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  Re: The Brick Testament: The End of the World (and more!)
 
Hey Brendan, Great to see new installments so soon. Canaanite Dogs - I like the building on the right in the first picture quite a lot. What's the bowl on the left in the second picture, by the way. It's nice to see a little bit of landscaping in (...) (19 years ago, 6-Mar-06, to lugnet.build.ancient, FTX)
 

dead
(score: 0.520)

  Re: Broken Train Motors
 
(...) Hi Erik, I had that effect a (very) few times (**), but each time it has been my fault, that the hooks broke away. If you have parts attached on the hooks, you should not disassable them by bending them downwards. Instead try to pull them to (...) (21 years ago, 30-Nov-03, to lugnet.trains)
 

beneke
(score: 0.520)

  Re: The Brick Testament's entirely unnacceptable intellectual dishonesty
 
Hi, Steve. I've moved this over to off-topic.debate since that seemed more appropriate. (...) I am presenting the story of how Jesus insulted a Canaanite woman. I grant that this can also be seen as part of a larger story about how Jesus exorcised (...) (19 years ago, 4-Mar-06, to lugnet.off-topic.debate, FTX)
 

dead
(score: 0.520)

  Re: A couple of new train things
 
(...) SNIP (...) Both of us and Frank "Pudie" Abel have probably been the most active builders in the FGLTC, so it is no wonder, when I answer now. There are not too much of the Germans active at Lugnet, since we have the great (...) (21 years ago, 28-Nov-03, to lugnet.trains, FTX)
 

beneke
(score: 0.520)

  Re: A couple of new train things
 
(...) (URL) Light Blue Steamer Hi Teunis, those are nice creations! I count a width of 7 studs for the steamer, is that right? 7 is my lucky number.... ;-) (...) (URL) I have googeled it myself just a minute ago. I will try to update the FGLTC-site (...) (21 years ago, 25-Nov-03, to lugnet.trains, FTX)
 

beneke
(score: 0.519)

  Re: Question for builders
 
(...) I LOVE the tank treads. MANY of my unsuccessful robots use them for the Rx games. If I recall, the bot that was more or less KING of the Hill had 3 PAIRS of tank treads. I mean, look at this GREAT pic of me, holding my WINNING robot entry. (...) (19 years ago, 25-Feb-06, to lugnet.org.ca.rtltoronto)
 

dead
(score: 0.519)

  BrickFest PDX 2004 - some serious train builders are going...
 
Hi Fellow Train-heads, At BrickFest PDX 2004 there is going to be a who's who of train builders! (foot in mouth list...) Holger Matthes and Ben Beneke(FGLTC) from Germany, James Mathis, (Mr 8 Wide) John Neal(TCLTC), John Gerlach(GMLTC), Rob (...) (21 years ago, 12-Jan-04, to lugnet.events.brickfest, lugnet.announce, lugnet.fun.community, lugnet.trains) ! 
 

beneke
(score: 0.519)

  Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
 
(...) I'd go further than that - I may be wrong here, but AFAIK professional roboticists largely consider dead reckoning to be a losing game, an amateur red-herring that you can waste all the time and money you want on and it will still never work (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
 

dead
(score: 0.519)

  Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
 
In lugnet.robotics, Justin Fisher wrote: <snip> (...) When I was a mentor for a local FLL team, I was so hard pressed to convince the kids that 'dead reconing' wasn't the way to go. THey had the entire program coded like 'go straight for 10 seconds, (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
 

dead
(score: 0.519)

  Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
 
(...) This sounds like a good demo that someone within the MDP program can create (hint, hint, wink wink, nudge, nudge). Show the difference between navigating through a maze using (1) the 'dead reconing' method, (2) the ultrasound sensor and the (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
 

dead
(score: 0.519)

  turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
 
(...) I'll chime in here (I lurk way too much): Given the choice, I'd like to see included in NXT a software module for coding dead-reckoning navigation for turtle-type robots, kind of like here: (URL) since the NXT motors have built-in encoders, (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
 

dead
(score: 0.519)

  Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
 
(...) Having given this a bit more thought, the code would be almost the same. Even though the encoders are built-in, there's no guarantee that the motors themselves are matched. You would still need control loops to ensure that the motors rotate at (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
 

dead
(score: 0.519)

  Re: turtle coding kit (Re: How would we (the rest of us) communicate ideas to the MDP?)
 
(...) The question is just how much of this is handled at what level within the NXT firmware & software. I'd be surprised if LEGO doesn't do *something* with the built-in encoders - after all, *they* put them there. the question is how much. The (...) (19 years ago, 22-Feb-06, to lugnet.robotics)
 

dead
(score: 0.519)

  Re: New colors and other info
 
In lugnet.lego, Jake McKee wrote: snip (...) Thanks for taking your time, Jake! As you might have guessed, I am among the people who do not like the idea of a (very common and very basic) colour being discontinued and exchanged against a new one. It (...) (21 years ago, 20-Nov-03, to lugnet.general, FTX)
 

beneke
(score: 0.519)

  Re: Lego Brokeback Mountain
 
How could you have not gone with Brokebrick Mountain?! :) I haven't seen the movie, so I can't comment on how well these scenes capture the feel of the movie, but there's some nice elements here. I like the use of the new studless trans-orange 1x1 (...) (19 years ago, 19-Feb-06, to lugnet.western, FTX)
 

dead
(score: 0.518)

  Overview internetlinks
 
A overview (at this moment) of working internetlinks about LEGO®WORLD from the beginning till now. Hasta LuEGO, Paul. Internet links: (URL) Paul Koelewijn (URL) - Reinhard Ben Beneke (URL) Reinhard Ben Beneke (URL) - Stuifzand (URL) Stuifzand (URL) (...) (21 years ago, 4-Jan-04, to lugnet.events.legoworld)
 

beneke
(score: 0.518)

  Re: STUDS: Return from the dead
 
(...) (URL) I've built a largish Warhammer Templar Keep out of MB, and have been staffing it (...) (URL) now, this one's more a sneak peek than an exposition, and its MB) ;-) Richard Still baldly going... (19 years ago, 11-Feb-06, to lugnet.loc.au)
 

dead
(score: 0.518)

  Re: Pictures!... SCLTC at the San Diego Model Railroad Museum
 
(...) Hi Thomas, wow, that layout rocks with massive models and finest nifty details! I love the rounded shapes of the hotel and the train station roof! Leg Godt! Ben (21 years ago, 14-Nov-03, to lugnet.trains.org.scltc, FTX)
 

beneke
(score: 0.518)

  STUDS: Return from the dead
 
Surely there's LEGOlife out there in the Sydney basin? I know I've seen some Sydneysides post here on LUGNet, even if not in loc.au specifically. Is there enough interest in a meet to warrant the bother? Did anyone get LEGO for Christmas that they (...) (19 years ago, 4-Feb-06, to lugnet.loc.au)
 

dead
(score: 0.517)

  Re: STUDS: Return from the dead
 
(...) Hey ho! I'm still around :-) A bit relaxed about meeting - having too much fun actually playing with Lego. I have been steeped in MB for a while, but these new Exoforce sets are fun. I've built a largish Warhammer Templar Keep out of MB, and (...) (19 years ago, 5-Feb-06, to lugnet.loc.au)
 

dead
(score: 0.517)

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