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 CAD / Development / Macintosh / *1056 (-20)
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) One drawback with VBOs is that - unlike displaylists - you can't stick arbitrary GL calls in them. I'm using lists because I need to be able to put matrix operations in them as well as geometry. (...) Change the cull-face orientation ;-) (...) (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Allen Smith wrote: <snip> (...) Thanks for the insight Allen, I'm also not a 3D guru, but I like to fool around with it as much as anyone interested in 3d programming. Your method is roughly the same as what LD4DStdudio does, (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) And another thing... The BFC technique actually has an advantage over conditional lines because it works on the entire scene after it's been assembled. Whereas the conditional lines at the edges of the primitives are created in advance, and (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) (URL) technique and the conditional lines both target the same edges lines where the front facing polygons meet the back facing polygons, so the results should be quite similar. (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) You can ignore the conditional lines and achieve the same effect with display lists using the stencil buffer techniques presented here: (URL) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Heh, you hit that problem too? I've played around writing an OpenGL LDraw renderer based exclusively on display lists, but I can't for the life of me figure out how to handle conditional lines in this setup. Has anyone else solved this (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) Hi Kevin, Sorry I replied to the wrong message, that's what you get if you read the group in a newsgroup client and post at the site. Still hoping Allan could share some insight on the (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Just to be clear, Allan recoded and achieved this fantastic performance improvement. Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) <snip> (...) Hi, Keving Just from a technical interest, how did you achieve that boost? I'm in the midst of writing a new LDraw renderer myself, so I'm very interested in any possible (...) (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) ...snip.... (...) Allan, Congratulations on such a great improvement! Keep up the good work. Kevin (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Bricksmith 2.4: Faster. Much Faster.
 
(2 URLs) Bricksmith 2.4> adds the following features: Drawing speed improvements of up to 1200% 64-bit native on Mac OS X 10.6 Viewports fill their entire frame Supports displaying the newly-standardized direct RGB color syntax Supports displaying (...) (14 years ago, 14-Jun-10, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  Bricksmith 2.3.1
 
(2 URLs) Bricksmith 2.3.1> fixes the following bugs: Empty steps no longer prevent files from being opened Split and Close tooltips appear Split and Close buttons always work Bricksmith requires Mac OS X 10.5 or later, and may be download it at (...) (14 years ago, 15-Dec-09, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) ! 
 
  Re: txt2dat 0.2.3 released
 
(...) Voila! Mac universal binary now available at the above link for download! ROSCO (14 years ago, 6-Dec-09, to lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  Re: LPub 4 Callouts (and other questions)
 
(...) I'm on my way, thanks! Kevin (14 years ago, 5-Dec-09, to lugnet.cad, lugnet.cad.dev.mac)
 
  Re: LPub 4 Callouts (and other questions)
 
(...) Well, I'm interested in helping to maintain current builds for the Macintosh. We're still at 4.0.0.1. If you update the SourceForge page with the current code, I will work on that - and then my interest might be rekindled enough to delve (...) (14 years ago, 3-Dec-09, to lugnet.cad, lugnet.cad.dev.mac)
 
  Re: *** LSynth 3.1 Released ***
 
(...) FYI, I have taken the liberty of compiling a Mac OS X version of LSynth 3.1, which I have made available along with the lsynth.mpd file and constraint parts: (URL) have not tested it much but it seems to work fine with the few examples I have (...) (14 years ago, 21-Nov-09, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
 
  Re: Bricksmith 2.3
 
(...) (snip) (...) Cool! I haven't become a power user of Bricksmith just yet, but have adopted this and LPub to create some of the instructions that are in BrickJournal. Many thanks from me and the readership of the magazine for your and Kevin's (...) (15 years ago, 2-Nov-09, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.3
 
(...) Hi, Allen! Great update. The configurable viewports are a pleasant surprise. I appreciate the change in behavior when selecting a part in step display - I didn't realize it was a bug, but the view reset would be a hassle sometimes. Thanks for (...) (15 years ago, 1-Nov-09, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.3
 
(...) This is awesome. Thanks for listening to fans and continuing to make a great tool even better. -Orion (15 years ago, 29-Oct-09, to lugnet.cad.dev.mac, FTX)


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