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| | Re: The Improve .Mecha Thread
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| (...) I just did some checking before I posted this. I wouldn't want to post something incorrect. There have been just as many posts in frequency and number in .castle as before and after Classic-Castle was created. I would even argue that there has (...) (20 years ago, 13-May-04, to lugnet.build.mecha, FTX)
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| dead (score: 0.982) |
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| | Re: Color Change background
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| (...) "Sorry, I dropped your baby". It is *not* only the implementation. The whole idea was a stupid idea from the very beginning, and none of those in charge thought about the consequences of this first-grade mistake. The total failure of (...) (20 years ago, 13-May-04, to lugnet.color)
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| dead (score: 0.982) |
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| | Re: Is BrikWars Dead?
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| "Larry Pieniazek" <larry.(mylastname)@...areDOTcom> wrote in message news:HyFt07.x31@lugnet.com... (...) apparently (...) curious (...) the (...) up to (...) might be (...) weekend (...) a (...) If you download the miniatures games lists in Excel (...) (20 years ago, 28-May-04, to lugnet.gaming)
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| dead (score: 0.982) |
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| | Re: The Knight Bus problem
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| (...) Yes, actually I have. Trust me on this, it will take several years with results like the one for 2003 to bring this company to it's knees. It is still a very well-consolidated company. And should the results get worse, they have a very wealthy (...) (20 years ago, 14-May-04, to lugnet.color)
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| dead (score: 0.982) |
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| | Re: Metroliner (10001)
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| NO, the metroliner is a ~BAD~ set. STAY AWAY from all train stuff like the plague!!!! you'd be better off spending your hard earned $$ on a set that will ~DO~ something. oh sure, others will tell you that a motorized layout can do(?) something. but (...) (20 years ago, 18-May-04, to lugnet.org.ca.rtltoronto)
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| dead (score: 0.981) |
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| | Re: The Bar Does Not Go Down
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| (...) Ah, you must mean the (URL) Lame Parts> contest. (...) Don't forget the Throwbot discs... (...) Yeah, Allister did set up a webpage for the winners at one point, but the link he posted is dead. (...) It still pops up from time to time. (...) (...) (20 years ago, 22-May-04, to lugnet.dear-lego, FTX)
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| dead (score: 0.981) |
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| dead (score: 0.980) |
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| | Not Saving Private Ryan.
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| The Guardian has today published a number a letters written on and around D-Day by those involved. They are mostly from the UK nationals, but also from some the USA, France & Germany This paragraph stood out as it sums up the popular perception of (...) (20 years ago, 28-May-04, to lugnet.off-topic.debate, FTX)
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| dead (score: 0.980) |
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| | Re: What about the first?
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| (...) This is the point where debating loses its 'joy' for me. Can we please leave the 'directed at specific individuals' and the 'could be misconstrued but I'll take it in the worst posible way' attacks out of o-t.d (though I'm sure someone'll dig (...) (20 years ago, 28-May-04, to lugnet.admin.terms, FTX)
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| dead (score: 0.980) |
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| | VicLUG Dead or Alive?
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| OK, so I would like to meet up with other AFOL's in Victoria and maybe even set up a display at the Model Railroad Show in September. But before I do I need to know which of the following is true: a) VicLUG is dead and if I want to play with the (...) (20 years ago, 18-Jun-04, to lugnet.org.ca.viclug, lugnet.loc.ca.bc.vic)
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| dead (score: 0.980) |
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| dead (score: 0.980) |
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| | Re: Not Saving Private Ryan.
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| (...) The folks that 'whooped it up' should be ashamed of themselves. I read it as 'scoring political points' by showing avid support for Dubya, instead of being, as Scott said, 'reflective', with thoughts of the past and those that sacrificed (...) (20 years ago, 31-May-04, to lugnet.off-topic.debate)
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| dead (score: 0.980) |
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| | My First Pirate Game GMing
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| Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
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| dead (score: 0.980) |
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| | Re: Not Saving Private Ryan.
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| (...) Moving, but also problematic. The camera zooms in on the Elder Ryan's tear-filled eyes as he meditates over the graves of his comrades. The film then immediately jumps, flashback-style, to Miller in the landing craft and proceeds from there. (...) (20 years ago, 1-Jun-04, to lugnet.off-topic.debate, FTX)
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| dead (score: 0.979) |
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| dead (score: 0.979) |
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| | Re: VicLUG Dead or Alive?
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| (...) Probably C. However, count me out until at least Aug 3 or 4th. After that, I am once again available. If you want to take over organization, I am more than happy to pass the buck (er torch) to you. If there are events, I will try to make it (...) (20 years ago, 21-Jun-04, to lugnet.org.ca.viclug, lugnet.loc.ca.bc.vic)
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| dead (score: 0.979) |
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| | Re: Brick Patrol
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| (...) It's so real...so beautiful. I mean the poop is just dead on. Really though, that is rendered very well. Very realistically done. I, for one, am impressed. I've never seen such rendering. B-E-A-U-TIFUL! Blay On :-Devin P.S. Render Render (...) (20 years ago, 12-Jun-04, to lugnet.starwars, lugnet.space, lugnet.cad, FTX)
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| dead (score: 0.979) |
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| dead (score: 0.978) |
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| | The Day After...
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| I can't define it but I really like the Sopwith (3451). Maybe it has something to do with my favourite comic strip character, Snoopy, but I'm sitting here, looking at it, and I really like it. I don't really know what it is--what's that french (...) (20 years ago, 12-Jun-04, to lugnet.org.ca.rtltoronto)
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| dead (score: 0.978) |
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| | Re: Civ. MOC contest: MG3k
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| (...) Thanks for the comments. I've tried that idea at an early stage in the buildingprocess, but discarded it to avoid the "broken nose" or "tractor" look, and went for the more pointy version to make it look faster, but I guess that the resulting (...) (20 years ago, 13-Jun-04, to lugnet.space, lugnet.build.contests, FTX)
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