Subject:
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Re: Hold on primitives by pneaster
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 11 Jun 2003 20:10:02 GMT
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Viewed:
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760 times
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In lugnet.cad, Paul Easter wrote:
> The agreed upon method is r* round( sin( Angle ),4).
>
> I am still not fully sure about another final rounding.
> in example; round( r* round( sin( Angle ), 4), 4)
> This is the current method I am using.
> Here is a reason for doing this this way.
> How many times have you actually calculated the true points and made a new
> primitve Only to find out that when another rescaled primitive will not match up
> and render correctly. This is the reason why the method I have shown above must
> be used.
Thanx for the explanation, it's clear to me now.
I'll update my primitive generator and reupload the
primitives I have put on the PT
Niels
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Message has 1 Reply:  | | Re: Hold on primitives by pneaster
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| (...) Sounds good. Make sure your generator is using spaces and not tabs. I have not checked to see how the original Ldraw responds to tabs as number seperators. Paul (22 years ago, 11-Jun-03, to lugnet.cad)
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Message is in Reply To:
 | | Re: Hold on primitives by pneaster
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| (...) It's me... (...) I have had a few emails with the Parts Tracker admin's lately to discuss the creation of primitives. I was INCORRECTLY using the rounding method that rounded only the final results. Like this; round( r* sin( Angle ), 4). The (...) (22 years ago, 11-Jun-03, to lugnet.cad)
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