| | Re: setldrawdir
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Michael Horvath wrote... (...) Be sure you put LDRAWDIR into c:\autoexec.bat, some systems may have other autoexec.bat's, see (URL) you can read on my L3P homepage (URL) on the L3P download page (URL) in the enclosed l3p.txt, it is no longer (...) (23 years ago, 1-Sep-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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Bram Lambrecht wrote... (...) Right. L3P uses LDraw's coordinate system in its POV files. (L2P doesn't). /Lars (23 years ago, 31-Aug-01, to lugnet.cad)
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| | RE: The first video showing a datsville building
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(...) The coordinate system is changed easily enough using the sky, up, and right vectors in the POV camera, or by transforming the objects themselves. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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F.. I make I mistake on reading for get it sorry (...) I (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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1 x 8 usually refers to studs, not holes. Holes in Technic beams are most often located between studs, so there would be 7 in a beam of 8 stud length. -Andy Lynch ----- Original Message ----- From: "Eduardo Vazquez" <eduvazhar@terra.es> To: (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: BIG MAJOR ERROR IN A DAT FILE
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(...) Ummmm. I think 7 holes is correct. I think standard Technic Beams have holes that are equal to... Holes = Studs - 1 With the exception of the 1x1 with hole and 1x2 with 2 holes. So. 8 Studs - 1 = 7 holes. Count'em, if I'm wrong I will eat my (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: LDraw FilTEr
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Thank you, Micheal. I am not following you completely, but never mind. I'm glad you like it. Hopefully, this weekend I'll have the time to improve to filTEr, with separate output files and more. Thanks, /Tore (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | BIG MAJOR ERROR IN A DAT FILE
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???? Yeah I think there is a f... major human mistake in part 3702 Technic Brick 1 x 8 with Holes, as I couldnn't make my screensaver I decided to build a technic model 8024 the helicopter and as I was goin I found in step 6 that I needed part 3702 (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: Strange rendering of #3046 in MLCad
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I have noticed this specific problem myself, but never gave it any attention, because like you say it is only visible from the side. It is (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: Strange rendering of #3046 in MLCad
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Now that you mention it, there is also a problem with part #3660 (Slope Brick 45 2 x 2 Inverted ), but only when viewed from the side. Here is a snapshot: (URL) Lynch ----- Original Message ----- From: "Jaco van der Molen" <jmolen@globalxs.nl> To: (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: The first video showing a datsville building
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Great ideas but I had that in mind long time ago in a lego pov scene. but the main problem here is that Ldraw has the x,y,z different than pov-ray and that impossible to do the only way is do in it with Anton Raves's Pov-ray Lego lib or tell to this (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: real world terrain
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Ok, the url's don't work. Here are the updated url's: (...) (23 years ago, 31-Aug-01, to lugnet.cad.ray)
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| | Re: The first video showing a datsville building
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Try sticking the camera on the hood of a car or something, and have the car drive around. A camera on the front of a plane would be cooler. It would be cool to see the rotors of the propellor spin while the camera is rolling, too. :) (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: The first video showing a datsville building
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I've surfed around the web and found a few utilities that allow you to record flight paths. It would be cool to convert them somehow to work with LDraw/POVray. I'm looking into it... Also, I've created a few images of scenes I've made using 3D (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Random trees tip
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Hey, For anyone who's ever wanted a scene with forests or random vegetation, etc., here's a tip. Create an image in your favorite paint program of some random dots. Import that into MLCad via the terrain importer (make sure to use only two colors, (...) (23 years ago, 31-Aug-01, to lugnet.cad)
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| | Re: LDraw FilTEr
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Man, this thing is great! You'll be able to create completely hollow objects, filter out parts that you want to use or ones you don't want to use, export them to already-existing realtime rendering programs like Quake or Unreal or your favorite (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Strange rendering of #3046 in MLCad
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Can anyone explain why part #3046 (Slope Brick 45 2 x 2 Double Concave) renders like this: (URL) in MLCad? In all other programs it is good. Greetingz... Sjaacko (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad)
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| | Re: real world terrain
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I've updated the image. (URL) I find out, is very limited because it's a demo version. The save option has been disabled, and there a limit has been placed on the size of the world file. That's too bad, because it does everything I want perfectly :( (...) (23 years ago, 31-Aug-01, to lugnet.cad.ray)
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| | Re: Crusaders Dragon Shield
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Looks good but thats not a crusaders shield. Its accualy a black knights shield. (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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| | Crusaders Dragon Shield [DAT]
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Uses the Dragon 'skin' which can be found here: (URL) that I modeled this on came from set 1491 Dual Defender. 0 Minifig Shield Triangular with Blue Dragon on Red pattern 0 Name: 3846pdg.dat 0 Author: Mark Chittenden (mdublade@aol.com) 0 CATEGORY (...) (23 years ago, 31-Aug-01, to lugnet.cad.dat.parts)
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