 | | Re: inspired...
|
|
(...) ...Well, I don't like the finished product as much as I had hoped, but I rarely like what I write, but publish it anyway :-) (inflict my pain on everyone else!) Tilland's Journeys (URL) for now, my sig-fig is Tilland, third son of a small (...) (26 years ago, 15-Aug-00, to lugnet.castle.org.cw)
|
| |
 | | Re: Bridget
|
|
(...) ...Seawater may be transparent to it, but seems to me all the stuffe floating in the water from plankton to detritus would cause a problem. the dispersion from all the detritus would prolly use up a great deal of the energy put into the laser (...) (26 years ago, 15-Aug-00, to lugnet.build.mecha, lugnet.space)
|
| |
 | | Re: Edmonton Train Show - Station
|
|
I have bothe the 4554 (yellow) and 2150 (red)stations, I prefer the yellow one, that is the one on the layouts. I didn't bother taking a photo of that part of the layout. Michel (...) (26 years ago, 15-Aug-00, to lugnet.org.ca.nalug)
|
| |
 | | Re: Minifig heads....I guess what I'm really asking...
|
|
(...) ...FWIW, the hollow stud does have one advantage, thin round things (like things a minifig can hold: spears, light saber blades, lances), they can stick into the new head hole... so the new head hole is a bit more functional than the old solid (...) (26 years ago, 15-Aug-00, to lugnet.general)
|
| |
 | | Re: inspired...
|
|
(...) Wow!!! What an engaging story! I love it!! And the photography is simple, but enough to get the point across without having to build huge elaborate structures! A truly excellent adventure Stephen, I look forward to seeing more soon!!! Matt (26 years ago, 15-Aug-00, to lugnet.castle.org.cw)
|
| |
 | | - - - FS/FT: Lots of Sets and Parts
|
|
I continue to add and change the sets and parts I have available every few days. Take a look at my list at: www.cyberis.net/~tco...s/sale.htm Sincerely, Tim (26 years ago, 15-Aug-00, to lugnet.market.buy-sell-trade)
|
| |
 | | Re: Suggestion?
|
|
(...) Could you start using sub-models. I've found it is a lot easier to break down models into sub-models. I can then work in an uncluttered view of just the area I'm working on. I've been doing mostly mechs, so it is real easy to break things (...) (26 years ago, 15-Aug-00, to lugnet.cad.mlcad)
|
| |
 | | Re: - - - FS/FT: Lots of Sets and Parts
|
|
Hi Tim. I tried to email you, but for some reason, my DNS won't send you the email. Anyway, I'm interested in the Black Futuron fig. ~Mark (26 years ago, 15-Aug-00, to lugnet.market.buy-sell-trade)
|
| |
 | | Re: Edmonton Train Show - Station
|
|
SRC wrote in message ... (...) Actually, we could probably use more cars like the one in 4549, even if we just stack the containers somewhere. I seem to remember that you mentioned having one or two. :-) I must get me a few of these sets sometime. (...) (26 years ago, 15-Aug-00, to lugnet.org.ca.nalug)
|
| |
 | | Re: multi train dogbone
|
|
(...) Steve, Sure have! Here's a URL; you're looking for Lego.ocx, but all the docs & descriptions are there, too. I'm not sure that *all* of the functionality works flawlessly, but certainly most of it does. You need Windows. (URL) used it to (...) (26 years ago, 15-Aug-00, to lugnet.trains)
|
| |
 | | Re: the 'general' public doesn't understand
|
|
"These 'Legos' :/ are for kids" Well, well. When these were made, those who (...) (26 years ago, 15-Aug-00, to lugnet.market.auction)
|
| |
 | | Re: Will Lego Learn a lesson?
|
|
"David Eaton" <deaton@intdata.com> wrote in message news:FzCAHo.J6A@lugnet.com... (...) money, (...) every 3 (...) FAR (...) nothing (...) hold an (...) attendance (...) hasn't (...) I don't know how well the parks do. I have been to Legoland (...) (26 years ago, 15-Aug-00, to lugnet.dear-lego)
|
| |
 | | Re: Multiple RCXs
|
|
(...) You can control RCXs via LNP using different addresses. The problem is that no example and no working code is available in legOS distribution, but you can find something searching this newsgroup. A good possibility is using WinLNP (URL) LNP (...) (26 years ago, 15-Aug-00, to lugnet.robotics.rcx.legos)
|
| |
 | | Re: Will Lego Learn a lesson?
|
|
(...) They were also very juniorized and relatively expensive. That's why I didn't buy any. (26 years ago, 15-Aug-00, to lugnet.dear-lego)
|
| |
 | | Re: Will Lego Learn a lesson?
|
|
(...) nothing (...) an (...) hasn't (...) Are you sure? That makes no sense. They are rushing thier new German park, now opening almost a full year earlier, and they are rushing thier second US park (probably Florida, maybe Virginia). If LL Carlsbad (...) (26 years ago, 15-Aug-00, to lugnet.dear-lego)
|
| |
 | | A question about BrikWars robots
|
|
I've got a question about walking robots. When calculating speed and jumping power, do you use the power rating of the robot (torso) or the combined rating of the legs. Thus far, I've been using the torso rating for normal movement and the combined (...) (26 years ago, 15-Aug-00, to lugnet.gaming)
|
| |
 | | Re: Friday's Meet
|
|
(...) If I have room, I could try to bring it again, but hopefully somebody will have pics up somewhere (I don't have a digital camera; part of the reason I was hoping Dave Hylands would be there is because his camera takes very clear pics) (...) (...) (26 years ago, 15-Aug-00, to lugnet.org.ca.vlc)
|
| |
 | | A new Program ( PC-Lego ) a front end for Mlcad, l3p, ldview and more.
|
|
Finaly I made it my own freeware program may be I need help with this front end called PC-Lego. Oh do u need to change the name of this program becouse of the copyright thing? Web: go.to/evh e-mail: eduardov@activanet.es (26 years ago, 15-Aug-00, to lugnet.cad)
|
| |
 | | Re: Idle Powerdown
|
|
Paolo was kind enough to check into Sourceforge my changes to implement idle powerdown. The default is 15 minutes of idle time (no programs running, no buttons pressed, no LNP activity) before automatically turning itself off. BTW, in my previous (...) (26 years ago, 15-Aug-00, to lugnet.robotics.rcx.legos)
|
| |
 | | Re: A question about BrikWars robots
|
|
Whenever I use the RV supp to make a robot, it seems to go about 30+" / turn. I have to tone this down by about 1/2 to make it reasonable (ground stuff should not go as fast as flyers). For jumping, your idea seems reasonable. Jason (...) jumping (...) (26 years ago, 15-Aug-00, to lugnet.gaming)
|