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Subject: 
Re: Designation conflict
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 27 Mar 2000 21:04:40 GMT
Reply-To: 
wubwub@&antispam&wildlink.com
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"Ben Vaughan" <buster@marsbase.com> wrote:

<SOAPBOX>Generally (as I understand it at least), an assault is a direct
confrontation, usually from the front.  With a prepared defender, losses to
the attacking forces can be frighteningly high.  With this in mind, the
light, fast mecha doesn't seem to be well suited to the role.  It may be
able to reach the defender's lines, assuming it survives that far, but most
likely won't have enough armament to force an exploitable breach in those
same lines.

...A light assault unit's primary goal is not to exploit or create a
breach, but to engage the enemy and keep them distracted while heavier
units can roll up. Even with light weapons, a small mecha cant just be
ignored when its close, so has to be dealt with.

Heavier, better armored mecha seem better able to survive the
initial approach and have enough firepower to create and hold a breach.

...But heavier mecha are also correspondingly more expensive. You
don't want to 'waste' them on a frontal assault unless you can cover
them while they get close enough for optimum damage.

Medium and Light mecha would seem to better suited to secondary roles like
supporting the following waves that move through the breach and use their
speed in the enemies rear.  Granted, even a light mecha can have devastating
effects on infantry, but given the environment in which assault mecha would
even be necessary, it's pretty easy to that the light weights would be
pretty out-classed in a slugging match.

...Its all a case of firepower/mass... several small mecha (specially
if they are a penalty to-hit) may be able to bring enuf firepower to
bear to offset the fact that each one is weak. A swarm of light to
medium in particular can not be ignored. And all the while, the big
boys are back there lobbing heavy bolts rather than having their
armour weakened.

but again, ymmv

Light and medium mecha are better
suited to battles of manuver.  Similar to today's Main Battle Tanks, the
open field is the ideal environment, where movement and manuver are the two
very important element.

...When u are the only tall thing on a plain, it doesn't much matter
how fast u move :-) (cept u can get to the other tall thing faster!)

Ideally, a force will avoid a direct assault in favor of out manuvering an
opponent.  Not to say it isn't nice to have the firepower to stomp them
flat, though 8).</SOAPBOX>

...Well, even if u can out maneuver them, eventually you will have to
assault a position somewhere... its just hoped u can assault the
weakest point.


Heh, the SpaceCorps is an example of the classically outgunned force using
it's manuverabilty to defeat the enemy. 8)

Ben



...you can go back to ignoring me now...

wubwub
stephen f roberts
wildlink.com
lugnet #160



Message has 1 Reply:
  Re: Designation conflict
 
"Stephen F Roberts" <wubwub@wildlink.com> wrote in message news:6hivdssdkbvjj3r...4ax.com... (...) to (...) most (...) If you are attacking along the same front, where's the distraction? The defender's will be able to see the heavies coming. (...) (25 years ago, 27-Mar-00, to lugnet.build.mecha)  

Message is in Reply To:
  Re: Designation conflict
 
<SOAPBOX>Generally (as I understand it at least), an assault is a direct confrontation, usually from the front. With a prepared defender, losses to the attacking forces can be frighteningly high. With this in mind, the light, fast mecha doesn't seem (...) (25 years ago, 27-Mar-00, to lugnet.build.mecha)

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