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 CAD / *30610 (-20)
  Re: COG shifter off topic
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HEu38p.11v8@lugnet.com... (...) ok thanx kelvin as i said "cog" is good for me i was just curious best regards pixel (21 years ago, 14-May-03, to lugnet.technic, lugnet.cad, lugnet.inst, lugnet.robotics)
 
  Part 32551 Technic Hook with Axle
 
I wonder if anyone has ever taken a whack at this complicated Bionicle part? I have made some measurements and played a bit with doing a 3D model using TurboCAD, but it is pretty complicated, and I am not sure how well some of the curved sections (...) (21 years ago, 14-May-03, to lugnet.cad)
 
  Re: door 1 x 3 x 1 new patterns and errors in parts on PT
 
(...) Do you mind fixing these and resubmitting them? (...) I think the SHELL logo is used on some other parts (goes off searching). Yep! See (URL) can use pt1 or pt2. I think p18 is OK for for the POLICE. (...) nod, ok, that sounds good. You want (...) (21 years ago, 14-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Sorry, I wasn't clear: I know they use texture-mapping, but I don't know if they're more like raytracers, or more like z-bufferers. I guess it probably isn't comparable/answerable, since they all rely on graphics hardware (or software (...) (21 years ago, 14-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Yes, there's been several different pearlescents. Mostly in Bionicle products. Some of the colors include tan, gray, dark gray, and sand blue. The pearlescence appears (to my eye) to be mixed in throughout the material, not just a surface (...) (21 years ago, 14-May-03, to lugnet.cad)
 
  Re: Parts - Aquanauts Door and Door Frame
 
(...) wrote: (...) Aquanaut Door (...) (URL) and here (...) (URL) (...) parts last week when I added pictures (...) reference, the (...) x 8 x 12 (...) capital letters in address for direct reply. You are right. Today they have names as you said. (...) (21 years ago, 13-May-03, to lugnet.cad.dat.parts, lugnet.cad)
 
  Re: POLICE Pattern (was Re: door 1 x 3 x 1 new patterns and errors in parts on PT)
 
(...) Personaly I'd suggest using ring primitives on the letters O and C to save space. (21 years ago, 13-May-03, to lugnet.cad.dat.parts)
 
  Re: uCOG V - my tiniest weight shifting walker
 
(...) (21 years ago, 13-May-03, to lugnet.cad, lugnet.inst)
 
  Re: uCOG V - my tiniest weight shifting walker
 
For those interested in how I made the building instructions for uCOG V, I've uploaded (URL)Plus building instructions: (...) (21 years ago, 13-May-03, to lugnet.cad, lugnet.inst)
 
  Re: COG shifter off topic
 
(...) Besides, Mario and Giulio Ferrari use the term in their book, so it is good enough for me :^) Kevin (...) (21 years ago, 13-May-03, to lugnet.technic, lugnet.cad, lugnet.inst, lugnet.robotics)
 
  Re: LSC Proposal 0.99
 
(...) I see your points and agree with 2 and 3, but only partially with 1. Anyways, there's about equal response for or against limitations. Not totally sure on what to do - I'll let it simmer for a bit. (I should note that if there was no (...) (21 years ago, 13-May-03, to lugnet.cad.dev.org.ldraw)
 
  Re: POLICE Pattern (was Re: door 1 x 3 x 1 new patterns and errors in parts on PT)  [DAT]
 
Whoops. I forgot to remove MLCAD's ROTATION meta commands, and to edit the name. Here's the real subpart, with correct heading. 0 ~POLICE Pattern 0 Name: s\3069bs18.dat 0 Author: John Riley <Rohnjiley@yahoo.com> 0 Unofficial Element 0 BFC CERTIFY (...) (21 years ago, 13-May-03, to lugnet.cad.dat.parts)
 
  POLICE Pattern (was Re: door 1 x 3 x 1 new patterns and errors in parts on PT)  [DAT]
 
Hi all: This message contains the subpart 3069bs18: POLICE pattern for 80's town sets. Notes: Corners of the pattern are X ±17 Y 0 Z ±5 giving the pattern overall dimensions of X 34 Y 0 Z 10 I cleared up the overlapping quads in the P, and verified (...) (21 years ago, 13-May-03, to lugnet.cad.dat.parts)
 
  Re: COG shifter off topic
 
(...) I used it because it is commonly used here, and because it is short. (...) Kevin (21 years ago, 13-May-03, to lugnet.technic, lugnet.cad, lugnet.inst, lugnet.robotics)
 
  COG shifter off topic
 
hi ppl are we using COG TLA cause we like TLAs or because we differ COG and centroid? btw i like TLAs so COG is cool pixel (21 years ago, 13-May-03, to lugnet.technic, lugnet.cad, lugnet.inst, lugnet.robotics)
 
  Re: uCOG V - my tiniest weight shifting walker
 
(...) It would be an honor. (...) Sounds like a blast! All my walkers will fit in the same space as Jama..... :^) I can see it now, a LEGO remake of Saturday Night Live's "Bambi meets Godzilla" LOL! Kevin (...) (21 years ago, 13-May-03, to lugnet.technic, lugnet.cad, lugnet.inst, lugnet.robotics)
 
  Re: uCOG V - my tiniest weight shifting walker
 
Oh my, that's brilliant! dang! BF03 is gonna rock! Let's set up all our stuff together! Mechanical Mayhem begins! Aug 03. e (...) (21 years ago, 12-May-03, to lugnet.technic, lugnet.cad, lugnet.inst, lugnet.robotics)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) I see what you mean. We've actually started doing this for certain materials such as gold, silver, chrome, and rubber. Ldview and ldglite already tinker with the specular properties for some of these materials based on the predefined color (...) (21 years ago, 12-May-03, to lugnet.cad)
 
  Re: Crazy, OK Heretical Idea ...
 
(...) Have you looked at ldview? It uses texture mapping to display the LEGO logos on the studs. (...) I was under the impression that they ALL use texture mapping nowadays to get more detail with less polygons. (...) Sure. Just do a google search (...) (21 years ago, 12-May-03, to lugnet.cad)
 
  Re: door 1 x 3 x 1 new patterns and errors in parts on PT
 
(...) That's not a problem. I may have to do a little bit of scaling so that the corners have integer coordinates, and that the pattern's centered. But shouldn't take much time or effort. And I'll check on the overlapping quads. John (21 years ago, 12-May-03, to lugnet.cad.dat.parts)


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