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Subject: 
Re: Restart of LDA Project (using LDraw models - L3P - POV)
Newsgroups: 
lugnet.cad.ray, lugnet.animation, lugnet.cad.dev
Date: 
Sun, 16 Jan 2005 18:53:34 GMT
Viewed: 
158 times
  
In lugnet.cad.ray, James Reynolds wrote:

But when I look at a POV file from L3P, WHAM.  There is so much there.  If I
don't KNOW what to look for, I wouldn't be able to read it.  In the past I have
never been able to read it, but after a year of messing with Anton's stuff, now
I know what to look for, so I can ignore the heaps and heaps of info that
doesn't really matter when all I want is to spin a model in the air and bounce
it off the ground or something.

I'd agree with this. But what I do with an L3Lab output (which is how I generate
my static images in POV from LDraw files) is immediately strip the camera and
viewpoint stuff out and make it into an .inc file, my main file just includes
what it needs. (when I say "my", I really mean "what Bram set up for me years
ago and I still use, because it works")



Message has 1 Reply:
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) I had no idea that L3Lab had POV output, in spite the fact that I've been using it daily for years! Hmm, very intersting. The alternative approach that comes to my mind is: * LDA creates a static MPD file and runs it through L3P. * The output (...) (20 years ago, 17-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)

Message is in Reply To:
  Re: Restart of LDA Project (using LDraw models - L3P - POV)
 
(...) You mean LD4D and you or POV-Ray and you? (...) You really need to look at how POV-Ray does animation. It has all of this built in. I think one reason why animation is so hard is because L3P's output is overwhelming. It is not good for newbies (...) (20 years ago, 16-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)

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