Subject:
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Re: Can someone make me a mini program " a calculator "
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 26 Mar 2002 16:13:31 GMT
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Viewed:
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738 times
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In lugnet.cad.dev, Rick Hallman writes:
> In lugnet.cad.dev, Eduardo Vazquez Harte writes:
> > Hi to all programmers.
> >
> > Since I learned how to find whould take an animation to render without
> > rendering all I noticed that there is only one calculator that calculates
> > time "example: x seconds by y frames = zz hours yy minutes yy seconds to
> > render " but this calculator is a shareware app plus it has too many advance
> > funtions and as I can't get a open source calculator that does this for me
> > I whould like someone to do me a standar calculator like the windows one but
> > with a funtion to calculate time as i said please.
> > Oh e-mail me at eduvazhar@terra.es and if the person that wants to do me
> > this favour if he or she has icq give me urs icq number so i can explain
> > what i want.
> >
> > Thanks a lot for reading
>
> Render times vary alot on the model you are rendering, any effects you might
> have, and other misc stuff. For example, a 640x480 model of 1 2x4 bricks is
> going to render alot quicker then Bram Lambrecht's Delorean in 160x120 mode.
> Just my two studs.
>
> Rick
Good point rick. Eduardo you can do a simple calculator yourself by using
an Excel sheet with three columns. Create a tabel like so:
Col A B C
row1 Time per Frame # of Frames Total Time
row2 (USER INPUT) (USER INPUT) =A2*B2
But rick's input is still valid. Time rendering is not as straight forward
as the equation above. At best the equation about can give you the LONGEST
time to render limit. If you rendered the frame in your animation whihc the
most objects (this would be the longest frame to render in the animation)
and took that render time and muultiple it by all your frames then you would
have your upper time limit.
AHui
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Message is in Reply To:
| | Re: Can someone make me a mini program " a calculator "
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| (...) Render times vary alot on the model you are rendering, any effects you might have, and other misc stuff. For example, a 640x480 model of 1 2x4 bricks is going to render alot quicker then Bram Lambrecht's Delorean in 160x120 mode. Just my two (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)
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