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| | Re: Optimus Primal
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| (...) Not at all! As Eric put it, some of us have been too busy this past week or so to post anything whatsoever, so here goes (with the 2.5 minutes I can spare right now...) Head: great look to it! I'd love a closeup and side view so as to see the (...) (21 years ago, 1-Sep-03, to lugnet.build.mecha)
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| wall (score: 1.308) |
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| | 3CS Corner City Gate
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| It's ironic, really. Here I am, one of the people who gave input into the Medieval Marketplace standard, and I haven't even got past a skeletal mock-up of what I'd like to create for it. And then along comes the Classic Castle City Standard (for (...) (21 years ago, 1-Sep-03, to lugnet.castle) !
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| wall (score: 1.308) |
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| | Re: 486-33 8Mb
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| (...) Sorry man, but if I can't find any use for it, no school or charity is going to. It will cost them more money to dispose of it then it will do any good. I mean this this was state of the art more then 10 years ago. I think I actually got Win95 (...) (21 years ago, 2-Sep-03, to lugnet.org.ca.rtltoronto)
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| wall (score: 1.308) |
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| | Re: Q re new MB sailing ship...
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| (...) Yes sort of. There is a special insert into the front of the hull that this connects to. If you push a button on the platform behind the dragon the wings raise and the mouth opens and the red light in the head comes on. (...) Yes 4 or 5 (...) (21 years ago, 2-Sep-03, to lugnet.off-topic.clone-brands)
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| wall (score: 1.308) |
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| | Re: Smooth power or PWM for Lego train motors?
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| Mark Bellis wrote: > I've seen the DCC mod some people have made to motors, and read about > the overheating problem. the overheating is not due to the use of PWM, but because the task asked from those motors was too great. why do you think long (...) (21 years ago, 2-Sep-03, to lugnet.trains)
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| wall (score: 1.307) |
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| | Re: 3CS Corner City Gate
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| (...) Sorry about the picture quality. I meant to address that on my original post. It's what happens when you use a $40 digital camera :/ Hopefully I can borrow the office camera by the weekend to get better shots. I was just in a hurry to get (...) (21 years ago, 2-Sep-03, to lugnet.castle)
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| wall (score: 1.307) |
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| | Re: Brickshelf going away???
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| (...) I can see some times when people will want a high-resolution version available... but for the most part, when browsing (a big purpose for Brickshelf), it's best to have an optimized image, say no bigger than 800 pixels in any dimension. There (...) (19 years ago, 31-May-05, to lugnet.general)
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| dimension (score: 1.307) |
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| | trouble compiling brickOS
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| Hi! I am pretty new to lego and I started for a few days to make my rcx work under Linux. After I passed all the makefile issues, gcc 3.3 mlsl problems, I still get this error from memcpy.c: make[1]: Entering directory (...) (21 years ago, 3-Sep-03, to lugnet.robotics.rcx.legos)
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| wall (score: 1.307) |
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| | Re: 3CS Corner City Gate
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| (...) Well, considering the plethora of MOCs that you've created, I'm impressed that I could provide inspiration, however small. Thanks for you comments. The whole issue of rampart access has been a "bee in the bonnet" for me. And it makes is (...) (21 years ago, 3-Sep-03, to lugnet.castle)
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| wall (score: 1.307) |
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| | Re: Teaser and Help needed
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| (...) Hi Lenny, As with the others, I like your house, particularly the windows out front. Considering the windows that you have up by the battlements you might not want to designate it as a brothel. Soldiers on the ramparts would get a bit too (...) (21 years ago, 4-Sep-03, to lugnet.castle, FTX)
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| wall (score: 1.307) |
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| | Re: Smooth power or PWM for Lego train motors?
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| (...) Being British I'm not too familiar with American trains (yet), Though I know about the multiple engines in real life. I would intend to triple head trains in a similar way when I have made enough American engines! The motor duty limitation is (...) (21 years ago, 4-Sep-03, to lugnet.trains)
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| wall (score: 1.307) |
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| | Re: Smooth power or PWM for Lego train motors?
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| (...) You could also simply swap the LM317 for a heavier type (LM317K for instance), which could give you around 1000mA uncooled without much issues. Together with Klaas Meijaard we cut up an old home computer power supply, giving 2*11VAC at 22 VA, (...) (21 years ago, 4-Sep-03, to lugnet.trains)
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| wall (score: 1.307) |
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| | Re: Using stickers on LDraw models
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| (...) Lars should probably update L3P to not apply seams to objects that have any dimension less than or equal to the seam width. I added that feature to LDView at some point for just such a problem. I don't think a metacommand is appropriate when (...) (19 years ago, 5-Jun-05, to lugnet.cad)
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| dimension (score: 1.307) |
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| | Re: trouble compiling brickOS
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| (...) Hm, that should not happen. Try to start your hitachi compiler by hand, for example with "h8300-hms-gcc --version" to get an "I am alive" message from it, so you are sure it is installed as intended. If _you_ can't get it to work, configure (...) (21 years ago, 5-Sep-03, to lugnet.robotics.rcx.legos)
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| wall (score: 1.307) |
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| | Re: castle? (was: My RCX is HAUNTED)
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| (...) Sounds like a posible event for RTL16(?) - Automated castle building! Get a bunch of 2x4 bricks, cover them with tiles so they're smooth. Build a 'bot that can stack them in a 12x12 square shaped wall. Of course you might have to defend your (...) (21 years ago, 12-Sep-03, to lugnet.org.ca.rtltoronto)
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| wall (score: 1.307) |
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| dimension (score: 1.307) |
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| | Re: Nailing down the new Moonbase standards
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| (...) Is this just 'standard LEGO' height, etc? Let me know, I'm working on a monorail moonbase module right now and would like to not have to change it! Got to raise those corridors now. :-) (...) This makes sense, though it makes it hard to encose (...) (21 years ago, 7-Sep-03, to lugnet.space)
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| wall (score: 1.307) |
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| | Re: Using stickers on LDraw models
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| (...) Yes, this is clearly a bug. I've never used stickers, gotta try it. (...) I don't think the problem can be solved automatically. Well, avoiding the sticker disappearing can. But simply not applying seams or only applying seams in any dimension (...) (19 years ago, 6-Jun-05, to lugnet.cad)
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| dimension (score: 1.306) |
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| wall (score: 1.306) |
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| wall (score: 1.306) |