Subject:
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Re: 'Dog Bone' - definition
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Newsgroups:
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lugnet.trains
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Date:
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Tue, 13 Mar 2001 21:05:52 GMT
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Viewed:
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2672 times
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In lugnet.trains, Frank Filz writes:
> Larry Pieniazek wrote:
> Of course I don't really mind the thought of HOG uncoupling. It just
> means that you have to make all the track reasonably accessible, but
> heck, real railroads pretty much rely on manual uncoupling... A LEGO
> layout will also be a lot more friendly to being reached into to
> uncouple cars. The big problem is getting enough space to have an
> interesting switching layout. I'd love to see a LEGO layout which could
> comfortably keep three operators busy.
I was thinking about this a few days ago (the whole auto vs HOG thing), so I
wandered over to where I could sit in my car & watch some of the on-site
rail ops at work for lunch.(1) Coupling/uncoupling - manual.
Loading/unloading - all connections manual. Switching - manual. Car
placement (on scales, or into a car wash or whatever) - eyeballed.
Typically, 3 or more crew (visible) involved in every operation,
communicating over radio, and doing everything by hand.
After seeing that, I'm much less worried about automating a layout (for home
or shows)... Doing it by hand is prototypical.(2)
James
1: But don't worry, I'm not into trains. Honest. I'm still a hard-core
castle guy. Just don't ask me what I've been spending my LEGO budget on
lately....
2: Even if the hand is question is way out of scale. <grin>
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Message is in Reply To:
| | Re: 'Dog Bone' - definition
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| (...) Absolutely. My aborted HO layout had an oval of track with a switchback line climbing a mountain (it was developed for a 5'x9.5' space in my apartment, so a dogbone type design just wasn't going to work, but I worked out a pretty nice scheme (...) (24 years ago, 12-Mar-01, to lugnet.trains)
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