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Subject: 
Re: Can someone make me a mini program " a calculator "
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 26 Mar 2002 16:13:31 GMT
Viewed: 
719 times
  
In lugnet.cad.dev, Rick Hallman writes:
In lugnet.cad.dev, Eduardo Vazquez Harte writes:
Hi to all programmers.

Since I learned how to find whould take an animation to render without
rendering all I noticed that there is only one calculator that calculates
time "example: x seconds by y frames = zz hours yy minutes yy seconds to
render " but this calculator is a shareware app plus it has too many advance
funtions and as I can't get a open source calculator that does this for me
I whould like someone to do me a standar calculator like the windows one but
with a funtion to calculate time as i said please.
Oh e-mail me at eduvazhar@terra.es and if the person that wants to do me
this favour if he or she has icq give me urs icq number so i can explain
what i want.

Thanks a lot for reading

Render times vary alot on the model you are rendering, any effects you might
have, and other misc stuff. For example, a 640x480 model of 1 2x4 bricks is
going to render alot quicker then Bram Lambrecht's Delorean in 160x120 mode.
Just my two studs.

Rick

Good point rick.  Eduardo you can do a simple calculator yourself by using
an Excel sheet with three columns.  Create a tabel like so:

              Col A               B                C
row1   Time per Frame         # of Frames       Total Time
row2    (USER INPUT)         (USER INPUT)       =A2*B2

But rick's input is still valid.  Time rendering is not as straight forward
as the equation above.  At best the equation about can give you the LONGEST
time to render limit.  If you rendered the frame in your animation whihc the
most objects (this would be the longest frame to render in the animation)
and took that render time and muultiple it by all your frames then you would
have your upper time limit.

AHui



Message is in Reply To:
  Re: Can someone make me a mini program " a calculator "
 
(...) Render times vary alot on the model you are rendering, any effects you might have, and other misc stuff. For example, a 640x480 model of 1 2x4 bricks is going to render alot quicker then Bram Lambrecht's Delorean in 160x120 mode. Just my two (...) (23 years ago, 26-Mar-02, to lugnet.cad.dev)

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