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Subject: 
Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
Newsgroups: 
lugnet.cad.ray, lugnet.animation
Date: 
Tue, 18 Jan 2005 09:46:54 GMT
Viewed: 
171 times
  
I'm not sure what you mean by "movie".  There is these:

http://www.ldraw.org/article/348

and

http://www.macos.utah.edu/Documentation/xgrid/siggraph_2004.mp4

I haven't studied BrickFilms, so I don't really know what is appropriate
there.

James

What we try to do at brickfilms.com ("we" as in "most stop-motion
animators", though I am somewhat more involved in Brickfilms.com's operation
than some others) is to create movies in a more classical sense:
story-based. What you have shown me up to now are showcases of models, or at
best one action scene that could be part of a movie. I miss character
development, storyline, buildup of tension, etc. Can you imagine watching 70
minutes of the siggraph thing? That's exactly what Star Wars: The Great
Disturbance tries to do
(http://www.brickfilms.com/filmview.php?filmID=1497 ). It succeeded too. The
great majority of people at brickfilms.com are not great MOC-builders.
Hardly ever will you see any significant effort by them appear here on
LUGnet. Why? Because we just build what the story dictates, film it, and
then move on.

Your library of pre-fab animation might be great to showcase models you've
built, but you need more than the perfect walk sequence to tell a story.
This is my issue with these efforts. I invite you to watch "The Gauntlet"
http://www.brickfilms.com/filmview.php?filmID=229 and "Mystery of the Ewok"
http://www.brickfilms.com/filmview.php?filmID=132 . The first shows
extremely impressive animation, the second extremely impressive
story-telling. I don't believe the tools you are creating will give the
flexibility needed to create masterpieces like these. I would love to be
proven wrong, though!

Stefan.



Message has 2 Replies:
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
In lugnet.animation, Stefan van Zwam wrote: [snip some stuff] (...) You're going off on James because his cool, amazing, exciting animation didn't tell a story? And then you're going to get down on the idea of creating new software tools to make it (...) (20 years ago, 18-Jan-05, to lugnet.cad.ray, lugnet.animation)
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Don't get me wrong. Story based is exactly what I have in mind. (...) ... (...) The Siggraph movie is exactly what you see it is, showcases of models. Specifically, they are a collection of animations that are showcases. No attempt to tell a (...) (20 years ago, 19-Jan-05, to lugnet.cad.ray, lugnet.animation)

Message is in Reply To:
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I know it doesn't look realistic. But we are just starting! (...) Cool, I didn't know any of that. Maybe I should read that book. (...) Yes, I wanted to imitate that look. Not sure how I'll do it yet, but I'll figure it out. By "we", do you (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation)

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