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Subject: 
Re: Top 8 ways to get out of a slump ...
Newsgroups: 
lugnet.castle, lugnet.build
Date: 
Mon, 15 Jan 2001 06:57:43 GMT
Viewed: 
575 times
  
Thanks for the suggestions, Pawel! Even though your post was geared toward
Castle folk, I think there are enough good pointers in here, to crosspost to
.build. These suggestions can benefit anyone, IMHO.

in article G76xzE.ELB@lugnet.com, Pawel Nazarewicz wrote:

I'm sure I'm not the only one that has been in one of those.  They tend to
last anywhere from a day to six months to maybe even longer.  The questions
is:  What can you do about them once they are there?  I have been through
enough of them to accumulate a few ideas from personal experience.  These
are some of the things that worked as a pick-me-up for me:

1)  Get Detail Oriented.  What I mean here is build something simple.  Like
a normal house.  Or an Inn.  Or a ... forest meadow.  Now - start thinking
about details ... does the house have
a creek running right by it?  Should there be flowers?  Different
elevations?  Who lives there?  Why does he or she live there?  Does the house
have everything it needs - a bed, a table, a kitchen?  Where is the house?
In a village?  A part of a castle?  If it's a village, what else does it need?
A well?  A barn?  If it's a castle, what part of the castle is it in?

Yeah, many of my MOCs have gone from mediocre to good simply because I added
small details.


2)  Take It Easy.  If you are building something huge, like a castle, it's
easy to get burned out.  Do something simple at first - like barracks.  From
there, do a section of the wall and maybe a tower.  Draw everything out
first on a sheet of paper - you will know what you need to work with.  What
works for me is using graph paper and letting every square be a small 16 x
16 baseplate.  I can design my castle and then follow the draft.  This way
you have an idea of what you are planning to do and if it works.  Of course
a HUGE singular castle is infitely more complicated, but if you are
planning on doing of of those and haven't done one on baseplates yet, the
baseplates might be a better place to start.

Also, what might be a good thing is to recognize inspiration immediately. If
I see something at work, I get a photocopy or I sketch it on a Post It note
immediately. Don't wait until you get home... you might forget some details
and be kicking yourself later.


3)  Let Things Come Together.  Dave Eaton didn't just sit down one day and
decide to build his village.  It all started with a house, which lead to a few
houses, then he built a mill.  He just thought about what might be good and
built this and that.  Same with my big castle (Strombrachter).  The
church was done for a different project as was the Inn.  When I wanted to
build my castle, I already had two things to plug in, and I could work
around them instead of staring at a blank page.

4)  Listen To Music.  And think of a story that goes with the music.  Write
some of the stuff down - this is mostly brainstorming.  What movie scenes
would  you make with this music?  Listen to a variety too ... here are some
good ones to start with, but this is obviously your own area.  If you have
Napster, get these and gro from there:

a)  Standing Outside The Fire - Garth Brooks.
b)  Higher - Creed
c)  Kryptonite - 3 Doors Down
d)  Four Seasons - Vivaldi
e)  Paint It Black - Rolling Stones
f)  Crazy Train - Ozzy Osborne

Music is good. Might I also suggest several CDs by the Cincinatti Pops
orchestra:

Star Tracks
Star Tracks II
Time Warp
Fantastic Journey

These are CDs with lots of different music from fantasy and Sci-Fi movies.
Good stuff for inspiration.


5)  Watch Movies.  Same idea as above - just watch and pick out what you
like :)  Here are a few good starters:

a)  Willow - possibly the best movie for getting you out of your rut.
b)  Gladiator
c)  Ninja Scroll.  Not for kids, but very, very good.
d)  The Princess Bride.

6)  Think Small.  Start with a character and then think of what crazy stuff
happens to them.  Before you know it, they need an enemy, a friend, a
setting (forest, castle, etc), and you are on your way.

7)  Write A Story.  This will help you get detail oriented too ... you can
pack in a lot of action into  a small setting (like an inn or tavern).

8)  Browse Old Creations.  Some ideas here that are often overlooked are
Eric Brok's stuff:

http://homepages.svc.fcj.hvu.nl/brok/legomind/models/index.htm

And Frank's page:

http://www.mindspring.com/~ffilz/Lego/castle.html

I'm sure there are many other ways to get of a slump, but this should give
you good start.

-- Pawel

Thanks again for the pointers! Again, I think these suggestions are great
for people building in any theme.

~Mark "Muffin Head" Sandlin
--
Mark's Lego(R) Creations
http://www.nwlink.com/~sandlin/lego



Message has 1 Reply:
  Re: Top 8 ways to get out of a slump ...
 
(...) Thanks for the ideas! I have two suggestions, though. #1, Carry a small sketchbook with you whenever possible. Put a mechanical pencil into it, and sketch ideas when you think of them (a B2 pod attacked by a swinging arm to a rocket booster). (...) (23 years ago, 15-Jan-01, to lugnet.castle, lugnet.build)

Message is in Reply To:
  Top 8 ways to get out of a slump ...
 
I'm sure I'm not the only one that has been in one of those. They tend to last anywhere from a day to six months to maybe even longer. The questions is: What can you do about them once they are there? I have been through enough of them to accumulate (...) (23 years ago, 15-Jan-01, to lugnet.castle) ! 

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