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Subject: 
Re: Hold on primitives by pneaster
Newsgroups: 
lugnet.cad
Date: 
Wed, 11 Jun 2003 19:41:43 GMT
Viewed: 
1651 times
  
Paul Easter <pneaster@knoxy.nospm.net> schrieb im
Newsbeitrag news:HGBwv1.22HB@lugnet.com...

> > This comes to the result of the review. The points of
> > the edge with radius 1 is approximate by 4 digits, but
> > this leads to an error when you multiply this with R to
> > get a new circle with this radius.
> 
> I'm not following you here. Give me an example.


For example sin(22.5°)= 0.3827 for R=1 (in edge.dat)
         15*sin(22.5°)= 5.7403 for correct point
         15* (0.3827) = 5.7405 for stretching the edge.dat

A difference of 0.0002 LDU.

> > 
> > So the question is how to calculate new (round)
> > primitives?
> > 
> >    a) With the correct points new calculated as you
> > write above? or b) With the R=1 points multiplied with
> > the new Radius?
> 
> 
> Here is a reason for doing this this way.
> How many times have you actually calculated the true
> points and made a new primitve Only to find out that when
> another rescaled primitive will not match up and render
> correctly. This is the reason why the method I have shown
> above must be used.

OK, this is an acceptable and plausible reason. So thanks,
for the information. In future I'll made primitives with
the "stretching"-method.

CU Bernd



Message is in Reply To:
  Re: Hold on primitives by pneaster
 
(...) It's me... (...) I have had a few emails with the Parts Tracker admin's lately to discuss the creation of primitives. I was INCORRECTLY using the rounding method that rounded only the final results. Like this; round( r* sin( Angle ), 4). The (...) (23 years ago, 11-Jun-03, to lugnet.cad)

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