| | Re: Track to return engine? In English?
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(...) In addition to a name for a switch, a wye is also a triangular arrangment of trackage that allows a train or locomotive to reverse the way that it faces. Similar to a "3 point turn" with a car, you proceed down one branch, reverse to cross (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: Track to return engine? In English?
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(...) This brings up one of the things on my wish list for somewhere in the distant future... I think it would be nice if we could run trains on a layout in a "Dog Bone" configuration (I.E. 2 reversing loops connected by a length of staight track) (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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(...) I'm working on that very thing for the new GMLTC layout. I've got it pieced together (no pun intended!) in my head, it's just a matter of programming the RCX and give it a whirl. If I'm thinking of everything correctly, it's a simpler solution (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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(...) Most MR dogbones are doubletracked on the middle part. This avoids needing to solve the reverser loop problem (if you omit crossovers) and gives much more operating flexibility since you can have arbitrary numbers of trains operating (within (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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(...) All three operational loops that we had at Supertrain were dogbones, and worked well for crowd-pleasing. The only real hitch was that we couldn't run many long trains becuase they'd keep dropping cars or slowing/stopping on the end loops (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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(...) The thing for me is that I am more into the Single Track "Short Line" type of layout which is why I would like the reversing loops at either end. There are many good uses for the double track dogbones though and they are definitely easier to (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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(...) Yet another good reason why it would be nice to have a wider radius track section... For now though if you have room you might want to consider extending the loop part of the dogbone. Of course if you extend it to much it really isn't a (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone' (improved reversing loop)
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(...) [snip] (...) After I had build my first reversing loop, I discovered it was possible to operate such a loop without te need for setting the switch. Ofcourse this requires that you always run through the loop in the same direction, but you (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: Track to return engine? In English?
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Like mine.... www.geocities.com/so...tropas.htm Or in the real world: (URL) down) Sonnich Jeff Christner <regult@aol.com> wrote in message news:3a9af388.652789...net.com... (...) of (...) faces. (...) reverse (...) you (...) end (...) the (...) (24 years ago, 26-Feb-01, to lugnet.trains)
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| | Re: Track to return engine? In English?
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(...) None of the three wyes in this area use wye switches. (...) Some freight cars must also be turned before spotting them at their respective industries. Boxcars are sometimes marked "unload this side only" while some covered hoppers only have (...) (24 years ago, 27-Feb-01, to lugnet.trains)
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| | Re: Track to return engine? In English?
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I was thinking of using 12v track for this kind of thing - running both rails as 0v, and both centre lines moving betweeen +9v..-9v. Dunno if it's worth trying to get hold of all that 12v track, though. Wouldn't need RCX control, but you would need (...) (24 years ago, 27-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone'
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Larry Pieniazek wrote in message ... (...) two. Yep, our VLC show layout last Nov was a dogbone with the doubletracked narrow section going over a causeway and bridge. We mostlty had 2 trains chasing each other around, with a few more in sidings (...) (24 years ago, 27-Feb-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) Having spent a great deal of time on the Supertrain layout, this is something I'm very interested in. A couple of 100' long straight segments with a town and one end and an industrial area at the other was what comprised our "main loop". I've (...) (24 years ago, 6-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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SRC <LEGOArches@yahoo.com> wrote in message news:G9sIqE.35@lugnet.com... (...) Good question. Still I think that the first one is usually used for trams, the second not used much at all, and the third one being a track with a run-around (as they (...) (24 years ago, 6-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' (improved reversing loop)
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I think this is an excellent idea and will add it to the LUGNET trains FAQ I'm working on. If you see posts you think are excellent ideas, feel free to cross-post them to .faq. Thanks Cary "Manfred Moolhuysen" <moom@nospamchello.nl> wrote in message (...) (24 years ago, 7-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) There is no rule to say that a dog bone style layout should be in the shape of a dog-bone! A far more common MR arrangement is to run the centre double track section around a room or double back over itself at a higher level. You get more (...) (24 years ago, 10-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) The definition of a "dogbone" is an oval that has been pinched in the middle so that the two sides of it are close enough together that they look like double track... then stretched to quite a bit longer. That's the key idea... it could have (...) (24 years ago, 11-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) Assuming there's another end, I would say that Dog1 is a valid end of a folded dogbone. If you unfold the loop, it's just a dogbone where the double track comes out of the center of the loop instead of at one edge. Of course like Larry says, (...) (24 years ago, 11-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) Yes, I agree. Realised it after i posted but got sucked into something else. (...) And what makes an interesting/convenient arrangment for a show may well be very different from what makes an interesting arrangement for a home layout. At a (...) (24 years ago, 11-Mar-01, to lugnet.trains)
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| | Track Designer (was: 'Dog Bone' - definition)
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For the benefit of the "What might be a good track layout" discussion and for sharing track ideas amongst eachother, I reccomend the use of the "Train Depot Track Designer", a great Windows program by Matthew Bates for drawing Lego track layouts on (...) (24 years ago, 11-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) Absolutely. My aborted HO layout had an oval of track with a switchback line climbing a mountain (it was developed for a 5'x9.5' space in my apartment, so a dogbone type design just wasn't going to work, but I worked out a pretty nice scheme (...) (24 years ago, 12-Mar-01, to lugnet.trains)
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| | Re: Track Designer (was: 'Dog Bone' - definition)
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(...) This program is invaluable. Saves a lot of wear and tear on the knees when setting up fun layouts for the kids, saves a lot of redface at shows when things don't line up right. Highly recommended. (2) Note that SRC's pics he posted asking (...) (24 years ago, 13-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) Stop with the good ideas - I already spend too much time tinkering. 8-) (...) HOG - Hand's On Grabbing??? (...) You mean like something like this? (Supertrain2001 layout) :-) (URL) (24 years ago, 13-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) Ah - OK Then would this be a single or double dog-bone? (URL) (24 years ago, 13-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) Hey, I just want some one else to go through the work of trying it out... (...) Hand of God. (24 years ago, 13-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) A double dogbone would be if the whole dogbone was double track, I think. That means including the end loops... one nested inside the other ++Lar (24 years ago, 13-Mar-01, to lugnet.trains)
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| | Re: 'Dog Bone' - definition
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(...) I was thinking about this a few days ago (the whole auto vs HOG thing), so I wandered over to where I could sit in my car & watch some of the on-site rail ops at work for lunch.(1) Coupling/uncoupling - manual. Loading/unloading - all (...) (24 years ago, 13-Mar-01, to lugnet.trains)
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| | Re: Track Designer (was: 'Dog Bone' - definition)
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(...) So is there any active development? I for one would like to see a Linux version, and would be able to provide some help in porting it. Is that a possibility? ROSCO (24 years ago, 15-Mar-01, to lugnet.trains)
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