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Subject: 
Re: How to get non-circular movements?
Newsgroups: 
lugnet.technic
Date: 
Mon, 23 Aug 2004 22:11:58 GMT
Viewed: 
6196 times
  
In lugnet.technic, Joe Strout wrote:
> Short question: how can I combine technic gears, arms, cams, etc. to make a
> motor-driven part that does not move in either a straight line, a circle, or an
> arc (i.e. part of a circle)?
> 
> Long question: I'm trying to figure out how to drive an arm so that the tip
> traces out an oval or elliptical path.  But using only standard technic parts,
> I'm stumped.  Gears and wheels obviously move in perfect circles, as do anything
> attached to a cam at a fixed point.  An arm attached to a gear and a pivot point
> sweeps out a circular arc.  And a piston attached to either of those moves in a
> straight line, back and forth.
> 
> And that's it, that's all I could come up with.  In custom machines, other paths
> are often created by attachment to non-circular cams, such that the radius of
> the attachment point to the rotation point varies as it turns.  But I don't see
> any way to do that with standard lego parts.
> 
> Any ideas?  Or is this just a limitation we live with?
> 
> Thanks,
> - Joe

In a stange tie in, I remember seeing a elliptical lathe on an episode of the
New Yankee Workshop (a PBS woodworking show).  A quick google search turned (no
pun intended) up  the following:
http://www.elliptical-turning-association.co.uk/html/ellipsograph.htm

-Orion



Message has 1 Reply:
  Re: How to get non-circular movements?
 
(...) as used in the legs of the [LEGOSet 9754] I have reproduced a basic version: (URL) ROSCO (22 years ago, 24-Aug-04, to lugnet.technic, FTX)

Message is in Reply To:
  How to get non-circular movements?
 
Short question: how can I combine technic gears, arms, cams, etc. to make a motor-driven part that does not move in either a straight line, a circle, or an arc (i.e. part of a circle)? Long question: I'm trying to figure out how to drive an arm so (...) (22 years ago, 23-Aug-04, to lugnet.technic)

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