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Subject: 
Re: Landing Gear Help
Newsgroups: 
lugnet.build
Date: 
Fri, 25 Jun 1999 13:34:16 GMT
Viewed: 
779 times
  
In lugnet.build, Tom McDonald writes:
In lugnet.build, Duane Hess writes:
When I am finally done, I am going to take pictures of it - definitely!
There are too many new ideas in it that I want to document. It has a two man
cockpit, crew quarters for four, ops station, four cryo chambers, four escape
pods, and two mission specific vehicles. I have sections of it in LDraw. My
goal is to put the whole thing in LDraw as soon as all of the parts are
available.

Yeah baby! Cryo-chambers with sunroofs! :)

Yeah, You know the ones! The sunroof helped cut down on the effects of
minifig claustrophobia during initial cryo-chamber door-latch developement.

I have structural beams running along the bottom of the ship right now, but • it
won't support it's own weight yet. Once I am able to attach landing gear, I
will add a few more supports and the retractable cargo ramps and enclose the
whole thing. Still lots of work left though.

How many studs long and wide is this ship now?

Currently about 90 long by 32 wide plus the start of an engine design on each
side.

Let me know if you have any cool engine ideas too. I haven't been giving much
thought to how this monster is going to be powered.

You'd have to send a picture or twelve before I could offer advice on engines.
They need to match the lines of the ship and there's a few ways of doing it.

-Tom McD.
when replying, thanks for visiting the International House of Spamcakes!

The ship has a lot of windows, trans-orange corridor pieces and canopies.
The start that I have so far on the engines involves an assembly made out
of four Castle Wall Corners (2345) turned on it's side and attached to
the side of the ship with technic pins. I just haven't given much thought
as to how to build them up. I'm imagining some sort of nacelle design since
the rear of the ship is mostly door for the vehicle storage bay. The
nacelle design will also lend some sleekness to the ship since it is only
about 10 bricks high or so.

Pictures will take a while. As we have all learned, black models just
don't photograph well. I will be investing in a digital camera when I am
completely done with the ship. The main color is black with some white
interior and grey detail pieces.

Let me know if you have any tricks to trade.

Duane



Message has 3 Replies:
  Re: Landing Gear Help
 
(...) That's quite hard to photograph indeed. Perhaps you can overexpose slightly, to get some more details in the black texture. The images may come out a bit greyish, but you can adjust them after the scanning procedure, so that you get black (...) (25 years ago, 25-Jun-99, to lugnet.build, lugnet.publish)
  Re: Landing Gear Help
 
I have taken a lot of pictures of black space craft. Some bad some good. The trick that i think works best is taking pictures outside on a overcast afternoon. Lots of diffuse light works well. No digital camera can photograph a black model inside (...) (25 years ago, 25-Jun-99, to lugnet.build)
  Re: Landing Gear Help
 
(...) Very cool. I'd love to see how the landing gear works out! (...) Be sure to include a structural integrity field so the ship doesn't sag under its own weight ;) (...) much (...) engines. (...) Excellent. (...) At (URL) see my castle wall (...) (25 years ago, 25-Jun-99, to lugnet.build)

Message is in Reply To:
  Re: Landing Gear Help
 
(...) Yeah baby! Cryo-chambers with sunroofs! :) (...) How many studs long and wide is this ship now? (...) You'd have to send a picture or twelve before I could offer advice on engines. They need to match the lines of the ship and there's a few (...) (25 years ago, 24-Jun-99, to lugnet.build)

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