Subject:
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Re: 'Dog Bone'
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Newsgroups:
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lugnet.trains
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Date:
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Mon, 26 Feb 2001 18:40:20 GMT
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Viewed:
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2104 times
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In lugnet.trains, Larry Pieniazek writes:
> In lugnet.trains, John Gerlach writes:
> > In lugnet.trains, Eric Kingsley writes:
> > > I think it would be nice if we could run trains on a layout in a "Dog Bone"
> > > configuration (I.E. 2 reversing loops connected by a length of staight track)
> > > with some sort of RCX style control to work the switches and power going
> > > through the loops.
> > >
> > > This would allow us to do a very long and narrow layout as opposed to the more
> > > traditional square/rectangle with a loop of track.
> > >
> > > I realize its a bit of a pipe dream but I do like to dream...
> > >
> > > Eric Kingsley
> > I'm working on that very thing for the new GMLTC layout. I've got it pieced
> > together (no pun intended!) in my head, it's just a matter of programming
> > the RCX and give it a whirl. If I'm thinking of everything correctly, it's
> > a simpler solution than you might think!
> >
> > I'll try to put together a prototype this week.
>
> Most MR dogbones are doubletracked on the middle part. This avoids needing
> to solve the reverser loop problem (if you omit crossovers) and gives much
> more operating flexibility since you can have arbitrary numbers of trains
> operating (within limits of blocks, control, etc...) instead of just one or two.
>
> My christmas tree layout is always a dogbone, and I recommend them highly.
All three operational loops that we had at Supertrain were dogbones, and
worked well for crowd-pleasing. The only real hitch was that we couldn't
run many long trains becuase they'd keep dropping cars or slowing/stopping
on the end loops because of friction around the loop. The longest train we
could consistently run was about 12-15 cars of 6-wide passenger stuff
(mostly JamesP & Zonker's VIA trains), and even that would occasionally lose
the last few cars going around the end of the dogbone.
$0.02
James
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Message has 2 Replies: | | Re: 'Dog Bone'
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| (...) Yet another good reason why it would be nice to have a wider radius track section... For now though if you have room you might want to consider extending the loop part of the dogbone. Of course if you extend it to much it really isn't a (...) (24 years ago, 26-Feb-01, to lugnet.trains)
| | | Re: 'Dog Bone' - definition
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| (...) Having spent a great deal of time on the Supertrain layout, this is something I'm very interested in. A couple of 100' long straight segments with a town and one end and an industrial area at the other was what comprised our "main loop". I've (...) (24 years ago, 6-Mar-01, to lugnet.trains)
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Message is in Reply To:
| | Re: 'Dog Bone'
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| (...) Most MR dogbones are doubletracked on the middle part. This avoids needing to solve the reverser loop problem (if you omit crossovers) and gives much more operating flexibility since you can have arbitrary numbers of trains operating (within (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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