Subject:
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Re: Top 8 ways to get out of a slump ...
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Newsgroups:
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lugnet.castle, lugnet.build
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Date:
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Mon, 15 Jan 2001 19:58:51 GMT
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Viewed:
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716 times
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Wise words Pawel, and techniques I've been using lately. One other
rut-losing method I've found that works for me is switching genre's. I know, I
know, how could a dedicated Pirate-head like myself, one who only started
buying legos after participating in Evil Stevie's Pirate game...
(www.io.com/~sj/PirateGame.html)... suggest building something out of space or
town? Well, after hanging out with the Space heads in SEALUG, especially our
esteemed Mr. Muffin-Head and his amazing flying machines, I found the only new
ideas popping into my head were space bound. However, now that I have two
small and one good sized space ship out of the way (pics coming soon), I'm
drawn back into the world of the high seas with my building neurons recharged.
Sean "I am a priate, dangit" Forbes
In lugnet.castle, Pawel Nazarewicz writes:
> I'm sure I'm not the only one that has been in one of those. They tend to
> last anywhere from a day to six months to maybe even longer. The questions
> is: What can you do about them once they are there? I have been through
> enough of them to accumulate a few ideas from personal experience. These
> are some of the things that worked as a pick-me-up for me:
>
> 1) Get Detail Oriented. What I mean here is build something simple. Like
> a normal house. Or an Inn. Or a ... forest meadow. Now - start thinking
> about details ... does the house have
> a creek running right by it? Should there be flowers? Different
> elevations? Who lives there? Why does he or she live there? Does the house
> have everything it needs - a bed, a table, a kitchen? Where is the house?
> In a village? A part of a castle? If it's a village, what else does it need?
> A well? A barn? If it's a castle, what part of the castle is it in?
>
> 2) Take It Easy. If you are building something huge, like a castle, it's
> easy to get burned out. Do something simple at first - like barracks. From
> there, do a section of the wall and maybe a tower. Draw everything out
> first on a sheet of paper - you will know what you need to work with. What
> works for me is using graph paper and letting every square be a small 16 x
> 16 baseplate. I can design my castle and then follow the draft. This way
> you have an idea of what you are planning to do and if it works. Of course
> a HUGE singular castle is infitely more complicated, but if you are
> planning on doing of of those and haven't done one on baseplates yet, the
> baseplates might be a better place to start.
>
> 3) Let Things Come Together. Dave Eaton didn't just sit down one day and
> decide to build his village. It all started with a house, which lead to a few
> houses, then he built a mill. He just thought about what might be good and
> built this and that. Same with my big castle (Strombrachter). The
> church was done for a different project as was the Inn. When I wanted to
> build my castle, I already had two things to plug in, and I could work
> around them instead of staring at a blank page.
>
> 4) Listen To Music. And think of a story that goes with the music. Write
> some of the stuff down - this is mostly brainstorming. What movie scenes
> would you make with this music? Listen to a variety too ... here are some
> good ones to start with, but this is obviously your own area. If you have
> Napster, get these and gro from there:
>
> a) Standing Outside The Fire - Garth Brooks.
> b) Higher - Creed
> c) Kryptonite - 3 Doors Down
> d) Four Seasons - Vivaldi
> e) Paint It Black - Rolling Stones
> f) Crazy Train - Ozzy Osborne
>
> 5) Watch Movies. Same idea as above - just watch and pick out what you
> like :) Here are a few good starters:
>
> a) Willow - possibly the best movie for getting you out of your rut.
> b) Gladiator
> c) Ninja Scroll. Not for kids, but very, very good.
> d) The Princess Bride.
>
> 6) Think Small. Start with a character and then think of what crazy stuff
> happens to them. Before you know it, they need an enemy, a friend, a
> setting (forest, castle, etc), and you are on your way.
>
> 7) Write A Story. This will help you get detail oriented too ... you can
> pack in a lot of action into a small setting (like an inn or tavern).
>
> 8) Browse Old Creations. Some ideas here that are often overlooked are
> Eric Brok's stuff:
>
> http://homepages.svc.fcj.hvu.nl/brok/legomind/models/index.htm
>
> And Frank's page:
>
> http://www.mindspring.com/~ffilz/Lego/castle.html
>
> I'm sure there are many other ways to get of a slump, but this should give
> you good start.
>
> -- Pawel
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Message has 1 Reply: | | Re: Top 8 ways to get out of a slump ...
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| (...) I've found this technique to be very helpful too. For those of you who have visited my site, I have a wide variety of different themes that I build in, from Technic to space to sculpture to my current focus, which is town. I get hooked into a (...) (24 years ago, 15-Jan-01, to lugnet.castle, lugnet.build)
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Message is in Reply To:
| | Top 8 ways to get out of a slump ...
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| I'm sure I'm not the only one that has been in one of those. They tend to last anywhere from a day to six months to maybe even longer. The questions is: What can you do about them once they are there? I have been through enough of them to accumulate (...) (24 years ago, 15-Jan-01, to lugnet.castle) !
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