 | | Re: LPub 2.4.5.0 available
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(...) Thanks Tim and Jaco, You are very welcome. I'm glad you folks are using it and helping become a better program. Kevin - (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: MOC New Uacs Silo Car
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(...) I'll check it! (...) For rendering the model, i use LPUB, with its default settings, because i don't understand enough the mechanism to place the camera on an other location. I never know where i am! A program as LPUB is great, but a (...) (21 years ago, 22-Jun-05, to lugnet.trains)
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 | | Re: A new project...
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(...) Agreed! I want something to carry around and read whenever. Excellent work, team! What I imagined when a little birdie told me it was in the works and much more. Yippie hurray! You should work on the picture quality, though. You need to get (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal, FTX)
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 | | printing BrickJournal: Lulu.com?
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A bit of poking-about turned up a print-on-demand service that might fit the bill: (URL) lulu.com>. These guys are reportedly very easy to use -- it takes just a few minutes to upload your document, and then you (or your readers) can immediately (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal, FTX)
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 | | Re: Coolest Brickshelf account
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(...) If that were the tone of Larry's post, you would never have heard a word from me. (...) Ahh. You are upset with me calling Larry a name, yet you call me three different names in one sentence. I'm not chastizing your for that because that would (...) (21 years ago, 22-Jun-05, to lugnet.people, FTX)
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 | | Re: A new project...
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(...) This is my question too - altho slightly different. When will subscriptions be available? How much will they be? How can I sign up? Awesome stuff Joe and team - Bravo! This is something the community could really use and I'm impressed that you (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal, FTX)
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 | | Re: Princess Bride Vignettes + Jousting Knights
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Wow- 5 really excellent new creations today. Beautiful work! (2 URLs) Tony Hafner (URL) www.hafhead.com> (21 years ago, 22-Jun-05, to lugnet.castle, lugnet.build.vignette, FTX)
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 | | Re: LPub 2.4.5.0 available
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(...) I second this. Its the legacy of writing popular code. For me, I didn't really use the pre-PNG LPub as all the BMP files took up way too much space and jpeg's didn't look good. Once PNG was added though I've been playing around constantly and (...) (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: A new project...
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(...) Awesome! Stupendous! Bravo! Really nice job. I've downloaded the first issue and gotten 20 pages into it, and it's hard to put it down (though I really do need to be working at the moment!). My only regret is that it's just a PDF -- I can't (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal, FTX)
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 | | A Rendering farm with 1 PC at low cost
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Hello to everyone I just finnished adding a new service to my virtual shop (URL) now is just in spanish use google to translate untill I make a translation. The service is for anyone that uses povray and doesn't have a fast PC and / or patience to (...) (21 years ago, 22-Jun-05, to lugnet.cad)
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 | | Re: Coolest Brickshelf account
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(...) I'm guessing that Larry didn't know it was ribbing, or else he'd have tried to join in. Sometimes Larry has difficulty telling what is a joke and what isn't. But when I read Rosco's post, albeit with kidding involved, there is the subtext that (...) (21 years ago, 22-Jun-05, to lugnet.people, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Sorry to reply to myself but I remembered (after posting) that I had the demo for the SW Lego game. I took a screenshot of the explosion at the start and am almost certain I'm correct. Looking here (URL) you can see that the studs are (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Kind of quiet....
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(...) Snip (...) Hi Joe, I'm sorry, I had missed your other post asking if there were any adult LEGO fans in the Fort Collins area. I currently live just North of Fort Collins, but I work there, as well as doing most of my shopping, etc. there. I've (...) (21 years ago, 22-Jun-05, to lugnet.loc.us.co, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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If you were to couple those routines with the script available here, and Blender's power: (2 URLs) You would have a relatively easy way to make CG Lego sequences. It could lead to some really cool stuff, perhaps more things in the vein of the (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Kind of quiet....
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(...) Welcome. We do get together, although it is rather infrequent. You'll have to let us know when you get settled in. That sounds like a good reason to have another get together. :-) -Duane (21 years ago, 22-Jun-05, to lugnet.loc.us.co, FTX)
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 | | Re: Y-Wing Advanced
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Nice to see your mojo at work again. Thats a nice rendition of a SW ship. Its great to see lime green used successfully in a moc. Cheers, F (21 years ago, 22-Jun-05, to lugnet.starwars, FTX)
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 | | Re: Pneumatics
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(...) ...as do I, especially the automated kind: (URL) If you can think of a static robot application that I might build an automated robot for, please suggest it. The one above moves bricks from the chute to the bucket. I had thought about making a (...) (21 years ago, 22-Jun-05, to lugnet.robotics, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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(...) Actually, Homeworld does exactly that. I've yet to finish texturing the first batch of 28 or 30 ships, afterwards I'll LOD em. This is my first mod, so I was unsure what the poly count guidelines should be, since I want to keep the amount of (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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That woulda been cool to see. Unfortunately, the models in simcity are actually just image files, iirc. Thus there are no polys. -Stefan- (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
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 | | Re: Seemingly insane poly counts in official games - how?
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--SNIP-- (...) The shading and drawing could be done only once per angle (three total in the picture you gave before). Since the shading depends only on the relative angle of the stud and light-source all you'd need do is pass the nearest light (...) (21 years ago, 22-Jun-05, to lugnet.cad)
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