Subject:
|
Re: 'Dog Bone'
|
Newsgroups:
|
lugnet.trains
|
Date:
|
Mon, 26 Feb 2001 18:24:43 GMT
|
Viewed:
|
1839 times
|
| |
![Post a public reply to this message](/news/icon-reply.gif) | |
In lugnet.trains, John Gerlach writes:
> In lugnet.trains, Eric Kingsley writes:
> > I think it would be nice if we could run trains on a layout in a "Dog Bone"
> > configuration (I.E. 2 reversing loops connected by a length of staight track)
> > with some sort of RCX style control to work the switches and power going
> > through the loops.
> >
> > This would allow us to do a very long and narrow layout as opposed to the more
> > traditional square/rectangle with a loop of track.
> >
> > I realize its a bit of a pipe dream but I do like to dream...
> >
> > Eric Kingsley
> I'm working on that very thing for the new GMLTC layout. I've got it pieced
> together (no pun intended!) in my head, it's just a matter of programming
> the RCX and give it a whirl. If I'm thinking of everything correctly, it's
> a simpler solution than you might think!
>
> I'll try to put together a prototype this week.
Most MR dogbones are doubletracked on the middle part. This avoids needing
to solve the reverser loop problem (if you omit crossovers) and gives much
more operating flexibility since you can have arbitrary numbers of trains
operating (within limits of blocks, control, etc...) instead of just one or two.
My christmas tree layout is always a dogbone, and I recommend them highly.
++Lar
|
|
Message has 3 Replies: ![](/news/x.gif) | | Re: 'Dog Bone'
|
| (...) All three operational loops that we had at Supertrain were dogbones, and worked well for crowd-pleasing. The only real hitch was that we couldn't run many long trains becuase they'd keep dropping cars or slowing/stopping on the end loops (...) (23 years ago, 26-Feb-01, to lugnet.trains)
| ![](/news/x.gif) | | Re: 'Dog Bone'
|
| (...) The thing for me is that I am more into the Single Track "Short Line" type of layout which is why I would like the reversing loops at either end. There are many good uses for the double track dogbones though and they are definitely easier to (...) (23 years ago, 26-Feb-01, to lugnet.trains)
| ![](/news/x.gif) | | Re: 'Dog Bone'
|
| Larry Pieniazek wrote in message ... (...) two. Yep, our VLC show layout last Nov was a dogbone with the doubletracked narrow section going over a causeway and bridge. We mostlty had 2 trains chasing each other around, with a few more in sidings (...) (23 years ago, 27-Feb-01, to lugnet.trains)
|
Message is in Reply To:
![](/news/x.gif) | | Re: 'Dog Bone'
|
| (...) I'm working on that very thing for the new GMLTC layout. I've got it pieced together (no pun intended!) in my head, it's just a matter of programming the RCX and give it a whirl. If I'm thinking of everything correctly, it's a simpler solution (...) (23 years ago, 26-Feb-01, to lugnet.trains)
|
34 Messages in This Thread: ![Track to return engine? In English? -Sonnich Jensen (25-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: Track to return engine? In English? -James Powell (25-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: Track to return engine? In English? -Frank Filz (25-Feb-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Track to return engine? In English? -Sonnich Jensen (26-Feb-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Track to return engine? In English? -Harvey Henkelman (26-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: Track to return engine? In English? -Josh Baakko (26-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: Track to return engine? In English? -Larry Pieniazek (26-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: Track to return engine? In English? -Eric Kingsley (26-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: 'Dog Bone' -John Gerlach (26-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![You are here](/news/here.gif) ![](/news/246.gif) ![Re: 'Dog Bone' -James Brown (26-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: 'Dog Bone' -Eric Kingsley (26-Feb-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: 'Dog Bone' - definition -Steve Chapple (6-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: 'Dog Bone' - definition -Sonnich Jensen (6-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: 'Dog Bone' - definition -Jonathan Reynolds (10-Mar-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: 'Dog Bone' - definition -Larry Pieniazek (11-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: 'Dog Bone' - definition -Frank Filz (11-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: 'Dog Bone' - definition -Larry Pieniazek (11-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Track Designer (was: 'Dog Bone' - definition) -Manfred Moolhuysen (11-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: Track Designer (was: 'Dog Bone' - definition) -Larry Pieniazek (13-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: Track Designer (was: 'Dog Bone' - definition) -Ross Crawford (15-Mar-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: 'Dog Bone' - definition -Frank Filz (12-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/246.gif) ![Re: 'Dog Bone' - definition -Steve Chapple (13-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: 'Dog Bone' - definition -Frank Filz (13-Mar-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: 'Dog Bone' - definition -James Brown (13-Mar-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: 'Dog Bone' - definition -Steve Chapple (13-Mar-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: 'Dog Bone' - definition -Larry Pieniazek (13-Mar-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/268.gif) ![Re: 'Dog Bone' -Eric Kingsley (26-Feb-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: 'Dog Bone' -Kevin Wilson (27-Feb-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: 'Dog Bone' (improved reversing loop) -Manfred Moolhuysen (26-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: 'Dog Bone' (improved reversing loop) -Cary Clark (7-Mar-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Track to return engine? In English? -Ross Crawford (27-Feb-01 to lugnet.trains)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Track to return engine? In English? -Jeff Christner (27-Feb-01 to lugnet.trains)](/news/x.gif) ![](/news/46.gif) ![Re: Track to return engine? In English? -Sonnich Jensen (26-Feb-01 to lugnet.trains)](/news/x.gif)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|