| | Re: Animation
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(...) Are you working with Jimmy Figiel <jimmyfigiel@yahoo.com> on this? He has a 'aninamtion' program that will do this. He is working on a tutorial right now and making te program more user firnedly witha gui and all. You might want to contact him (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
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| | Animation
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Hello all, I am working on a program (Windows) for ldraw animations for about three weeks now and because it's getting kinda cool I was thinking to make it freeware. Has anyone got some ideas for additional features? It will have the following (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
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| | Re: Mac .ldr to POV (was: Online Mac instructions.)
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(...) Export to other formats is something I want to do in BrickDraw3D someday. (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
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| | Mac .ldr to POV (was: Online Mac instructions.)
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(...) Another thing you folks still need (aside from documentation and a 2nd generation tool like brickdraw3D) is a bridge from .ldr files to POV. Perhaps someone can persuade Lars to make l3p available on MacOS. Or maybe you can take the lead and (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac, lugnet.cad.ray)
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| | Re: Online Mac instructions.
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(...) I believe Eric Olson was, but its been months since we talked about it. (...) Cool! Send me what you got and I'll put it online. (...) Awesome. I'll run another news item on the front page if you like. Just send me the text or a link to the (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Online Mac instructions.
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I believe Matthew Gerber and some others may have already started created online "Getting Started" instructions for the Macintosh LDraw tools. I wanted to know this before I started on my own. Maybe I could pick up where someone else left off? James (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Can someone make me a mini program " a calculator "
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(...) Good point rick. Eduardo you can do a simple calculator yourself by using an Excel sheet with three columns. Create a tabel like so: Col A B C row1 Time per Frame # of Frames Total Time row2 (USER INPUT) (USER INPUT) =A2*B2 But rick's input is (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
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| | Re: Online Mac instructions.
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(...) What do you mean online documentation for ldraw.org? What type of documentation? (...) You might want to conatct Tim C at www.ldraw.org as he might be able to provide you with documents, images, presentation, that ldraw.org has provided to the (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
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| | Online Mac instructions.
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Is anyone working on online documentation for ldraw.org? I want to get this finished, and I would rather not duplicate work. Since there is now a Mac OS 8-9 version, my goal has finally been reached. Yeah, it isn't MLCad, but something like that (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev.mac)
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| | Re: Can someone make me a mini program " a calculator "
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(...) Render times vary alot on the model you are rendering, any effects you might have, and other misc stuff. For example, a 640x480 model of 1 2x4 bricks is going to render alot quicker then Bram Lambrecht's Delorean in 160x120 mode. Just my two (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
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| | Re: Rubber belts modelling utility
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Hi Kyle, (...) ??? For pulleys in the horizontal plane it is easy to rotate the generated rubber belt 90°. Or do you mean something different ? Philo www.philohome.com (23 years ago, 26-Mar-02, to lugnet.cad.dat.parts)
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| | Can someone make me a mini program " a calculator "
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Hi to all programmers. Since I learned how to find whould take an animation to render without rendering all I noticed that there is only one calculator that calculates time "example: x seconds by y frames = zz hours yy minutes yy seconds to render " (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
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| | Subpart 3811S02.DAT Island pattern for Baseplate 32 x 32 [DAT]
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Here's the subpart for the large Island baseplate. 0 ~Subpart for Baseplate 32 x 32 with Island Pattern 0 Name: 3811S02.DAT 0 Author: Andrew Westrate 4 1 318 0 -2 318 0 -52 274 0 -53 274 0 -2 4 1 274 0 -2 274 0 -53 256 0 -57 256 0 -2 4 1 256 0 -2 (...) (23 years ago, 26-Mar-02, to lugnet.cad.dat.parts)
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| | New Part 3811 Baseplate 32 x 32 with Island pattern [DAT]
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Since I didn't have too much difficulty with the similar 16x16 baseplate, I've created the 32x32 Island baseplate from the Pirates line. Since there is already a pattern 01 for this part, I assumed this one could be 02, and named the sub-part (...) (23 years ago, 26-Mar-02, to lugnet.cad.dat.parts)
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| | Re: 3867 Baseplate 16 x 16 with Island Pattern [DAT]
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I've updated the part to have the blue parts hard-coded blue, and the remainder of the piece (the sides & bottom) grey. Andy 0 Baseplate 16 x 16 with Island Pattern 0 Name: 3867P01.DAT 0 Author: Andrew Westrate 0 Unofficial Part 0 CATEGORY Baseplate (...) (23 years ago, 26-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Rubber belts modelling
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(...) That's real cool! Will you be considering the possibility of pulleys that are rotated 90º? (...) (23 years ago, 26-Mar-02, to lugnet.cad.dat.parts)
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| | Re: No tutotial for Terregen (was Re: Create Terrains and import to POV)
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<snip> (...) Try the forester program it is much easier to use and can handle the terregen format. (23 years ago, 26-Mar-02, to lugnet.cad)
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| | Re: No tutotial for Terregen (was Re: Create Terrains and import to POV)
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In lugnet.cad, Ahui Herrera writes: <basic premise snipped> (...) I fall into the intermediate camp. I do think a set of Ldraw/PoV/Terragen specific tips would be useful. You're 100% corrrect that there's no need to write tutorials for the programs (...) (23 years ago, 26-Mar-02, to lugnet.cad)
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| | No tutotial for Terregen (was Re: Create Terrains and import to POV)
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Okay after further review of the two wonerful 3D scene generator programs that we have discovered [Terragen ((URL) Forestor (URL) I have concluded that I won't be creating a tutorial for them (at least no time so.) Why? Well, stop and think about (...) (23 years ago, 26-Mar-02, to lugnet.cad)
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| | Re: Resetting view?
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(...) Even easier way - right-click in the view, select "View angle" from the menu, and change it from back to front. Also means your model will display the right way 'round in all the other viewers out there 8?) ROSCO (23 years ago, 26-Mar-02, to lugnet.cad.mlcad)
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