| | Re: CAD newbie suggestions?
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Well, if you are a Mac user, theer are not many choices. 8( You can use POV-RAY, which produces good results, and has a wide array of parts available, but is not terribly intuitive. You can also run mlcad on a Mac, provided you have RealPC and a Mac (...) (25 years ago, 16-Apr-00, to lugnet.cad, lugnet.general)
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| | Re: The coolest shading I've ever seen
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Todd Lehman wrote in message ... (...) Todd: Not sure what the artist used, but I use Illustrate, a plug-in for 3DS MAX. It allows for cel-like shading of rendered models. Eric (25 years ago, 17-Apr-00, to lugnet.cad.ray)
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| | Re: Podracer Render
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(...) Because of the smoke the render took 18 hours to finish! But i think it was worth the wait! George (25 years ago, 17-Apr-00, to lugnet.cad.ray)
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| | Help! Many part numbers missing
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Anybody has any fills? (URL) (25 years ago, 16-Apr-00, to lugnet.cad.dat.parts, lugnet.cad.dev)
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| | Re: Parts voting - 2717
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(...) Thanks! (...) I think I corrected this issue. Maybe I never sent the updated file to Steve...? /Tore (25 years ago, 16-Apr-00, to lugnet.cad.dev)
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| | New Part: 6881.dat - Tile 6 x 6 [DAT]
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This was a tricky one... ;o) 0 @Tile 6 x 6 0 Name: 6881.dat 0 Author: Tore Eriksson 0 Unofficial Element 0 Fromset: 6232 0 tile.lds 0 0 0 60 8 60 4 16 -60 8 60 -56 8 56 -56 8 -56 -60 8 -60 4 16 60 8 60 56 8 56 56 8 -56 60 8 -60 4 16 -60 8 -60 -56 8 (...) (25 years ago, 16-Apr-00, to lugnet.cad.dat.parts)
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| | Re: New Part: Castle Shield with Black Falcon Pattern
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(...) Can anyone else confirm or refute this problem? Not that I disbelieve what Joachim is seeing, just that I cannot reproduce it, nor see the problem in the DAT file. Maybe it is a renderer problem, or a problem in the upload. I want to fix this (...) (25 years ago, 16-Apr-00, to lugnet.cad.dat.parts)
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| | Re: Problem with BFC
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Hi Damien, I've downloaded your part and had a look at it using MLCad. When you look more exactly at the part e.g. zoom in to see details, you will see that not only that sub-parts are drawn wrong where the background is white and so we can see them (...) (25 years ago, 16-Apr-00, to lugnet.cad.dev)
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| | Re: MOC: 1959 Cadillac Eldorado
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(...) people don't _have_ to use transparent pieces for the windscreen -- sometimes they simply clutter the model more than needed in my opinion. I don't believe all those parts exist in pink, though! ;-) As for scale, I'd say the vehicle is more (...) (25 years ago, 16-Apr-00, to lugnet.cad.ray, lugnet.build, lugnet.town)
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| | Re: LGEO -> L3P
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Bram Lambrecht schrieb: (...) I did not test this, but this may cause some unwanted results, since the studs are rotated and mirrored in may parts, so would be the LEGO logo. Lutz (25 years ago, 16-Apr-00, to lugnet.cad.ray)
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| | Re: 30377.dat Battle Droid Arm
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(...) How about introducing a complete R2 shortcut? That should elliminate any confusion as to where the individual parts reside? Fredrik (25 years ago, 16-Apr-00, to lugnet.cad.dat.parts)
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| | Help converting DXF to DAT
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I created a torso pattern in CorelDraw!, which can export ASCII DXF files. I can then convert the DXF to ASC or 3DS using 3DWin. However, MAX2DAT only reads ASE and 3DX. I don't have 3DStudio, so I can't use the plugin Onyx has on his site. Is there (...) (25 years ago, 16-Apr-00, to lugnet.cad)
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| | Re: Performance Improvement
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(...) Depends on the program. LDraw renders triangles by duplicating the final point, and rendering it as a quad. LDLite (I believe) splits quads into triangles. Steve (25 years ago, 16-Apr-00, to lugnet.cad.dev)
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| | Re: Setting up IE to view DAT files with L3Lab?
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(...) Did you use the "Register Files" command in L3Lab? This function should make the registry settings needed to launch DAT files via MIME-types. At least, it seemed to on my system. Steve (25 years ago, 16-Apr-00, to lugnet.cad)
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| | Re: Another space render...
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(...) Nah, we'll just ascribe it to an impostor. ;) (...) It paid off! I'm still going back to the .jpgs and marvelling at the way it looks. Have you thought about doubling one of the struts, to make it a triangular support geometry? (...) No, no (...) (25 years ago, 16-Apr-00, to lugnet.cad.ray, lugnet.space, lugnet.build)
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| | Re: LGEO -> L3P
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(...) Yes, all you have to do is add the include line before any submodel/model declarations. I've also editted LG_DEFS.INC so that you can still write "LEGO" on all the studs if QUAL = 3. If anyone wants it, I'll upload it too. (For anyone who (...) (25 years ago, 15-Apr-00, to lugnet.cad.ray)
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| | Big shock absorber
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Hi everyone I'm still searching for a non official part : does someone have made the big shock absorber. I realy like to get it if it's possible, i'm working on a motorcycle. Thank's in advance. Damien -- Damien et Nathalie Duquennoy 26, rue du (...) (25 years ago, 15-Apr-00, to lugnet.cad)
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| | Re: Some Words To BFC
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Steve Bliss wrote (...) It's quite long to correct done parts, but it's easy to make them BFC compliant when creating them. I work with l3lab, with test6 option always on. Try it, it's easy. Damien. (25 years ago, 15-Apr-00, to lugnet.cad.dev)
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| | Re: Performance Improvement
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Hi Well, i think it's also possible to substitue some quads to the triangles. But i've made some tests with l3lab and there is no differences on rendering time between the triangle version and quad version of my disc. Does someone know how quads are (...) (25 years ago, 15-Apr-00, to lugnet.cad.dev)
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| | Parts voting comments
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Hi everyone Here are some comments on the parts i have look at. x552 - 32199 On the new primitive axlehole8.dat 4 optional lines are missing. But they are already missing on axle.dat, axlehole3.dat primitives. And they are ok on Axle 2 notched. (Hey (...) (25 years ago, 15-Apr-00, to lugnet.cad.dev)
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