Subject:
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OK here's the real problem! (Was: Re: Finding a rotation matrix for a triangle)
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 6 Dec 2005 16:37:45 GMT
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Viewed:
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1932 times
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Well, I think Ive tried to explain what I need to do 3-4 times already, which
is where I think the language barriers have played a pretty big role...
The reason I tried to cook the problem down, is to reduce confusion, but I guess
that was a bad idea if my ideas went in the wrong direction ;-)
Regarding the formula you suggested, Im afraid that I cant use it: I cant
just add the primitive via text, because I need to turn it around the y-axis
before I get to the problem I posted about here. And although possible, scaling
afterwards would be difficult.
I think I need to adopt a more direct approach, so Ill try to explain excactly
what I need to do:
1 14 -30 4 10 0 0 1 0 -5 0 -1 0 0 stud3.dat
4 4 -24 4 -16 -24 20 -46 -36 20 -10 -36 4 20
2 2 -36 4 20 -24 4 -16
1 2 -30 4 10 -3.69552 0 -1.53073 0 1 0 1.53073 0 -3.69552 1-4edge.dat
I have this stud3 that passes through the wonky quad (line 1 and 2). I need an
edge between the two of them, and want to use the 1-4edge for that (line4).
Note that Ive already scaled and turned the edge 22.5 degrees around the y
axis.
What I need now, is to turn the edge down at the same angle as the surface of
the quad, and since I dont want to loose the previous two steps (scaling and
first angling), I have to do it via the rotation vector command in MLCAD on
top of them.
As far as I can see, what youre suggesting is simply to enter a new rotation
matrix via notepad, but that will of course delete the two other nessecary
steps, unless you use a much more complex formula that includes the effect of
all three steps.
I hope that its more clear now, and that I got some of the worms back inside
the can...
Cheers NB
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Message has 3 Replies:
Message is in Reply To:
| | Re: Finding a rotation matrix for a triangle
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| (...) Now I think I see what you mean. You want to know how to rotate the primitive so that it lines up with one of the edge lines of the triangle. (...) This isn't the best way to go (I'll explain at the end of the post). (...) OK. The problem here (...) (19 years ago, 5-Dec-05, to lugnet.cad)
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