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Subject: 
Re: BFD Engine 1 Gets Super-Sized
Newsgroups: 
lugnet.town
Date: 
Sat, 12 Jul 2003 01:14:40 GMT
Viewed: 
2456 times
  
In lugnet.town, Will Hess wrote:
> In lugnet.town, Allan Bedford wrote:
> > There are three things I really like about this model:
> 
> Thanks for the kind words Allan.  I'll address your comments and questions
> below.
> 
> > 1)  The overall design is very clean and well thought-out.
> 
> It should be :-)  I've been tinkering with it for the better part of a year!

And the effort shows.  But goodness gravey man... a whole year?  Time for a
coffee break.  ;)

> > 2)  The deck gun!  I love the styling of this.  I'm planning on using the chrome
> > version of the light saber hilt as air horns on some of my future engines.  But
> > I had never thought of it as part of the deck gun.
> 
> As soon as I saw this part I thought that it would make a good nozzle for the
> end of a hose or monitor.  I tried to incorporate it into some of my four-wide
> designs but it never looked right.  You might say that that lone part is
> responsible for my move to six-wide apparatus.

I had the same sort of 'inspired' moment with the 1x4 arch brick.  I realized
they were almost exactly right for the small wheels on the 2x2 plates and I knew
I wanted to do more than just one truck.  My plan is to do a whole series of
4-wide apparatus.  I have three done so far (instructions for all, renders for a
one) but have plans for several more.

I like 4-wide since it reminds me of the old pre-minifig style vehicles of my
childhood sets.  But with some of the new parts available today, you can add a
lot more detail and yet still stay at a very small scale.

I do want to try my hand at 6 wide someday.  For now, I'm happy working smaller
though.

> > 3)  The beautiful renders of the model.  For those of us who are attempting (but
> > failing) to produce exactly that type of render, I'm wondering if you'd consider
> > sharing the lighting (and other settings) technique that you used to get those
> > pictures.  I keep trying to produce that nice 'catalog' style picture, with no
> > floor, no background, but shadows on the engine itself and I just can't seem to
> > get it to come out as clean as yours.  Care to help us understand the process
> > better?
> 
> I borrowed the lighting code from Bram Lambrecht.  It can be found in the middle
> of this post: http://news.lugnet.com/cad/ray/?n=98

That may be the sort of thing I was looking for.  I'll give it a try, thanks!  I
was sent some lighting tips by another builder but haven't been able to recreate
the results I want.  :(

> The camera setting is one I either developed or borrowed (can't remember which)
> three or four years ago.  I paste it into the POV file and use the translate and
> rotate command to adjust the position of the model, as I understand those MUCH
> better than I understand camera positioning.

I'm confused.  You adjust the camera positioning?  Or the light positioning? :)

I find both baffling.  Just when I think I understand it, I try a setup and it
turns out to be an ugly mess.

Best regards,
Allan B.



Message has 1 Reply:
  Re: BFD Engine 1 Gets Super-Sized
 
(...) Seeing a single part that inspires an entire model is one of the joys of Lego IMHO. (...) That's how I got started :-) (...) Trust me, that code is easy to use...just replace the three lights in your POV file with it and render. (...) Neither. (...) (23 years ago, 12-Jul-03, to lugnet.town)

Message is in Reply To:
  Re: BFD Engine 1 Gets Super-Sized
 
(...) Thanks for the kind words Allan. I'll address your comments and questions below. (...) It should be :-) I've been tinkering with it for the better part of a year! (...) As soon as I saw this part I thought that it would make a good nozzle for (...) (23 years ago, 11-Jul-03, to lugnet.town)

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