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  Re: LEGO Enthusiasts at the 2003 SIGGRAPH in San Diego
 
Just a note to everyone .... please, come out and join the fun! If you volunteer to work with the LEGO displays at this SIGGRAPH, you will receive a pass to the event! Tickets cost $270 (conference select) and $700 (full conference). If you are at (...) (21 years ago, 23-Jul-03, to lugnet.events, lugnet.general, lugnet.org.us.lugola, lugnet.cad)
 
  Re: GLUT 3.2
 
(...) ... (...) I've played this game before. The BSD (or whatever OSX is underneath) linker is more picky about its archives than Linux or (probably) solaris. When people port code from these systems to OSX they sometimes forget to add the extra (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah, I did some "back of the envelope calculations" a while back, and you don't have enough VRAM for all the goodies at the higher resolutions. (URL) wonder if I could fix it by asking for a smaller depth/stencil buffer when the program (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Chris, I have a 400 MHz PowerBook G4, so I'm also in the 8MB VRAM boat. I have experienced the part highlighting problem at higher resolutions you mentioned in the other post at higher resolutions with 0.9.5f, so VRAM seems a likely culprit. (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) us. -- Hop-Frog (21 years ago, 23-Jul-03, to lugnet.cad.ray, FTX)
 
  LPub question: how to change angle of view for instructions
 
For the first couple of instruction sets I did, LPub seemed to point the camera in almost exactly the direction I wanted, when producing instruction images. Example: (URL) though, it seems to have flipped around and is looking at the models from the (...) (21 years ago, 23-Jul-03, to lugnet.cad, lugnet.inst)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) -le should only affect the current selected PART when you move it with the arrow keys. -le moves an XOR wireframe and -LE moves a solid part. In general, -le seems faster and less buggy. Rotation drawing mode is controled by the menu that you (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  I still have questions, but I've come up with an LPub feature request, too
 
Hello again, Besides the questions listed in my previous post, I've come up with a feature for LPub that I think would be kind of nice. Would it be possible to render only selected steps from an .ldr/.mpd file? I've found a few times that I want to (...) (21 years ago, 23-Jul-03, to lugnet.cad)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Hey Tom! Same here. The gobble-dee-goo is gone. See my other post about why I think it suddenly appeared (though the bug may have always been there). Thanks for the heads up on the ligpng thing. Apparently, I installed it (as a dependency?) (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite outputting gobble-dee-goo to terminal window
 
(...) Yeah that'd be nice. I've got one OSX bug report already with the SOLID part moving mode (-LEDIT) that may or may not be fixed in tonight's current.tgz tarball. There also seems to be a new bug in MESA 5 on linux with glcopypixels(). (...) I (...) (21 years ago, 23-Jul-03, to lugnet.cad.dev.mac)


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