 | | Re: MOTM / SOTM Voting For December Is Now Open
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(...) While I agree with both of you, we should keep in mind that Orion said that this is a postnuke problem. Since the whole site is done with postnuke, I don't think there's much he can do about it, unless there's some postnuke option to work (...) (20 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw)
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 | | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) Thanks for the offer. It sounds like I can make use of parameters that Lars has already implemented if I just change my outputs slightly, so I think I'll go that route. If you've already got the code or pseudo-code lying around, I'd like to (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
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 | | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) I can do that. Unless I'm badly mistaken, my existing up will work fine as a sky vector. (...) Reading between the lines of the descriptions of the various camera settings, it really looks like POV-Ray automatically generates direction, up, (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
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 | | Re: Vehicle with square wheels
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(...) Slashdot had a link to an article about that vehicle, too, but it requires a specially-shaped surface to work. The one with the rotating weight works on a flat surface. (20 years ago, 6-Dec-05, to lugnet.technic, lugnet.robotics)
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 | | Re: Giochi Sforzeschi: indicazioni stradali
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ciao Mario! se hai il navigatore, sugui le sue indicazioni: l'indirizzo è Corso Magenta, 61 - Milano altrimenti, io suggerisco questa strada: - Dopo il casello Milano sud, proseguire sulla tangenziale OVEST in direzione Torino,Como. - Uscita (...) (20 years ago, 6-Dec-05, to lugnet.org.it.itlug)
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 | | Re: OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle) [DAT]
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(...) Take the edge line: 1 2 -30 4 10 -3.69552 0 -1.53073 0 1 0 1.53073 0 -3.69552 1-4edge.dat Put it in a separate subfile. Include that subfile with no rotation matrix. Now apply a new MLCad rotation to the subfile. Finally inline the subfile to (...) (20 years ago, 6-Dec-05, to lugnet.cad, FTX)
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 | | Re: OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle)
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(...) I think my interpratation from the last time was halfway there and this explains it much better so we're definitely getting somewhere faster now :). You should be able to use the formula I gave in the last reply instead of an XYZ+angle in (...) (20 years ago, 6-Dec-05, to lugnet.cad, FTX)
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 | | OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle)
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Well, I think I've tried to explain what I need to do 3-4 times already, which is where I think the language barriers have played a pretty big role... The reason I tried to cook the problem down, is to reduce confusion, but I guess that was a bad (...) (20 years ago, 6-Dec-05, to lugnet.cad, FTX)
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 | | Re: Vehicle with square wheels
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(...) Right, Steve - keeping the wheels in sync may be the problem. You're onto something with the split in the chassis, though, and I thought of a three-wheeled version, where the front single wheel can pivot, like on a tricycle. I found this (...) (20 years ago, 6-Dec-05, to lugnet.technic, lugnet.robotics)
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 | | Re: Is it possible to use LDView as POV-Ray previewer?
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(...) Well, yes, but could you try generating these parameters in stead: location sky look_at angle These should be adequate to fully describe the camera. ldglite uses them (URL) I have already made a -csky option. My impression has always been that (...) (20 years ago, 6-Dec-05, to lugnet.cad.ray)
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 | | Re: Vehicle with square wheels
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(...) I think one way to steer it is to split the robot in half, and twist in the middle. However, that will make it hard to keep the front and back wheels in sync. Steve (20 years ago, 6-Dec-05, to lugnet.technic, lugnet.robotics)
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 | | Vehicle with square wheels
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I saw this linked on Slashdot: (URL) Allow me to cut through the inventor's verbosity and translate the concept: The square wheels are mechanically linked and turn in unison, but they're offset from each other. The weight at the top of the vehicle (...) (20 years ago, 6-Dec-05, to lugnet.technic, lugnet.robotics, FTX)
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 | | Unsubscribing (ws Re: Design
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(...) Suggestion: Determine where your subscription is coming from. It could be coming from two places, since the list is gatewayed for obscure historical reasons. From the header page, (URL) : Note: The lugnet.robotics newsgroup and the (...) (20 years ago, 6-Dec-05, to lugnet.robotics)
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 | | Re: Design
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(...) I had a question from a student the other day (I teach Biophysics at a university) who asked why engineering doesn't follow the same mechanism as evolution (if evoution works so well, why not emulate it?). The brief answer is becuse, for (...) (20 years ago, 6-Dec-05, to lugnet.robotics)
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 | | Re: Implecations of 6 LEGO Units Thick Fence
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(...) (snip) (...) Oooh, thanks, Mat! later, James Mathis (20 years ago, 6-Dec-05, to lugnet.build.arch, lugnet.trains, FTX)
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 | | Re: Design
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(...) Most of what you say is very reasonable but that particular argument is one I have difficullty with. It's a seductive idea. It was an AI attitude for thirty years and still is in some quarters. The idea is that you can write elegant algorithms (...) (20 years ago, 6-Dec-05, to lugnet.robotics)
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 | | Re: Design
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(...) space (...) I think that the whole AI community was chastened by SHRDLU (or, at least, 99.9% of them were). It seemed like a huge success: "Why did you clear off the blue cube?" "To put the red pyramid on top of it." It looked like a real (...) (20 years ago, 6-Dec-05, to lugnet.robotics)
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 | | Giochi Sforzeschi: indicazioni stradali
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Qualcuno sa dirmi che strada conviene fare (arrivando dalla A1) e dove conviene parcheggiare? Ciao Mario (20 years ago, 6-Dec-05, to lugnet.org.it.itlug)
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 | | Re: MOTM / SOTM Voting For December Is Now Open
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(...) Not to mention that it's trivial to bypass it if you did want to use a bot. If we need to do bot protection, we can use a captcha (similar to the way we're protecting the full installer) when votes are actually submitted. But there's no reason (...) (20 years ago, 6-Dec-05, to lugnet.cad.dev.org.ldraw)
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 | | Re: Allan Bedford "Unofficial LEGO builder's guide"
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Hello Geoffrey, (...) I'm not sure of the availability of the book via Shop At Home in Australia. I know it's there for the U.S. and Canada, but I can't confirm beyond that. However, I did a couple searches this morning and found several online book (...) (20 years ago, 6-Dec-05, to lugnet.books, lugnet.market.shopping)
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