To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 7611
7610  |  7612
Subject: 
Re: articulation points?
Newsgroups: 
lugnet.build.mecha, lugnet.technic, lugnet.robotics
Date: 
Wed, 20 Nov 2002 22:07:31 GMT
Viewed: 
1206 times
  
i never really gave it a thought about the hand not having rotation of its
own accord, but rather gets it from the elbow.  that solves a huge problem
i'm having with my mech.  you see, i'm having difficulty with my mech
holding his weapon because it's too heavy.  the hand is based loosely on
gla-gla's design and thus the wrist is attached only by a 1x1 plate clamp
(?) that rests on only one stud.  if i can redesign the hand so that the
wrist still bends but is attached more firmly to the forearm and design the
forearm so that it rotates closer to the elbow, then that should work.
thanks for the revelation, henrik!

In lugnet.build.mecha, Henrik Johansson writes:
In lugnet.build.mecha, Bram Lambrecht writes:
However, a device is made up of several objects.  Each component, if
treated separately, has six degrees of freedom.  Thus each component of,
for example, the human arm (reduced to an upper arm, lower arm, and
hand) has 6 DOF, for a total of 18.  However, the parts are attached to
each other in a certain way which restricts their movement.  Each
constraint reduces the DOF by 1.  When you add them all up, you get 11
constraints, reducing the DOF of the arm to 7.  Instead of counting the
constraints, it's easier to count the DOF at each joint.
o   Shoulder: spherical joint, 3 DOF (rotation about x0,y0,z0)
o   Elbow:    hinge joint, 1 DOF (rotation about z1)
o   Wrist:    spherical joint, 3 DOF (rotation about x2,y2,z2)
...for a total of 7 degrees of freedom.
I guess you would count each joint as a point of articulation (POA)?
In robotics, we generally treat a spherical joint as three different
joints whose axes all happen to intersect at the same point.  Then there
is only one DOF per joint, making it easier to count :)

Very interesting thread. A bit OT (and picky ;) mabye, but about the human arm:

If you examine your arm closley you'll find that the rotation of the hand
actualy comes from the elbow witch rotates the under arm. The wrist only actes
as a dual hinge to tilt the hand sideway or up and down, there is no ratation.

So I think it's more correct to put it this way,
o   Shoulder: spherical joint, 3 DOF (rotation about x0,y0,z0)
o   Elbow:    dual hinge joint, 2 DOF (rotation about y1,z1)
o   Wrist:    dual hinge joint, 2 DOF (rotation about y2,z2)

Regards Henrik



Message is in Reply To:
  Re: articulation points?
 
(...) Very interesting thread. A bit OT (and picky ;) mabye, but about the human arm: If you examine your arm closley you'll find that the rotation of the hand actualy comes from the elbow witch rotates the under arm. The wrist only actes as a dual (...) (22 years ago, 20-Nov-02, to lugnet.build.mecha, lugnet.technic, lugnet.robotics)

23 Messages in This Thread:








Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR