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  Re: image export in ldglite
 
(...) I hate to inconvenience anyone, so does this solve the problem? (URL) (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Looking for part
 
Hi all, I'm looking for a part which I saw used in a BrickShelf gallery ( (2 URLs) the part which is used as the main chassis. I can't seem to find it in the parts list in MLCad, and I've downloaded the unofficial parts list. Is anyone able to help? (22 years ago, 22-Jun-02, to lugnet.cad)
 
  How can I make this effect in pov-ray?
 
How can I make in pov-ray a train dissapear like in simcity games or like in LEGO LOCO? (URL) is an screenshot of what I whou like to make in pov-ray you will see 2 sort of tunnels one at the end and at the begining of the track. I whould like to (...) (22 years ago, 22-Jun-02, to lugnet.cad)
 
  Re: Slope Brick 45 2 x 2 with Buttons And Display Pattern  [DAT]
 
Its been updated and fixed, thanks thomas for fixing the file for me :) 0 Slope Brick 45 2 x 2 with Buttons and Display 0 Name: 3039p8X.dat 0 Unofficial Element 0 Author: Jonathan Wilson 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3039s01.dat 1 2 -8 3.0052 (...) (22 years ago, 22-Jun-02, to lugnet.cad.dat.parts)
 
  Slope Brick 45 2 x 2 with Buttons And Display Pattern  [DAT]
 
This is my first attempt at playing with quad2dat. I dont know just why some things arent showing up properly, like the numbers on the display. If anyone wants to help me fix this, I can send you the qp file and the image... 0 Slope Brick 45 2 x 2 (...) (22 years ago, 22-Jun-02, to lugnet.cad.dat.parts)
 
  attn Paul Easter
 
can you post the current .dat file for the adventurers bush/desert hat? (22 years ago, 22-Jun-02, to lugnet.cad.dev)
 
  Re: part 30086
 
(...) darn it.. was it made official??? if not steve do you mind if i finish it (22 years ago, 22-Jun-02, to lugnet.cad)
 
  Re: Anyone working on Darth Vader's helmet?
 
(...) Here is a series of pictures of the Darth Vader helmet in process. (URL) (...) (22 years ago, 22-Jun-02, to lugnet.cad.dev)
 
  Re: part 30086
 
(...) (URL) (22 years ago, 22-Jun-02, to lugnet.cad)
 
  Re: Installing GLUT 4 on Mac OS X
 
(...) Well, I went ahead and prepared a Mac OS X installer for the updated GLUT version. I tried it briefly on my machine, and it seems to work fine, but please understand that it has not been thoroughly tested. It does entirely automate the (...) (22 years ago, 22-Jun-02, to lugnet.cad.dev.mac)
 
  Bryce Users
 
I have made an update to my website ( geometries.tripod.co..._lego.html ). If you go to the 'Bryce Users' section you will find 2 new Blacktron II models posted, updated textures with 3 new transparencies added to my presets, new parts posted, and (...) (22 years ago, 21-Jun-02, to lugnet.cad)
 
  Re: image export in ldglite
 
(...) Well, if you're really motivated you could grab the latest code from the CVS repository on the sourceforge and build it. I added an output filename to the -ms commandline switch for part tracker image previews at ldraw.org. Also in the latest (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) No. Static linking means the PNG code from libpng is added to the ldglite executable. It should not search for libpng.dylib at runtime. However since zlib is dynamically linked, it will search for that at runtime. But it looks like that (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  part 30086
 
i am working o this part (URL) (22 years ago, 21-Jun-02, to lugnet.cad)
 
  image export in ldglite
 
I have a minor feature request for ldglite. Currently, pressing b or B causes ldglite to save a BMP or PNG file of the model in the ldraw/bitmap directory. It names the image file after the model being viewed, or as model.png or model.bmp if the (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) PNG works now! Please clarify for me, does having it statically linked still require that you install libpng? I gather that it does. Sometime, maybe this weekend, I hope to write up some new instructions on using ldglite on Mac OS X, to help (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) libz.1.dylib is the shared libary for zip compression used by the PNG image format. I thought it came standard on OS X. Maybe that libpng is set to look for it in a non-standard (for OS X) place. I just built a version with libpng statically (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
On Friday, June 21, 2002, at 01:06 PM, Don Heyse wrote: <snip directions on recompiling ldglite with PNG support> (...) I installed the libpng you pointed out, and gave it a shot... when I try to run the newly compiled ldglite executable, I get the (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Re: pressing keys causes LDGLite to step
 
(...) Heh, a quick search during lunch and I found a "quick install" libpng package for OS X right here: (URL) the only thing left is to install it, and remove the comments from the ldglite makefile (makefile.macx, NOT makefile.osx as stated above): (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)
 
  Installing GLUT 4 on Mac OS X
 
Hi, this is just a note to say that I've written up some brief instructions for installing Dietmar Planitzer's enhanced GLUT 4 on the Mac. Among other improvements, this enables you to access the ldglite pop-up menus by control- or right- clicking (...) (22 years ago, 21-Jun-02, to lugnet.cad.dev.mac)


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