Niels
(Curious about the status of L3PParts)



Message is in Reply To:
  Re: Accuracy of curved surfaces
 
(...) Generally, I create curved surfaces by using the appropriate primitives. Once I've got the primitive sized to create the surface, I inline it and clip out anything that falls outside of the desired surface. So I'd use the primitive to (...) (22 years ago, 7-Apr-04, to lugnet.cad)

3 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR