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Subject: 
Re: Top 8 ways to get out of a slump ...
Newsgroups: 
lugnet.castle, lugnet.build
Date: 
Mon, 15 Jan 2001 06:57:43 GMT
Viewed: 
1691 times
  
Thanks for the suggestions, Pawel! Even though your post was geared toward
Castle folk, I think there are enough good pointers in here, to crosspost to
.build. These suggestions can benefit anyone, IMHO.

in article G76xzE.ELB@lugnet.com, Pawel Nazarewicz wrote:

> I'm sure I'm not the only one that has been in one of those.  They tend to
> last anywhere from a day to six months to maybe even longer.  The questions
> is:  What can you do about them once they are there?  I have been through
> enough of them to accumulate a few ideas from personal experience.  These
> are some of the things that worked as a pick-me-up for me:
> 
> 1)  Get Detail Oriented.  What I mean here is build something simple.  Like
> a normal house.  Or an Inn.  Or a ... forest meadow.  Now - start thinking
> about details ... does the house have
> a creek running right by it?  Should there be flowers?  Different
> elevations?  Who lives there?  Why does he or she live there?  Does the house
> have everything it needs - a bed, a table, a kitchen?  Where is the house?
> In a village?  A part of a castle?  If it's a village, what else does it need?
> A well?  A barn?  If it's a castle, what part of the castle is it in?

Yeah, many of my MOCs have gone from mediocre to good simply because I added
small details.

> 
> 2)  Take It Easy.  If you are building something huge, like a castle, it's
> easy to get burned out.  Do something simple at first - like barracks.  From
> there, do a section of the wall and maybe a tower.  Draw everything out
> first on a sheet of paper - you will know what you need to work with.  What
> works for me is using graph paper and letting every square be a small 16 x
> 16 baseplate.  I can design my castle and then follow the draft.  This way
> you have an idea of what you are planning to do and if it works.  Of course
> a HUGE singular castle is infitely more complicated, but if you are
> planning on doing of of those and haven't done one on baseplates yet, the
> baseplates might be a better place to start.

Also, what might be a good thing is to recognize inspiration immediately. If
I see something at work, I get a photocopy or I sketch it on a Post It note
immediately. Don't wait until you get home... you might forget some details
and be kicking yourself later.

> 
> 3)  Let Things Come Together.  Dave Eaton didn't just sit down one day and
> decide to build his village.  It all started with a house, which lead to a few
> houses, then he built a mill.  He just thought about what might be good and
> built this and that.  Same with my big castle (Strombrachter).  The
> church was done for a different project as was the Inn.  When I wanted to
> build my castle, I already had two things to plug in, and I could work
> around them instead of staring at a blank page.
> 
> 4)  Listen To Music.  And think of a story that goes with the music.  Write
> some of the stuff down - this is mostly brainstorming.  What movie scenes
> would  you make with this music?  Listen to a variety too ... here are some
> good ones to start with, but this is obviously your own area.  If you have
> Napster, get these and gro from there:
> 
> a)  Standing Outside The Fire - Garth Brooks.
> b)  Higher - Creed
> c)  Kryptonite - 3 Doors Down
> d)  Four Seasons - Vivaldi
> e)  Paint It Black - Rolling Stones
> f)  Crazy Train - Ozzy Osborne

Music is good. Might I also suggest several CDs by the Cincinatti Pops
orchestra:

Star Tracks
Star Tracks II
Time Warp
Fantastic Journey

These are CDs with lots of different music from fantasy and Sci-Fi movies.
Good stuff for inspiration.

> 
> 5)  Watch Movies.  Same idea as above - just watch and pick out what you
> like :)  Here are a few good starters:
> 
> a)  Willow - possibly the best movie for getting you out of your rut.
> b)  Gladiator
> c)  Ninja Scroll.  Not for kids, but very, very good.
> d)  The Princess Bride.
> 
> 6)  Think Small.  Start with a character and then think of what crazy stuff
> happens to them.  Before you know it, they need an enemy, a friend, a
> setting (forest, castle, etc), and you are on your way.
> 
> 7)  Write A Story.  This will help you get detail oriented too ... you can
> pack in a lot of action into  a small setting (like an inn or tavern).
> 
> 8)  Browse Old Creations.  Some ideas here that are often overlooked are
> Eric Brok's stuff:
> 
> http://homepages.svc.fcj.hvu.nl/brok/legomind/models/index.htm
> 
> And Frank's page:
> 
> http://www.mindspring.com/~ffilz/Lego/castle.html
> 
> I'm sure there are many other ways to get of a slump, but this should give
> you good start.
> 
> -- Pawel

Thanks again for the pointers! Again, I think these suggestions are great
for people building in any theme.

~Mark "Muffin Head" Sandlin
--
Mark's Lego(R) Creations
http://www.nwlink.com/~sandlin/lego



Message has 1 Reply:
  Re: Top 8 ways to get out of a slump ...
 
(...) Thanks for the ideas! I have two suggestions, though. #1, Carry a small sketchbook with you whenever possible. Put a mechanical pencil into it, and sketch ideas when you think of them (a B2 pod attacked by a swinging arm to a rocket booster). (...) (26 years ago, 15-Jan-01, to lugnet.castle, lugnet.build)

Message is in Reply To:
  Top 8 ways to get out of a slump ...
 
I'm sure I'm not the only one that has been in one of those. They tend to last anywhere from a day to six months to maybe even longer. The questions is: What can you do about them once they are there? I have been through enough of them to accumulate (...) (26 years ago, 15-Jan-01, to lugnet.castle) ! 

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