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Subject: 
Re: My humble opinion about LDraw animation
Newsgroups: 
lugnet.cad, lugnet.cad.ray, lugnet.animation
Date: 
Fri, 26 Aug 2005 14:02:58 GMT
Viewed: 
168 times
  
In lugnet.animation, James Reynolds wrote:
Second, if he (or someone else) does pay heed to this thread, I want to
discourage extending the LDraw file format to include time info or creating a
brand new format from scratch.

If we followed that logic, LDraw would never have existed in the first place.
When LDraw started out, there were already plenty of 3D modeling systems.  Heck,
there were already lego-brick subsets of 3D modeling systems.

Yet LDraw does exist, and it seems to be a useful thing to have.

I think a big part of the reason LDraw has survived and thrived is because of
the simplicity of the file format.  Implementing an LDraw renderer is a
'relatively' simple process (if you've got a graphics package handy), so more
people are encouraged to write programs to work with the LDraw format.  But
LDraw doesn't allow all the powerful operations of POV-Ray.

Likewise, an LDraw-based animation wouldn't have all the power of POV-Ray.  But
it would be simple, and could do basic things.  So maybe an LDraw-based 'minifig
walk' would have a minifig twiddling its legs.  But for a lot of people, that
would be sufficient.  And people who want more, would go on to animating in
POV-Ray.

Steve



Message has 2 Replies:
  Re: My humble opinion about LDraw animation
 
(...) In this context - a very simple or basic extension language could be used to add an animation block with keyframe/timecode information. Then, when you need to break out the big guns, you can embed POV code into it for complex techniques. The (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)
  Re: My humble opinion about LDraw animation
 
(...) Get ready for a book... You've started to describe exactly what I want to avoid. 1. Doing something so simplistic would never be able to hold my interest, and I suspect it would not interest anyone else who intended to do anything complex. (...) (19 years ago, 27-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)

Message is in Reply To:
  Re: My humble opinion about LDraw animation
 
(...) Agreed. (...) Ewe!!! I'll just throw in here that doing animations from text files is possible. But it is a nightmare once you want anything slightly complicated. I re-rendered the start and end keyframes in the PCS Dogfight animation so many (...) (19 years ago, 26-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)

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