Subject:
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Re: Finding a rotation matrix for a triangle
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Newsgroups:
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lugnet.cad
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Date:
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Sun, 27 Nov 2005 12:35:57 GMT
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Viewed:
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1309 times
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In lugnet.cad.dat.parts, Niels Bugge wrote:
> Uhm, it's the rotation VECTOR I need... The rotation matrix would just screw up
> the dimensions of the primitive.
>
> So does anyone have a program or formula that can give me the rotation vector of
> a triangle?
>
> -NB
Hi Niels,
I'm not sure exactly what you mean by the rotation vector of a triangle? There
isn't really one as a triangle is defined by three points (9 components)
whereas
a rotation matrix/vector is defined by only 1 point (3 components). A general
matrix could be defined which maps a given triangle to the new triangle but
that
isn't really useful.
Tim
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Message has 1 Reply: | | Re: Finding a rotation matrix for a triangle
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| What I mean is: In MLCad, you can take a part, and rotate it via a vector command like turn 45 degrees around y axis clockwise. Or more complex rotations based on more axes. What I would like to know is: How do I find the rotation vector of a plane (...) (19 years ago, 28-Nov-05, to lugnet.cad)
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