| | I need a list of what can I do with ldraw
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Does anyone have or is anyone going/want to make a list of what can we do with ldraw? So far I can only do images or videos what else can we do? (23 years ago, 24-Feb-02, to lugnet.cad)
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| | How to inline a part?
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Hello! Maybe someone can help me. What is the procedure to inline a part. I am just writing a little program and i would like to include that feature. Do i just multiply the points of the to be inlined part with the referencing line? Someone can (...) (23 years ago, 24-Feb-02, to lugnet.cad.dev)
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| | 32132 Technic Gear Rack 1 x 12 with Holes [DAT]
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0 Technic Gear Rack 1 x 12 with Holes 0 Name: 32132.dat 0 Author: Marc Klein based on 6630.dat (c)Remco Braak 1997 (rbraak@nat.vu.nl) 0 Unofficial LCAD Part 2 24 94 4 6 102 4 6 2 24 102 4 6 100.76 4 3.83 2 24 100.76 4 3.83 100.2 4 2 2 24 100.2 4 2 (...) (23 years ago, 24-Feb-02, to lugnet.cad.dat.parts)
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| | Re: Datsville anim. joint project? Was: unspectactular sound effects? [DAT]
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(...) running, (...) Yes, maybe. My original thought was to have both: ((URL) 0 Frame 000 ... 0 STEP 0 Frame 001 0 CLEAR 0 [Hip] 1 1 0 -40 -8 1 0 0 0 1 0 0 0 1 970.dat This way, some viewers will produce a series of BMP's. With just 0 CLEAR alone, (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev)
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| | Re: Datsville anim. joint project? Was: unspectactular sound effects?
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(...) Perhaps 0 CLEAR might be a better choice than 0 STEP for animation. (23 years ago, 23-Feb-02, to lugnet.cad.dev)
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| | Re: video card
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(...) Before you debug, I'd try all 4 of (-le, -ledit, -LE, and -LEDIT) to see which methods have problems. Then comment out this line in main.c and recompile: #define USE_OPENGL_STENCIL This might fix the wireframe droppings at the cost of some (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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| | Datsville anim. joint project? Was: unspectactular sound effects? [DAT]
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(...) A soundtrack would be very cool. I have composed some tunes but I'm not sure if they fit in to any of my animation ideas. I might hire you! Even when you look at a very short film, a cartoon or anything, at the end you'll find a huge list of (...) (23 years ago, 23-Feb-02, to lugnet.cad)
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| | Re: Problem with Seam Width
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(...) If you are thinking about making instructions, I would strongly suggest at least checking out MEGAPOV's find_edges function. Even without using the LGEO library, the instructions output is far and away the best I have seen so far for (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
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| | Re: I made some test of a ldraw adventure game check it out!
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(...) I found this: ftp://ftp.simtel.net.../graphics/ Scroll down and click on agv10.zip. It will then download. Unzip it, and theres a gif viewing program, the gif89.dll, and a readme. I just cut and pasted the gif file to the ldraw adventures (...) (23 years ago, 23-Feb-02, to lugnet.cad)
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| | Re: Problem with Seam Width
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(...) The LGEO parts have rounded edges. That's why it doesn't make sense to have a "seam" between the parts. And Mega-POV will not be able to identify the edges simply because there are no edges! I you want to use the edges highlighting function in (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
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| | Re: I made some test of a ldraw adventure game check it out!
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(...) At the webpage where I found gif89.dll, there was an instruction to run the commandline: C:\WINDOWS\SYSTEM\REGSVR32 GIF89.DLL so I did it and it and after that it took a little longer before ldrawadventure was terminated. /Tore (23 years ago, 23-Feb-02, to lugnet.cad)
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| | Re: I made some test of a ldraw adventure game check it out!
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"Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> skrev i meddelandet news:GrxI9y.K04@lugnet.com... (...) ?? registry ?? (I'm not online so I can't check google to see what you are talking about). All I did to get it working was finding a gif89.dll (...) (23 years ago, 22-Feb-02, to lugnet.cad)
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| | Re: Problem with Seam Width
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Jake McKee <sink@countersinkdg.com> wrote in message news:GryFxr.E49@lugnet.com... (...) width. (...) Realy? *sigh*, well at least at least I won't have to download Mega-POV again. I was going to use them together for instructions for my first (...) (23 years ago, 23-Feb-02, to lugnet.cad.ray)
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| | Re: video card
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(...) Here is the printout at startup. GL_VERSION = 1.1 APPLE-1.1 GL_EXTENSIONS = GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixel GL_APPLE_client_storage GL_ARB_transpose_matrix GL_EXT_clip_volume_hint GL_EXT_rescale_normal (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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| | Re: video card
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(...) I forgot to mention this, but if you only want to look at the model, or *mostly* just want to look, you can skip the -le, -ledit, -LE, or -LEDIT on the command line. Then when you want to edit, just press the INSERT key to enter and exit from (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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| | Re: video card
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(...) Some of that might be normal behaviour, but I'm not positive from the description. Using -ledit on the command line turns on the draw to current piece mode that LEDIT uses. If you just use -le I think it should draw the whole model. You can (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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| | Re: video card
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Opps. I just noticed you do have -l3 there. I missed that. So, no, I have no idea what is wrong. I can test ldglite on some beige G3/300's next Monday. James (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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| | Re: video card
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Try: ldglite -v3 -l3 -ledit myfile.dat -l3 tells it to do stuff different or something like that.. ? Anyway, it is alot faster for me with -l3 James (...) (23 years ago, 23-Feb-02, to lugnet.cad.dev.mac)
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| | LDraw.org: BricksWest 2002 Event Report
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Hey everyone - Just threw this up online... (URL) (23 years ago, 23-Feb-02, to lugnet.cad.dev.org.ldraw, lugnet.events.brickswest)
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| | video card
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I have been doing an analysis of the ldglite 0.9.5 code base. Most of the ledit commands cause the image to be either invisible or render incorrectly. Also, I get a wireframe trail when I use the arrow keys. Everything re-renders fine if I cycle (...) (23 years ago, 22-Feb-02, to lugnet.cad.dev.mac)
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