Subject:
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Re: Finding a rotation matrix for a triangle
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 1 Dec 2005 17:57:59 GMT
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Viewed:
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1530 times
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Thanks for the formula Anders
Do you have any idea on how to convert it to the vector type used in MLcad?
(xyz+angle)?
Cheers NB
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Message is in Reply To:
| | Re: Finding a rotation matrix for a triangle
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| (...) You take the cross product of two of the sides of the triangle, this will give the vector perpendicular to the triangle plane: (URL) will point either upwars or downwards. Unless your triangle is in a known winding state there's no way to (...) (19 years ago, 28-Nov-05, to lugnet.cad)
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