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 Gaming / *3210 (-20)
Subject: 
Re: BOW, A new brick wargame
Newsgroups: 
lugnet.gaming
Date: 
Sun, 28 Mar 2010 11:47:45 GMT
Viewed: 
18776 times
  
Hi,

I’ve just uploaded the version 1.2 of the rules. In this new version, nothing changed about the rules, but I rewrote some sentence and clarified some paragraph. I also added more pictures. The PDF of this new version contains 6 more pages but 194 less words which clearly shows that I tried to make it easier to read.

The place is still the same, and here is the direct link to the pdf.

I’ve also added some additional rules for those who want more! :-)

Bye.


Subject: 
Re: BOW, A new brick wargame
Newsgroups: 
lugnet.gaming
Date: 
Fri, 26 Mar 2010 17:26:33 GMT
Viewed: 
13342 times
  
In lugnet.gaming, Joe Strout wrote:
   This looks like a really neat system. The “description sheet” is very similar to a system I’ve used (though regrettably never got around to publishing) in a tactical dungeon game.

Thanks! Recently I had the chance to test it myself with a friend and I’m now really convinced of all the fun you can get from it.

   One refinement you might consider would be to put the minifigs onto 2x4 plates, and keep them there as they move around the battlefield. This gives you a consistent place to put damage markers (and mana/spirit-point markers, if you use those).

Yes, this might be an idea to try. However, it may becomes more difficult to move the minifig around. During my test, I found very convenient to just move the minifig one stud after the other, orienting it at the same time, just by counting 1, 2, 3, 4, 5...

   The only thing that really bugs me about the rules is that you seem to be using the term “hit points” backwards relative to every other game I’ve ever played. In normal usage, HP are points you start with, and then lose as you take damage. In your system, you start with zero HP and gain them as you take damage. I think I would frequently forget this, and get confused during play.

Yes, you’re right, most of the game give health point at the begining and then remove them during the game. It is still possible to do it in BOW with your Heroes. At the begining of the game you can add all the Marking Bricks on top of the HP on the Description Sheet of your Hero, then you remove them each time you take one point of Damage.

And for the Troopers, normally they only have one point of damage so the problem doesn’t really exist.

   But otherwise, it looks like a very sensible system. Thanks for contributing it and writing it up so nicely — I know that’s a lot of work!

Thank you. I will soon release the version 1.2 of the rules. Nothing changed but I rewrote some passage and add more pictures to make it easier to read.

Bye.


Subject: 
Star Wars Gaming
Newsgroups: 
lugnet.gaming
Date: 
Mon, 21 Sep 2009 04:17:19 GMT
Viewed: 
9967 times
  
Is anyone playing wargames with the LEGO Star Wars minifigs and vehicles?  I am
looking for stats for the different minifigs such as the StormTroopers, Han,
Luke, Rebel Troopers, etc.

I am aware of Brik Wars and the Brick Troop Score sites, but these are generic
and I would like to game with the LEGO Star Wars minifigs.

Thanks...
-- Don


Subject: 
Re: LEGO Board Games: Interview with Cephas Howard
Newsgroups: 
lugnet.gaming
Date: 
Tue, 4 Aug 2009 14:20:25 GMT
Viewed: 
11188 times
  
Abner wrote:
From Blog website: www.brettspiel.co.uk By Brett J. Gilbert

July 12, 2009

[LEGO Board Games: Interview with Cephas Howard]

Great stuff.

Cephas worked with Knizia on both Ramses Pyramid and Lunar Command specifically,
but Knizia also acted as a consultant on the project as a whole and continues to
work with LEGO on future games.

Lunar Command (the only game I've bought so far) really does feel
like it's been designed by someone with a good feeling for what works
in boardgames. Turns out it's not someone but sometwo. :-)

Maybe it's just me, but I found the game descriptions at shop.lego.com
a bit too vague. It's wasn't easy to figure out from that information
which game I'd like best, but I went with Lunar Command because I
rarely have more than one person to play against. So I figured I'd
write a little something about what the game is like, especially since
it doesn't have any reviews over at shop.lego.com yet. So here's my
description/review, including some suggestions for how the rules can
be clarified:

*Lunar Command*

Lunar Command is a strategy board game for two players. The goal of the game
is to build space stations that encircle the units on the map: astronauts
(microfigs) and robots (little cones). Players take turn to roll the dice and
choose one of the actions it offers. The most common action is to build a
segment of wall; these come in two shapes that must be alternated. The other
basic action is to build a coloured piece. These help players claim ownership
over the wall, particularly important when the players' walls meet. Any
closed loop becomes a space station, and the player with majority ownership
gains points from the encircled units. There are three types of coloured
pieces, including airlocks through which units can move during spacewalk, the
third action. Finally, there are UFOs which may be moved in order to block
movement and building in small areas of the map.

Some aspects of Lunar Command are vaguely reminiscent of The Settlers (the
board game), and there are probably other games even closer in concept. The
game is for two players only, so you don't have to suffer rules that barely
work with just two players. Instead, the rules make for a varied game with a
good balance between luck and skill, where a better player has an advantage
but never a guaranteed win. I have not played the game with anyone under the
age of 30, and I can't say much about whether the 7+ rating is reasonable,
but the rules are reasonably simple. I can imagine that a 7-year-old would
actually stand a chance against an older player, and if not it's easy enough
to e.g. modify the starting position. One minor complaint (which, to be fair,
I've had with most games I've ever played) is that the rules do not cover all
possible situations that may arise. I have made a little list of ambiguities
and proposed solutions (see below). I should also note that in my limited
experience (two games played so far), the 15–30 minutes stated on the box are
a bit too optimistic, and upwards of 45-60 minutes can be expected for a long
game unless both players are quick thinkers.

/Suggested rule clarifications/

The rules do not explicitly state that you can build long stretches of walls
(alternating 1x4 and 2x2) without coloured pieces, but it is implied by the
rules for building coloured pieces (which cannot be connected [only] through
uncoloured 2x2s).

What squares, if any, are blocked by the UFOs in the starting position? It
cannot be the pattern described in the rules, as the UFOs start between
studs. Suggestion: they do not block any squares, so you should remove
unmoved UFOs from the map if you need to build/move near them.

In the description of how to close a space station, "outer wall" should be
inner wall (as in: the minimum set of pieces that encircle the area).

When should a moved piece be considered to have entered a space station? It
must be when it moves into an airlock, not when it emerges on the other side,
as there is not room to park an astronaut (or even a robot) under the arch.

It is difficult to build an airlock on top of a robot or astronaut.
Suggestion: this is not allowed, not even when the airlock is the piece
closing a space station.

Can a unit move through an airlock when it is not part of a finished space
station, and then what about the problem of the unit stopping under the arch?
Suggestion: This is forbidden because "the airlock is not operational yet".

When points are divided because the players have the same number of coloured
pieces surrounding a space station, what happens when the robots and
astronauts cannot be divided equally? For example, what if there is only a
single astronaut? Or an astronaut and two robots? A few solutions are possible:
   1. divide the points and forget about keeping the right number
robots/astronauts in the score sections,
   2. divide points evenly as far as possible, having one player trade in a
robot from the score section in exchange for an astronaut if needed (odd
number of astronauts and less than two robots to be divided) and possible (at
least one robot already in a score section), but forfeit points if there is
no solution that allows score sections to be accurate,
   3. divide points evenly as far as possible but do not touch the score
sections (so with an odd number of astronauts and less than two robots to be
divided, an astronaut would be lost), or
   4. round the numbers of astronauts and robots down separately before
dividing.
Suggested solution: 3. (which in practice very rarely differs from 1. or 2.).

Can an astronaut/robot be moved into a space station with joint ownership,
and if so what happens? Suggestion: points are divided according to 3. above,
which would mean that any astronaut or robot moved into the airlock of a
jointly owned space station would be lost.

When a space station is closed but not all of its 2x2 walls are coloured,
what happens if the non-owner manages to colour some of the remaining 2x2s so
that the apparent ownership changes? Suggestion: ownership changes (to joint
when the numbers of coloured pieces are equal, then to the player with
majority). Astronauts or robots that have already been gained from the space
station have been moved to the score section and are completely unaffected –
only newly entered units are affected, and as always you can only move them
in through your own airlocks.

//Carl


Subject: 
Re: Pirate Wars??
Newsgroups: 
lugnet.gaming.brikwars, lugnet.pirates
Date: 
Tue, 23 Jun 2009 21:46:28 GMT
Viewed: 
19712 times
  
In lugnet.gaming.brikwars, Paul Sinasohn wrote:
   Can someone point me to a resource on Lego Pirate wargames? I vaguely remember that sort of thing happening at one convention or another...

Hi Paul,

The group you want is lugnet.pirates.

The root of all Pirate games is Evil Stevie’s Pirate Game. Find it at http://www.io.com/~sj/PirateGame.html.


I’ve run a couple rounds of Evil Stevie’s. It’s a lot of fun, here’s a write-up of one session: http://news.lugnet.com/pirates/?n=4485.

There are (at least) a couple other games around. “Wooden Ships and Plastic Men” is one of them. I looked at it, but didn’t try it.

Steve


Subject: 
Pirate Wars??
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Tue, 23 Jun 2009 21:18:14 GMT
Viewed: 
11903 times
  
Can someone point me to a resource on Lego Pirate wargames? I vaguely remember
that sort of thing happening at one convention or another...

Thanks,

Paul Sinasohn
BAYLUG
LUGNET #115


Subject: 
Re: BrikWars windows game - free download
Newsgroups: 
lugnet.general, lugnet.gaming
Date: 
Fri, 23 Jan 2009 13:03:41 GMT
Viewed: 
13585 times
  
I'm continuing to develop the game - latest release is 1.2.2.0 with a bunch
of improvements in the graphics, and support for adding your own models for
vehicles and the like.

Hope you enjoy the game - feel free to email me with any
comments/suggestions you have.

cheers
Steve

"Steve Cook" <steve.cook1[att]excite.com> wrote in message
news:KCy2y6.Fwo@lugnet.com...
I've written a free and open-source computer game for Windows, based on
Mike
Rayhawks excellent BrikWars wargame rules. It's a turn-based strategy
where
you create an army of minifigs and battle against the computer or other
players.

Download is available from Sourceforge:
https://sourceforge.net/projects/brikwars/ you can also look at the Wiki
there for documentation (user guide etc.), and download the source code if
you're interested.

I plan to keep working on the project over the next couple of months, so
check back from time to time for updates. I'm also looking for help with
development - particularly with the graphics & website. Drop me a line if
you are interested in helping out.

Happy new year to all
/Steve



Subject: 
BrikWars windows game - free download
Newsgroups: 
lugnet.gaming
Date: 
Sun, 4 Jan 2009 11:53:48 GMT
Viewed: 
10521 times
  
I've written a free and open-source computer game for Windows, based on Mike
Rayhawks excellent BrikWars wargame rules. It's a turn-based strategy where
you create an army of minifigs and battle against the computer or other
players.

Download is available from Sourceforge:
https://sourceforge.net/projects/brikwars/ you can also look at the Wiki
there for documentation (user guide etc.), and download the source code if
you're interested.

I plan to keep working on the project over the next couple of months, so
check back from time to time for updates. I'm also looking for help with
development - particularly with the graphics & website. Drop me a line if
you are interested in helping out.

Happy new year to all
/Steve


Subject: 
Anyone in SC doing some lego gaming?
Newsgroups: 
lugnet.gaming.brikwars
Date: 
Tue, 10 Jun 2008 00:11:44 GMT
Viewed: 
9717 times
  
I'm a recent mover to southern SC / Northern Ga and it seems the area is pretty
dry for gaming opportunities. Sadly, that means my lego collection has stayed
packed away in boxes in the garage. I'd love a reason to get out there and start
to unearth some of my old collections. Anyone know of a group (or individuals )
close enough to make it worthwhile?


Subject: 
Re: Updated web pages
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 19 May 2008 02:44:54 GMT
Viewed: 
9252 times
  
In lugnet.gaming.starship, Avery Christy wrote:
   As long as the links on the Starship web site still remain the same, then I can safely say that I have updated the web sites for my two sectors, the Granth and Cruan’atan sectors.

The front page for both now advertises my upcoming adventures. Here very soon I will have additional pages for both sites with info on those adventures. I will also have pages up for starships and past adventure fun.

Sadly, the first adventure of the Granth sector claimed several starships, not just mine but of another player. I had forgotten this until I was reviewing the adventure e-mails yesterday. I will have more info on this later. For now, I am just refreshing things and getting things prepped for some new fun.

-Avery

Hi Avery!

Sorry for the delayed reponse - sometimes I think my communication signals through the depths of space are being done in “real time”... i.e., it takes a long time!

Anyhoo, I am still here and my interest in Starship has not gone away. Though, as has become normal, real life continues to distract. This coming month or so promises to be particularly busy for me.

That said, I’m not a totally lost cause for this game, and would love to see it regain life. If there is a particular link you need me to add to or revise on the Starship website, let me know.

Richard also said he is willing to continue to maintain the Ship Registry portion of the site, if you need any changes there.

Cheers!
-Hendo


Subject: 
Updated web pages
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 28 Apr 2008 20:51:59 GMT
Viewed: 
8638 times
  
As long as the links on the Starship web site still remain the same, then I can
safely say that I have updated the web sites for my two sectors, the Granth and
Cruan'atan sectors.

The front page for both now advertises my upcoming adventures. Here very soon I
will have additional pages for both sites with info on those adventures. I will
also have pages up for starships and past adventure fun.

Sadly, the first adventure of the Granth sector claimed several starships, not
just mine but of another player. I had forgotten this until I was reviewing the
adventure e-mails yesterday. I will have more info on this later. For now, I am
just refreshing things and getting things prepped for some new fun.

-Avery


Subject: 
Creating interest in Starship
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 7 Apr 2008 23:32:56 GMT
Viewed: 
9012 times
  
Okay, so here I am cooking up not one, but two new adventures for the Cruan'atan
sector, with a third in the cooker for Granth sector.

I have just finished, yes finished, a very nice starship at 67 studs that will
feature big in my gaming future. AND, I am finally nearing completion on a
second vessel that measures 85 studs in length and 62 studs in width -- its a
monster even though its not in the S.H.I.P. club, and it too will feature big in
my gaming future.

So, I need some people ready to adventure in my sectors, and I need some other
people's sectors to go have fun in.

Right now we seem to have three people reading this forum, one of which is
myself.

We need to figure out how we can bring in some fresh blood, and maybe bring back
some of the old school.

I think I read something a while back about cleaning up links and such on the
web site. I agree with this because I am the biggest offender of this crime.
Me and my changing things have created some weird links on the Starship site,
please do not go looking for them, as I am embarrassed about some of it. (Ideas
that never came to fruition.)

I think we need to advertise!!!

Here soon, once I have pictures of my new vessels, I will be using these uber
cool creations to draw attention to not only myself, but also to the Starship
experience. It is my hope that this will reinvigorate the Starship thang.

But, most of the ALE community only know me as some whack job clone parts user.
I do not have much clout. Richard and John have been around longer and even have
respectable nicknames. If we can all advertise or pool our ideas, I don't know,
we might get this thing off the ground again.

What do you think?

-Avery


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Tue, 29 Jan 2008 00:27:56 GMT
Viewed: 
9712 times
  
In lugnet.gaming.starship, Avery Christy wrote:
   John Maxwell, I did a search for the Sector 62 you mentioned. What is that, exactly? As for Starship, I hope to get back into the swing of things assuming that an active community can be revived.

Good to see you Hendo and Richard!


And hello to you too Avery!

Sector 62 was the precursor to the precursor of Starship. Though the adventure ended, the site still exists at... http://www.ozbricks.com/sector62/

More info on predecessor ideas to Starship can be found here... http://www.valyance.com/starship/background.htm

-Hendo


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Mon, 28 Jan 2008 18:20:12 GMT
Viewed: 
9393 times
  
In lugnet.gaming.starship, John Maxwell wrote:
  
I am exploring the possibility of starting a new Lego-based RPG based on
   Sector 62 and Starship. I encourage anyone who has an interest in joining me
in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

John

After having explored the deeper reaches of the galaxy where communications are blocked by dark matter... Oh let’s cut to the chase.

I have not been active in quite some time with the hobby, but the brick calls out to me. I tried to cleanup/refresh my Starship sites a while ago which made them non-active. If Starship goes through a ‘reboot’, I would not mind house cleaning being done to my sectors and ships -- NOT because I will not be participating, but because I got so lost with work, uh exploring other dimensions, that I cannot remember where I was or what I was doing with Starship. Sorta of a fresh start.

That being said, I have projects once again in the works for building space vessels made out of ABS brick. I would like to see Starship active once again, I will make time for it, seriously, to some capacity.

John Maxwell, I did a search for the Sector 62 you mentioned. What is that, exactly? As for Starship, I hope to get back into the swing of things assuming that an active community can be revived.

Good to see you Hendo and Richard!

-Avery


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 21:14:32 GMT
Viewed: 
9072 times
  
In lugnet.gaming.starship, John P. Henderson wrote:
Also, both my front pages to the game and Richard Parsons' ship registry are
still active websites.  I spoke by email to Richard just over a year ago and
he said he was more than willing to keep his part of the site up - though I
don't know what level of commitment he can give to updating, changing, or
maintaining it.

Still about.  Happy to keep the data up to date.  Old email address still works.
I'd be happy to join in as a player, probably not as a sector mod.

Might need a new ship though.  Something with a couple of dropships and
fighters, and a contingent of marines, maybe in keeping with the Mars Mission
stuff - ha! and a surface rover.

HES Alator has a nice ring to it.  27 ship's crew + 15 flight crew + 24
troopers, veterans of the suppression of the odd green lozenge creatures on
Mars.  3 space capable dropships (2 pilots, 2 crew, max 8 troopers), 3 single
man space capable fighters, and a rover (2 pilots, mission crew space for 8 and
consumables for 2 weeks).

Might need a gunship to support the slicks...

Richard
Still baldly going...


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 19:12:09 GMT
Viewed: 
9108 times
  
In lugnet.gaming.starship, John Maxwell wrote:
   Very well. I think five days is adequate time to wait for replies before replying to my own post.

Evidently, this group isn’t currently active. With that in mind, I’d like to post a notification here, to all interested parties, advising that I am exploring the possibility of starting a new Lego-based RPG based on Sector 62 and Starship. I encourage anyone who has an interest in joining me in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

Hi John!

I wish I could say otherwise, but no this group has not been very active over the past two years. Everyone involved (myself included) were slowly pulled away for “real life” during the year or two before that. I myself have been experiencing a “Dim Age” with the hobby, and though I would love to be involved, I cannot yet promise the level of reliability I offered when Starhip was new.

That said, I do know a few Starshippers still lurk out there, and I have been saving email addresses of one or two other players that have expressed interest in joining if anything starts up again.

Also, both my front pages to the game and Richard Parsons’ ship registry are still active websites. I spoke by email to Richard just over a year ago and he said he was more than willing to keep his part of the site up - though I don’t know what level of commitment he can give to updating, changing, or maintaining it.

Currently, his site includes all the ships that were in the game two or three years ago. If the game does go for a “reboot”, I wonder if that database should be wiped and restarted, or if it should stay as-is and just be added to for new players. (I like the latter idea, as it would give the impression that the galaxy is well populated.)

Also, the Sector Registry and map (maintained on my site), most likely would need updating, as only sectors with active members running as SM’s should be open to travel.

-Hendo

(Stick a “j” in front of my email address shown on Lugnet to contact me directly.)


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Sun, 27 Jan 2008 15:29:12 GMT
Viewed: 
8938 times
  
Very well. I think five days is adequate time to wait for replies before replying to my own post.

Evidently, this group isn’t currently active. With that in mind, I’d like to post a notification here, to all interested parties, advising that I am exploring the possibility of starting a new Lego-based RPG based on Sector 62 and Starship. I encourage anyone who has an interest in joining me in this endeavor to contact me, either here (I would prefer here, as this is readily available and visible to the entire Lugnet community) or at the forums currently being established for my faction, at www.crayven.net/darkage.

John


Subject: 
Re: Intro Sector Idea
Newsgroups: 
lugnet.gaming.starship
Date: 
Tue, 22 Jan 2008 04:59:40 GMT
Viewed: 
8581 times
  
:::walks into the dusty, darkened thread, coughing several times as stale air fills his lungs:::

Hi folks! Question from a very, very interested newbod - is this group still active? I think it’s a fascinating, well-thought-out concept that caters very nicely to a niche market. I recently discovered the ancient Sector 62 site, and would love to participate in something like that. Anyone still lurking here that might be interested in picking the concept back up? I’ve got my own roleplaying site - www.crayven.net - and am definitely willing to host a dedicated site and forums for it.

John


Subject: 
Re: space battle tactical game?
Newsgroups: 
lugnet.gaming
Date: 
Tue, 15 Jan 2008 00:44:47 GMT
Viewed: 
9154 times
  
In lugnet.gaming, Joe Strout wrote:
   My son is finally old enough to get into LEGO wargaming, so I asked him today whether he was interested in giant robots, knights & dragons, spacemen... and he says he’s most interested in space ships. We talked about it a bit, and agreed that we could probably build a decent fleet (or two) of micro-sized spaceships.

Are there any relatively simple tactical games already designed for LEGO spaceships?

Thanks, - Joe

Wizards of the Coast had a collectible card game called Rocketmen, similar to their Pirates of the Spanish Main. I haven’t tried it, but you can download the rules and give it a shot.

Marc Nelson Jr.


Subject: 
Re: space battle tactical game?
Newsgroups: 
lugnet.gaming
Date: 
Mon, 14 Jan 2008 19:58:48 GMT
Viewed: 
8753 times
  
In lugnet.gaming, Joe Strout wrote:
My son is finally old enough to get into LEGO wargaming, so I asked him today
whether he was interested in giant robots, knights & dragons, spacemen... and he
says he's most interested in space ships.  We talked about it a bit, and agreed
that we could probably build a decent fleet (or two) of micro-sized spaceships.

Are there any relatively simple tactical games already designed for LEGO
spaceships?

Thanks,
- Joe

Hi,

I am designing a table top game for space battles right now, the working title
is Brickfleet. You can design ships and make battles with it. And I am looking
for people to test play it, and improve the game. Are you interested, at least I
can send you the draft it should be playable already.

Cheers Arend



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