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 CAD / *30995 (-20)
  Re: POV in Part
 
(...) Here's a small program to dump the file out as text so we can examine the unknown 8 bit value. It looks to me like it contains some flag bits. Only 3 bits seem to be used (0x01, 0x02, and 0x80). From the output it appears as if bit 0x80 (...) (21 years ago, 11-Jun-03, to lugnet.cad.dat.parts, lugnet.admin.suggestions)
 
  Re: Hold on primitives by pneaster
 
(...) My generator (just an excel sheet with some visual basic code) uses spaces as seperators. I hope it's not a problem that values as 1 are written as 1.0000 I also fixed the generation of type 5 lines. (It generated one too less for partial (...) (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: Hold on primitives by pneaster
 
(...) Sounds good. Make sure your generator is using spaces and not tabs. I have not checked to see how the original Ldraw responds to tabs as number seperators. Paul (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: Hold on primitives by pneaster
 
(...) Thanx for the explanation, it's clear to me now. I'll update my primitive generator and reupload the primitives I have put on the PT Niels (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: POV in Part
 
(...) I agree to that, but since POV-code will be between IFPOV and IFNOTPOV codes will it matter that much? (...) There I disagree: the reason I ask is because of the macaroni-brick. I tried (fairly succesfull) to write the main part as POV-code (...) (21 years ago, 11-Jun-03, to lugnet.cad.dat.parts)
 
  Re: Hold on primitives by pneaster
 
Paul Easter <pneaster@knoxy.nospm.net> schrieb im Newsbeitrag news:HGBwv1.22HB@lugnet.com... (...) For example sin(22.5°)= 0.3827 for R=1 (in edge.dat) 15*sin(22.5°)= 5.7403 for correct point 15* (0.3827) = 5.7405 for stretching the edge.dat A (...) (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: Hold on primitives by pneaster
 
(...) It's me... (...) I have had a few emails with the Parts Tracker admin's lately to discuss the creation of primitives. I was INCORRECTLY using the rounding method that rounded only the final results. Like this; round( r* sin( Angle ), 4). The (...) (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: POV in Part
 
(...) Since L3P already supports the LGEO part library, is it possible to just add new LGEO parts and have L3P automatically use them? The only problem I see with this is that the .tab files in the LGEO library are binary files, but the format of (...) (21 years ago, 11-Jun-03, to lugnet.cad.dat.parts, lugnet.admin.suggestions)
 
  Re: POV in Part
 
(...) I'm not too keen on this idea. While POV-Ray is a nice tool and freeware, I'd like to avoid dedicating ourselves to one tool, not to mention the size increase on all the files. If all you want is nice looking parts for POV try a combo of (...) (21 years ago, 11-Jun-03, to lugnet.cad.dat.parts, FTX)
 
  Re: POV in Part
 
Steve Bliss <steve.bliss@earthlink.net> schrieb im Newsbeitrag news:70ncevsg5a3ulag...4ax.com... (...) I think we could, but where can I find the POV-code expressions? CU Bernd (21 years ago, 11-Jun-03, to lugnet.cad.dat.parts)
 
  Re: Hold on primitives by pneaster
 
Niels Karsdorp <nkp.nkp@hetnet.nl> schrieb im Newsbeitrag news:HGBE24.1IJM@lugnet.com... (...) I've the same problem on my parts. The parts is (maybe) checked by inlining the edge.dat and then multiplied this with the radius (for example in MLCAD). (...) (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: MOC Differtimento
 
(...) I know the camera is on the PT and probably the others. Yes, the PT is alive and well: (URL) (21 years ago, 11-Jun-03, to lugnet.technic, lugnet.robotics, lugnet.cad, FTX)
 
  Re: MOC Differtimento
 
Hello Miguel, I downloaded your DAT file of Differtimento and it seems to use some parts I don't have. Primarily the Vision Command camera and the newer type of wheels. Can you point me in the right direction to where I might be able to down load (...) (21 years ago, 11-Jun-03, to lugnet.technic, lugnet.robotics, lugnet.cad)
 
  Hold on primitives by pneaster
 
Sorry, i don't know who pneaster is, but he did put a hold on some primitives for differences in values. One of the primitives involved is 4-4con7.dat (...) I would like to know how these values are to be calculated (and who calculated the correct (...) (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Well, first you'll need to stop working with the lighting to bring out as much detail as possible from the black brick. Real photos are usually slightly muddy. Also, you'll need to add some digital dust to your model, and make the surfaces (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: New parts - Aquanaut Door and Door Frame
 
(...) Sorry, I missed it. :/ (...) That is correct. (...) My general rule is to always double-space before a single-digit dimension. I can't think of any situations where we've got three-digit dimensions, so the double-space rule should work. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dat.parts)
 
  Re: POV in Part
 
(...) I'd rather not. But I might be outvoted. If people are really hot on POV-code parts, could we start working on a fully LDraw-compatible POV-Ray library of parts? Steve (21 years ago, 10-Jun-03, to lugnet.cad.dat.parts)
 
  Re: Meta Commands in Part Files
 
(...) BFC KEYWORDS CATEGORY I can't think of any others off the top of my head. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi, Travis, First of all, nice model! I don't have too many tips on making a render photorealistic, but one thing that may help is if you decrease the camera angle and then move the camera farther away so you see the whole model. That will (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Example: light_source { <-5107.64,-5423.1,-2948.9> // Latitude,Longitude,Radius: 30,120,6810.19 color rgb 0.8*<1,1,1> shadowless } I've also started to always put a (darker, shadowless) light at the same position as the camera. This way, (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)


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