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 CAD / *30985 (-20)
  Re: Hold on primitives by pneaster
 
Niels Karsdorp <nkp.nkp@hetnet.nl> schrieb im Newsbeitrag news:HGBE24.1IJM@lugnet.com... (...) I've the same problem on my parts. The parts is (maybe) checked by inlining the edge.dat and then multiplied this with the radius (for example in MLCAD). (...) (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: MOC Differtimento
 
(...) I know the camera is on the PT and probably the others. Yes, the PT is alive and well: (URL) (21 years ago, 11-Jun-03, to lugnet.technic, lugnet.robotics, lugnet.cad, FTX)
 
  Re: MOC Differtimento
 
Hello Miguel, I downloaded your DAT file of Differtimento and it seems to use some parts I don't have. Primarily the Vision Command camera and the newer type of wheels. Can you point me in the right direction to where I might be able to down load (...) (21 years ago, 11-Jun-03, to lugnet.technic, lugnet.robotics, lugnet.cad)
 
  Hold on primitives by pneaster
 
Sorry, i don't know who pneaster is, but he did put a hold on some primitives for differences in values. One of the primitives involved is 4-4con7.dat (...) I would like to know how these values are to be calculated (and who calculated the correct (...) (21 years ago, 11-Jun-03, to lugnet.cad)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Well, first you'll need to stop working with the lighting to bring out as much detail as possible from the black brick. Real photos are usually slightly muddy. Also, you'll need to add some digital dust to your model, and make the surfaces (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: New parts - Aquanaut Door and Door Frame
 
(...) Sorry, I missed it. :/ (...) That is correct. (...) My general rule is to always double-space before a single-digit dimension. I can't think of any situations where we've got three-digit dimensions, so the double-space rule should work. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dat.parts)
 
  Re: POV in Part
 
(...) I'd rather not. But I might be outvoted. If people are really hot on POV-code parts, could we start working on a fully LDraw-compatible POV-Ray library of parts? Steve (21 years ago, 10-Jun-03, to lugnet.cad.dat.parts)
 
  Re: Meta Commands in Part Files
 
(...) BFC KEYWORDS CATEGORY I can't think of any others off the top of my head. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi, Travis, First of all, nice model! I don't have too many tips on making a render photorealistic, but one thing that may help is if you decrease the camera angle and then move the camera farther away so you see the whole model. That will (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Example: light_source { <-5107.64,-5423.1,-2948.9> // Latitude,Longitude,Radius: 30,120,6810.19 color rgb 0.8*<1,1,1> shadowless } I've also started to always put a (darker, shadowless) light at the same position as the camera. This way, (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: Lego Digital Designer
 
(...) The program doesn't delete the pieces when you exit. Whichever way you install they end up in Program Files/LEGO Software/LEGO Digital Designer/database/bricks (if you install to the default path). The web installer just downloads exactly what (...) (21 years ago, 10-Jun-03, to lugnet.cad)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Yes, it's me again, There are some good tips in the "Digital lighting & rendering" book by Jeremy Birn: You should use at least 2 lights: a key light [KL] (your main light) and a fill light [FL] (to fill the shadows created by the KL) You want (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray)
 
  Re: MOC Differtimento
 
(...) Hi Tom - thank you very much! (...) It took me about 3 months to complete this one. I ended up pulling an all-nighter to finish the Ldraw file in time for the contest! (...) I orginally wanted to enter at least 2 rovers in the contest. I (...) (21 years ago, 10-Jun-03, to lugnet.technic, lugnet.robotics, lugnet.cad)
 
  Re: Key Shortcuts?
 
(...) Yes they do exist: Ctrl - Up Arrow(Num pad 8)//Down Arrow(Num pad 2)/ = Rotate on x Ctrl - Left Arrow (Num pad 4)/Right Arrow(Num pad 6)/ = Rotate on y Ctrl - Num Pad 7/Num Pad 1 = Rotate on x --Orion (21 years ago, 10-Jun-03, to lugnet.cad.mlcad)
 
  Re: Key Shortcuts?
 
(...) A rotates around Y. I think CTRL-A rotates in another axis, but I might be fuzzy. Perhaps SHIFT-A does the same in the third?? -Tim (21 years ago, 10-Jun-03, to lugnet.cad.mlcad)
 
  Re: Key Shortcuts?
 
Tim Courtney wrote in message ... (...) How about key shortcuts to rotate the current piece about the x, y or axis. Maybe they exist and I just haven't found them. A related suggestion: if something has a key shortcut, put it in the ToolTip text (...) (21 years ago, 10-Jun-03, to lugnet.cad.mlcad)
 
  Re: Meta Commands in Part Files
 
(...) Nope, just refreshing my memory so that I can update the Lego Spec 1.0.0 page. So it's: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV BFC Statements Anything (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: MOC Differtimento
 
(...) Fantastic Miguel! I have been working a similar Rover concept for the last few months, although I must confess, that I have focused on the brute strength approach - with motors located at each wheel. My Rover is RCX controlled and has four (...) (21 years ago, 10-Jun-03, to lugnet.technic, lugnet.technic, lugnet.cad)
 
  Re: Meta Commands in Part Files
 
(...) BFC assertions? (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: Lego Digital Designer
 
(...) MHz (...) My 2 Eurocents... While I have a 2.0 GHz AMD with 512 Mb and WinXP Pro it runs slooooow... I think this is because I have a non 3D accelerator card (NVidia 64 Mb). This is really a pain, because LDView runs _very_ smoothly with (...) (21 years ago, 10-Jun-03, to lugnet.cad)


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