| | Re: JAVA - Viewer for dat-Files
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Hi, I'm also currently working on a very similiar program. (...) Yes because of the way .DAT files are made, the most straight forward way of representing them in J3D is 1 triangle or quad -> 1 Object. J3D however does tremendously better on both (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
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| | Re: Known bugs on the site and how to report new ones
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(...) Good point. But as long as the LDGLite source code is distributed in a ZIP file it does not make much of a difference. I will keep it in mind and do something about it at some point. Jacob (23 years ago, 25-Jan-02, to lugnet.cad.dev.org.ldraw)
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| | Re: 3D Myst III viewer of a castle
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(...) Yes, I'm pretty sure ldglite negates both the y and z coords just before calling any OpenGL functions. If I remember right, the reason the LDRAW coordinate system is so odd is because it started out in 2D screen pixel coords and the 3D view (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: JAVA - Viewer for dat-Files
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(...) I'll have to try it again with j3d 1.2. I did manage to register and download j3d 1.3, and directx8 and get it working with this command. java -classpath viewer.jar de/onlinehome/broich...pplet/Show PATH=c:\ldraw FILE=%1 It's pretty neat, but (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
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| | Re: JAVA - Viewer for dat-Files
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"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:GqG98z.Gsr@lugnet.com... (...) I removed the setCapabilityIsFrequent-method from code. I thougt, it has to be set for changing the view, but it don't. So It should work also (...) (23 years ago, 25-Jan-02, to lugnet.cad, lugnet.cad.dat.parts)
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| | Re: New Parts in 2001
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Has anyone modeled the Support 2 x 2 x 10 Girder Triangular (LEGO part #30517) yet? (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
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| | Re: 3D Myst III viewer of a castle
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(...) This actually looks like the best solution to me. It gets around lots of unforseen problems. For instance, when I originally did the scene on the stairs, I tilted the camera by looking up the stairs with the look_at parameter. But that caused (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) I actually had to do something similar in LDView in order to get models to view properly using OpenGL (although I used a 180 degree rotation about Z followed by one about Y). I wonder if any of the other programmers out there had similar (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) Here is the new simplified camera: camera { spherical location <-320,-239,0> // position look_at <-320,-239,1> // view scale <0,0,-1> // flip it rightside up } I'm not sure why the flip works, or why it is needed. I think it is because or (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: Known bugs on the site and how to report new ones
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"Travis Cobbs" <tcobbs@san.REMOVE.rr.com> wrote in message news:GqGtr6.7Bv@lugnet.com... (...) distributions. (...) Looked on my hard drive, I don't have a tar.gz copy of the file. Otherwise I'd throw it up now. Jacob will have to fix that problem. (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev.org.ldraw)
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| | Re: 3D Myst III viewer of a castle
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(...) Yes, as I recently suggested here in another thread: (URL) I think a comand line option of -ci<filename> to include a premade POV camera file might also benefit that technique." This would make all sorts of things possible, including things we (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) <snip> (...) Actually it would be cool to place the camera with L3P. I believe h_angle and v_angle default to 180, and 360, so they are probably not needed. I think you can avoid the translation with location/look_at. Not sure about the Sky (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) wait - Name of image (gif or jpeg) to be displayed during download. Specify path relative to html-document. This image is displayed centered in the applet window. Example: <PARAM name=fov value="room0preview.jpg"> (...) (URL) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: Mac News sites pulish info about LDMC
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(...) Nope... Several someones! We've had a flood (well, a flood for us!) of e-mail, many programmers included. We need to talk more on this soon...you likely saw my post on the forums at MacCentral...I just gotta' get through BricksWest, and we can (...) (23 years ago, 25-Jan-02, to lugnet.cad)
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| | Re: A couple of tutorial items (Was: Known bugs on the site and how to report new ones)
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Don Heyse wrote... (...) No, it makes sense. Sorry for not posting (URL) I can tell you are eager :-) But in Jonathan Knudsen's case I think he missed a point. /Lars (23 years ago, 25-Jan-02, to lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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Wow, that's pretty cool! 2 questions Is there any way of getting rid of that grey color when the image first loads up? That's kind of ugly. Also, I bet you've been asked this before, but where can I find this viewer and instructions on how to use (...) (23 years ago, 24-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: Mac News sites pulish info about LDMC
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Oh goodie, someone else is now volunteering to do all the hard work? (23 years ago, 25-Jan-02, to lugnet.cad)
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| | Re: LDGLite orientation matrix (l3p enhancement requests?)
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On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: 3D Myst III viewer of a castle
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Chuck Sommerville wrote... (...) Wow, this is cool. Would you like just an option to suppress the camera, or some options to support spherical, h_angle, v_angle ? (are h_angle always 360 and v_angle 180?) Can you avoid the translate by using (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: RGB Coding in LDraw?
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Dave Schuler wrote... (...) We have previously discussed a "0 TEXTURE xxx" meta command, where xxx could be RUBBER, CHROME, SLOPE, etc. I have been wondering about another approach where color properties are encoded in the color value. E.g. (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
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