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Subject: 
Re: 'Dog Bone' - definition
Newsgroups: 
lugnet.trains
Date: 
Tue, 13 Mar 2001 21:05:52 GMT
Viewed: 
2672 times
  
In lugnet.trains, Frank Filz writes:
Larry Pieniazek wrote:
Of course I don't really mind the thought of HOG uncoupling. It just
means that you have to make all the track reasonably accessible, but
heck, real railroads pretty much rely on manual uncoupling...  A LEGO
layout will also be a lot more friendly to being reached into to
uncouple cars. The big problem is getting enough space to have an
interesting switching layout. I'd love to see a LEGO layout which could
comfortably keep three operators busy.

I was thinking about this a few days ago (the whole auto vs HOG thing), so I
wandered over to where I could sit in my car & watch some of the on-site
rail ops at work for lunch.(1)  Coupling/uncoupling - manual.
Loading/unloading - all connections manual.  Switching - manual.  Car
placement (on scales, or into a car wash or whatever) - eyeballed.
Typically, 3 or more crew (visible) involved in every operation,
communicating over radio, and doing everything by hand.

After seeing that, I'm much less worried about automating a layout (for home
or shows)... Doing it by hand is prototypical.(2)

James

1: But don't worry, I'm not into trains.  Honest.  I'm still a hard-core
castle guy.  Just don't ask me what I've been spending my LEGO budget on
lately....

2: Even if the hand is question is way out of scale.  <grin>



Message is in Reply To:
  Re: 'Dog Bone' - definition
 
(...) Absolutely. My aborted HO layout had an oval of track with a switchback line climbing a mountain (it was developed for a 5'x9.5' space in my apartment, so a dogbone type design just wasn't going to work, but I worked out a pretty nice scheme (...) (24 years ago, 12-Mar-01, to lugnet.trains)

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