| | Re: Car- version 2 (was Re: sports car)
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(...) nope not IRL, all in cad, cept for a few sections here and there. I will do a pov render with lights down (...) we can have them at start just when the green flashes (drag strip!) but a classic vs a sports....? probly your "Pontiac" (imagine a (...) (25 years ago, 7-Mar-00, to lugnet.cad.dat.models)
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| | LDAO: recursive inlining?
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Hi, Does anyone know if there is a way to do recursive inlining? Does anyone have a script or something to do it? I tend to build my models in multiple nested subassemblies (any moving parts) and I'm currently working towards completing a total (...) (25 years ago, 7-Mar-00, to lugnet.cad)
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| | Another request to LDlite programmers...
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Hi all, Sorry to continually harp on this, but if Paul, or anyone else who is currently "into" the LDlite code would look into a feature implementation, I would be forever greatful. The current version of LDlite has a feature "rotate model after (...) (25 years ago, 7-Mar-00, to lugnet.cad)
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| | Re: Car- version 2 (was Re: sports car)
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(...) Looks good. How's it look with the headlights (creative!) down? Have you built it IRL? (...) Sure :) We should try to build some drivers first, tho. Don't know if I can get the driver's legs to fit under the steering wheel on my car...A bit of (...) (25 years ago, 7-Mar-00, to lugnet.cad.dat.models)
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| | Minifigs
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Can anyone tell me where I can find a website with minifigs as .dat downloads? Thanx (25 years ago, 6-Mar-00, to lugnet.cad)
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| | Re: Datsville contribution
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(...) Would it be possible to write a program to eliminate all invisible parts or polygons to make parsing/rendering faster? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Mar-00, to lugnet.cad)
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| | Minimalist LDraw on floppy?
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...With 13 Mb of parts files, yeah right. Bummer. :-( However, it would be really really really cool if LDLite, MLCad, etc. would load parts from a URL as needed. In my view, agreeing upon a transmission protocol for this is probably the highest (...) (25 years ago, 6-Mar-00, to lugnet.cad)
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| | Re: New minifig-scale anthromorphic lifter/loader
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(...) Hmmm... I could branch out, too, into "Sproat Lifters" and "Sproat Freight" and "Sproat Dozers"...actually, that last one is me in accounting class. ;-) Cheers, - jsproat (25 years ago, 6-Mar-00, to lugnet.cad.dat.models)
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| | Re: Another question on part 30397
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(...) I just checked, and the length is 10 between the centre of the peg holes, i.e. a total length of 11 for the whole beam. The part number is 6247. This is from the set 8462 Tow Truck. Sorry about presenting wrong information initially! Fredrik (25 years ago, 6-Mar-00, to lugnet.cad.dat.parts)
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| | Re: New minifig-scale anthromorphic lifter/loader
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Very, very nice, Jeremy. Now all you need is to make company that sells your line of loader/lifter. Call "Sproat Loaders Inc." or something like that. Keep up the good work! (...) (25 years ago, 6-Mar-00, to lugnet.cad.dat.models)
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| | Re: New minifig-scale anthromorphic lifter/loader
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(...) Definitely will. But I'm trying to decide if I want to add it to Her Majesty's Secret Death Squad (yawn) or if I want to start a new series, or if it's a stand-alone model. That, and I need to throw together a few props to go with it... (...) (...) (25 years ago, 6-Mar-00, to lugnet.cad.dat.models)
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| | Re: Datsville a ghost-town?
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thomas burger <tburger666@aol.com> wrote in message news:FqzMKK.HLo@lugnet.com... (...) keep (...) I put a _ton_ of work into Datsville this past fall, but began reaching technical limitations around December, and now I'm in the midst of our (...) (25 years ago, 6-Mar-00, to lugnet.cad)
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| | Re: New minifig-scale anthromorphic lifter/loader
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(...) looks pretty good, sproat. as always, you've got a knack for models that look simple on first glance but pack subtle, well-thought details. will this model appear on your page in the future or is it just a fun project? how about the podracer (...) (25 years ago, 6-Mar-00, to lugnet.cad.dat.models)
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| | Re: ED-209 MOC
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Dave Schuler <orrex@excite.com> wrote in message news:Fqsx3G.LrE@lugnet.com... (...) 15 (...) so (...) tip! (...) I took _way_ too long for such common sense to get through to me :-) -John Van (25 years ago, 6-Mar-00, to lugnet.cad.dat.models)
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| | Re: Another question on part 30397
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(...) Cool. We should probably have the length and part number confirmed by someone else, though, as I may very well remember incorrectly. LDS looks interesting. Should check it out some day, but I can't see that I'll find any time soon... Fredrik (25 years ago, 6-Mar-00, to lugnet.cad.dat.parts)
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| | Re: Another question on part 30397
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Thank you, Fredrik, Here's the LDS source. It's also an example on how I use LDS: c=16 L=5 PRINT "0 Some kind of Technic Arm" L 0 Name: xxx.dat 0 Author: 0 Un-Official Part w=l*10 v=0-w 1 c v 0 0 -1 0 0 0 1 0 0 0 -1 arm3.dat arm3.dat c w 0 0 v=v+10 (...) (25 years ago, 6-Mar-00, to lugnet.cad.dat.parts)
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| | Re: Datsville contribution
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Thomas: (...) Nice setup. The rumours about how fast Datsville can be rendered with one of the newer renderers seem to indicate a chance to continue the work on the project. Our main problem at the moment is that we need a machine with close to a Gb (...) (25 years ago, 6-Mar-00, to lugnet.cad)
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| | Re: Another question on part 30397
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(...) Yep! There's one in blue in 8462, e.g. I don't remember the length offhand, but I think it was 11 (between the centre of the holes). Perhaps someone else remembers the length and part number for this one? Fredrik (25 years ago, 6-Mar-00, to lugnet.cad.dat.parts)
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| | Re: MPD spec
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(...) Generally, yes, but if you are viewing the DAT files on lugnet with a browser, the file name will be some long temporary name. -gyug (25 years ago, 6-Mar-00, to lugnet.cad.dev)
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| | Re: MPD spec [DAT]
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(...) I understand your proposal, but it has the bad side effect of requiring a double-pass through all the files. For example, if the first line of your file is: 1 1 0 0 0 1 0 0 0 1 0 0 0 1 foo.dat and foo.dat is not found in the search path, the (...) (25 years ago, 6-Mar-00, to lugnet.cad.dev)
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