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 Technic / *10536 (-20)
  Re: New MOC! Sen from Miyazaki's Spirited Away
 
"Jeff Ranjo" <THRAXISjr@aol.com> wrote in message news:H5wz6x.GuA@lugnet.com... (...) Wow, not much more to say. Again Wow. -- Thanx~ Nicole Drumm MS (URL) Account: drumm-family Bricklink Store: Drumm's Small Lots (22 years ago, 21-Nov-02, to lugnet.technic.bionicle)
 
  New MOC! Sen from Miyazaki's Spirited Away
 
I saw Miyazaki's masterpiece "Spirited Away" a couple of months ago and was inspired to build a dragon. So here it is: (URL) like how the Toa and Bohrok foot came together nicely to form the mouth without too much effort. And the red flag was (...) (22 years ago, 21-Nov-02, to lugnet.technic.bionicle) ! 
 
  Re: articulation points?
 
The main reason it would make sense to quote the total DOF is that is determines the volume the arm needs or is able to work in. For example imagine a snake-bot with a dozen 2 DOF joints. It can reach around objects to position it's effector. So it (...) (22 years ago, 21-Nov-02, to lugnet.robotics, lugnet.build.mecha, lugnet.technic)
 
  Re: articulation points?
 
i never really gave it a thought about the hand not having rotation of its own accord, but rather gets it from the elbow. that solves a huge problem i'm having with my mech. you see, i'm having difficulty with my mech holding his weapon because it's (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
(...) I think you've hit the nail on the head here Eric. To me, the most logical way of looking at a robot arm would be from the point of view of the end effector, i.e. what it can and cannot do. The way the arm moves to get there may be of less (...) (22 years ago, 20-Nov-02, to lugnet.robotics, lugnet.build.mecha, lugnet.technic)
 
  Re: articulation points?
 
(...) Very interesting thread. A bit OT (and picky ;) mabye, but about the human arm: If you examine your arm closley you'll find that the rotation of the hand actualy comes from the elbow witch rotates the under arm. The wrist only actes as a dual (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
Not to be a goof, but, OMG! Bram is Crazy Smart! I gotta go a take some more vitamins and drink Carrot Juice! Ahhh! I see the concept much the same, I figure if we refer to a POA in a Mecha model as the counting scheme, we won't get alot of run away (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
(...) It seems so, Jenifer has brought to light that the two don't always correspond, and or there can be differences. It's pretty interesting, although I never really thought about it seriously before, I just build stuff. ;) (...) Well, more so (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
o.k. so let me get this right: poa doesn't necessarily dictate dof. poa refers to the axes a given object can rotate around, but dof refers to the limitations (or lack thereof) in space a given object can move around in. according to eric, i may use (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  RE: articulation points?
 
(...) However, a device is made up of several objects. Each component, if treated separately, has six degrees of freedom. Thus each component of, for example, the human arm (reduced to an upper arm, lower arm, and hand) has 6 DOF, for a total of 18. (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
(...) Oh? Hmmm...do tell. (...) Right! I see. In my own way I work around certain "movements" or joints by making two separete joints cover the same envelope or Area or Control. I mean in that, for example. The Arms of my Super Mech-Bot don't have (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: articulation points?
 
(...) Pedant's corner: This reminds me of an argument I've had several times, and to be honest have yet to come to a definitive answer. The maximum number of degrees of freedom an object can have in three dimensional space is six; translation in the (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)
 
  Re: Some photos....without B-) #4483 AT-AT 2003!!!
 
(...) Thanks Kotaro, Duh! I now remember I did see this highlighted thread and deliberately decided to ignore it because I didn't want to ruin all of the surprises I'd find in the 2003 shop@home catalog. My memory must be going... By the way, did (...) (22 years ago, 19-Nov-02, to lugnet.starwars, lugnet.technic.bionicle, lugnet.general)
 
  Re: Truck project
 
"Gaurav Thakur" <cp5670@3dap.com> wrote in message news:H5sFIz.5qC@lugnet.com... (...) I won't say that mine is superior to your design. It looks like you got in nice and compact. And you got a few steps further in the construction than I have done (...) (22 years ago, 19-Nov-02, to lugnet.technic)
 
  Re: Truck project
 
"Gaurav Thakur" <cp5670@3dap.com> wrote in message news:H5sFIz.5qC@lugnet.com... (...) I have no idea :-D That the beuty of Lego I think. You can build whaterver you want, it do not have to look like something as long as you having fun building it (...) (22 years ago, 19-Nov-02, to lugnet.technic)
 
  Re: Truck project
 
"jan-tore" <jan-tore@legotrucks.com> wrote in message news:H5rBIB.7Cw@lugnet.com... (...) use (...) What do you mean? "make it longer" ? Make the workinglength of the pnaumatic sylinder longer? Two sylinders after each other? I dont need to make it (...) (22 years ago, 19-Nov-02, to lugnet.technic)
 
  Re: Truck project
 
"Øyvind Steinnes" <senniets@online.no> wrote in message news:H5s4qJ.L2r@lugnet.com... (...) try (...) last (...) on (...) system (...) hi thx i'm looking for some new solutions coz i did some mistakes there :( ie: - main drive shaft isn't straight (...) (22 years ago, 19-Nov-02, to lugnet.technic)
 
  Re: Some photos....without B-) #4483 AT-AT 2003!!!
 
(...) Hi Paul. (URL) thread may be useful for you, train-head ;^) But, BIONICLE sets are scoops, and we've never seen such a many variant models on CREATOR. (...) These sets are titled "Designer Series" as one of CREATOR theme. (...) Sure. Left Top (...) (22 years ago, 19-Nov-02, to lugnet.starwars, lugnet.technic.bionicle, lugnet.general)
 
  Re: Truck project
 
(...) If you check out Jen's Skip Truck (URL) there's a good explanation of the geometry involved. However I tend to just go with approximating the ratios in proportion to the distance from the fixed axle, (or centre between them if more than 1). (...) (22 years ago, 18-Nov-02, to lugnet.technic)
 
  Re: Some photos....without B-) #4483 AT-AT 2003!!!
 
(...) (URL) guys, Is it just me or is this stuff we haven't seen before? Maybe I've had my head down in the trains group for too long, but there are some things here I'm not familiar with: #4099 Who are these mech-ish looking guys? (URL) Looks like (...) (22 years ago, 18-Nov-02, to lugnet.starwars, lugnet.technic.bionicle, lugnet.general)


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