 | | Re: London Underground 1995 Tube Stock
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(...) No-one is in there yet. It is really too small to have interior detail (with much of the interior taken up with the structuring). David (21 years ago, 20-Sep-05, to lugnet.underground, lugnet.loc.uk, lugnet.trains, FTX)
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 | | Re: First Train Sighting in a Lego Book (1955)
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(...) I forgot to cross post this to lugnet.trains! Gary Istok (21 years ago, 20-Sep-05, to lugnet.general, lugnet.trains)
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 | | Re: London Underground 1995 Tube Stock
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(...) ... (...) David, the train looks great. It's amazing you could get a scale train in at a 8 brick max hieght. I'll have to try the WD-40 myself. Does it have any interior detail, or a driver in the cab? I'm horribly lazy about building (...) (21 years ago, 20-Sep-05, to lugnet.underground, lugnet.loc.uk, lugnet.trains, FTX)
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 | | First Train Sighting in a Lego Book (1955)
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(...) OK Train lovers I have good news and bad news about a train sighting in a Lego book (from Dave Shifflett), namely a 1955 Danish Idea Book. (URL) good news is this is the earliest known Lego picture with a train in it. The bad news is that it (...) (21 years ago, 20-Sep-05, to lugnet.general)
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 | | Have you seen Ben's new BR 23
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Hi Ben and all friends of Lego-steam engines I guess many of you already have noticed Ben Benekes new super loco on Brickshelf. (URL) Ben for putting so much effort in showing and explaining the all the details of the model. I very much appreciate (...) (21 years ago, 20-Sep-05, to lugnet.trains)
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 | | Re: Mating Game - moc up
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(...) Though it would make sense that (assuming most bots don't have an omni-drive) if you get bumped , it would be by the front of another bot... so the question is, on what face is your depositor and on what face is your receiver? If they are both (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: Mating Game - moc up
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(...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: Mating Game - moc up
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(...) I agree with this, I think that by doing it this way we can get a lot of variety of different robots, and ideas. By defining small hole into which the bricks have to go into, I think that it limits the designs. I think we should be able to (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: Mating Game - moc up
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In lugnet.org.ca.rtltoronto, rob.antonishen@gmail.com wrote: <snip> (...) A circumference of bumpers around the perimeter--that should be easy for Chris who has the cybermaster touch switches to differentiate on one port which bumper was pressed (I (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: Mating Game - moc up
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(...) I have ideas, but when you have two 'bots not facing one another, it's next to impossible for them to face each other unless there's communication between the 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: Rotating through a four-bit nibble
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(...) What are you optimizing for? Code clarity? Code speed? Code length? There are (to my knowledge) no truly pretty solutions to this. I would tend to go with: int rotbits(int input, int numbits, int offset, int rotdist) { int mask = (~((~0) << (...) (21 years ago, 20-Sep-05, to lugnet.robotics)
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 | | Re: Mating Game - moc up
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(...) I thought the whole concept stemmed from the of a "cooperative" game. Without inter-bot communication, the cooperative idea is kind of lost. (...) going on.... (...) I get the mental image of a group of dogs all trying to sniff each other. It (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: CaroML development
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One learns things everyday! I got curious why i have more than 3000 Classic Space parts but Peerom.com says i can't build a simple 20 parts classic space MOC. The MOC is basically 4 Balloon wheels, a Black Plate 6 x 2, a Yellow space minifig, a (...) (21 years ago, 20-Sep-05, to lugnet.cad.dev)
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 | | Re: It's back! Long-Lost Jetpack Element Now Being Produced...
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(...) ok i undrestand that this is cool news but it has apsolutly nothing to do with trains. trim the news groups!!!...!!! ondrew (21 years ago, 20-Sep-05, to lugnet.trains, lugnet.general, FTX)
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 | | Re: Mating Game - moc up
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(...) you can STILL build a multi sided input bot. or just 2 whiskers...or some creative thinking, and you SHOULD be able to find the hole. (...) see, thats were the game allows for you do make it as EASY as possible to find a mate. make your HITW (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: Train Factory palette
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In lugnet.trains, Jake McKee wrote: SNIP (...) Can I put in a plea for 45-degree, 2 x 2 inverse double convex corner slopes in brown? (3676.dat) Don't forget 2 x 8 45-degree slopes in various colors, too. Useful for quick cowcatchers... 2x2 - 4x4 (...) (21 years ago, 20-Sep-05, to lugnet.trains, FTX)
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 | | Re: It's back! Long-Lost Jetpack Element Now Being Produced...
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(...) This is very cool- I can't wait to get my hands on a few! (2 URLs) Tony Hafner (URL) www.hafhead.com> (21 years ago, 20-Sep-05, to lugnet.trains, lugnet.general, FTX)
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 | | Re: UDITE ! UDITE !! oops .. LEGGETE! LEGGETE !!!
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(...) finalmente qualcuno con idee chiare!!! piccolo di statura (da cui il sopranome "Bonsai") ma grande di mente e largo di vedute. w. ps. dimenticavo, ovviamente si dice [DAS] Lego xchè [DAS] Spielzeug é neutro! (21 years ago, 20-Sep-05, to lugnet.org.it.itlug)
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 | | Re: Mating Game - moc up
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(...) Geese -- that's what I said way back! (...) How to find a moving target?? (...) Pretty unlikely to work. It extremely difficult just to get a coordinated hand off when one knows it is delivering and one knows it is receiving/ (...) Scoring (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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 | | Re: Rotating through a four-bit nibble
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(...) One way to do this might be by using multiplication and division. Temp = (Input & 0000 0000 0011 0000)*4 + (Input & 0000 0000 1100 0000)/4 Output = (Input & 1111 1111 0000 1111) & (Temp & 0000 0000 1111 0000) Although I imagine that can be (...) (21 years ago, 20-Sep-05, to lugnet.robotics)
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