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Subject: 
Re: Finding a rotation matrix for a triangle
Newsgroups: 
lugnet.cad
Date: 
Thu, 1 Dec 2005 17:57:59 GMT
Viewed: 
1466 times
  
Thanks for the formula Anders

Do you have any idea on how to convert it to the vector type used in MLcad?
(xyz+angle)?

Cheers NB



Message is in Reply To:
  Re: Finding a rotation matrix for a triangle
 
(...) You take the cross product of two of the sides of the triangle, this will give the vector perpendicular to the triangle plane: (URL) will point either upwars or downwards. Unless your triangle is in a known winding state there's no way to (...) (19 years ago, 28-Nov-05, to lugnet.cad)

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