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Subject: 
Re: Top 8 ways to get out of a slump ...
Newsgroups: 
lugnet.castle, lugnet.build
Date: 
Mon, 15 Jan 2001 19:56:35 GMT
Viewed: 
44 times
  
Wise words Pawel, and techniques I've been using lately.  One other
rut-losing method I've found that works for me is switching genre's.  I know, I
know, how could a dedicated Pirate-head like myself, one who only started
buying legos after participating in Evil Stevie's Pirate game...
(www.io.com/~sj/pirate.html)... suggest building something out of space or
town?  Well, after hanging out with the Space heads in SEALUG, especially our
esteemed Mr. Muffin-Head and his amazing flying machines, I found the only new
ideas popping into my head were space bound.  However, now that I have two
small and one good sized space ship out of the way (pics coming soon), I'm
drawn back into the world of the high seas with my building neurons recharged.

Sean "I am a priate, dangit" Forbes


In lugnet.castle, Pawel Nazarewicz writes:
I'm sure I'm not the only one that has been in one of those.  They tend to
last anywhere from a day to six months to maybe even longer.  The questions
is:  What can you do about them once they are there?  I have been through
enough of them to accumulate a few ideas from personal experience.  These
are some of the things that worked as a pick-me-up for me:

1)  Get Detail Oriented.  What I mean here is build something simple.  Like
a normal house.  Or an Inn.  Or a ... forest meadow.  Now - start thinking
about details ... does the house have
a creek running right by it?  Should there be flowers?  Different
elevations?  Who lives there?  Why does he or she live there?  Does the house
have everything it needs - a bed, a table, a kitchen?  Where is the house?
In a village?  A part of a castle?  If it's a village, what else does it need?
A well?  A barn?  If it's a castle, what part of the castle is it in?

2)  Take It Easy.  If you are building something huge, like a castle, it's
easy to get burned out.  Do something simple at first - like barracks.  From
there, do a section of the wall and maybe a tower.  Draw everything out
first on a sheet of paper - you will know what you need to work with.  What
works for me is using graph paper and letting every square be a small 16 x
16 baseplate.  I can design my castle and then follow the draft.  This way
you have an idea of what you are planning to do and if it works.  Of course
a HUGE singular castle is infitely more complicated, but if you are
planning on doing of of those and haven't done one on baseplates yet, the
baseplates might be a better place to start.

3)  Let Things Come Together.  Dave Eaton didn't just sit down one day and
decide to build his village.  It all started with a house, which lead to a few
houses, then he built a mill.  He just thought about what might be good and
built this and that.  Same with my big castle (Strombrachter).  The
church was done for a different project as was the Inn.  When I wanted to
build my castle, I already had two things to plug in, and I could work
around them instead of staring at a blank page.

4)  Listen To Music.  And think of a story that goes with the music.  Write
some of the stuff down - this is mostly brainstorming.  What movie scenes
would  you make with this music?  Listen to a variety too ... here are some
good ones to start with, but this is obviously your own area.  If you have
Napster, get these and gro from there:

a)  Standing Outside The Fire - Garth Brooks.
b)  Higher - Creed
c)  Kryptonite - 3 Doors Down
d)  Four Seasons - Vivaldi
e)  Paint It Black - Rolling Stones
f)  Crazy Train - Ozzy Osborne

5)  Watch Movies.  Same idea as above - just watch and pick out what you
like :)  Here are a few good starters:

a)  Willow - possibly the best movie for getting you out of your rut.
b)  Gladiator
c)  Ninja Scroll.  Not for kids, but very, very good.
d)  The Princess Bride.

6)  Think Small.  Start with a character and then think of what crazy stuff
happens to them.  Before you know it, they need an enemy, a friend, a
setting (forest, castle, etc), and you are on your way.

7)  Write A Story.  This will help you get detail oriented too ... you can
pack in a lot of action into  a small setting (like an inn or tavern).

8)  Browse Old Creations.  Some ideas here that are often overlooked are
Eric Brok's stuff:

http://homepages.svc.fcj.hvu.nl/brok/legomind/models/index.htm

And Frank's page:

http://www.mindspring.com/~ffilz/Lego/castle.html

I'm sure there are many other ways to get of a slump, but this should give
you good start.

-- Pawel



Message has 1 Reply:
  Re: Top 8 ways to get out of a slump ...
 
Sean Forbes <moeby@msn.com> wrote in message news:G77zEB.EMn@lugnet.com... (...) Of course as soon as I post that "I haven't seen this yet", here is Sean with the same idea! :-D Tim (23 years ago, 15-Jan-01, to lugnet.castle, lugnet.build)

Message is in Reply To:
  Top 8 ways to get out of a slump ...
 
I'm sure I'm not the only one that has been in one of those. They tend to last anywhere from a day to six months to maybe even longer. The questions is: What can you do about them once they are there? I have been through enough of them to accumulate (...) (23 years ago, 15-Jan-01, to lugnet.castle) ! 

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